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#11
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can't wait for DB.
I raised the issue of your brilliant mods in the main forum, but alas they have now locked that. must be a sensitive issue. maybe because they fed us some nonsense before the game was released about how they had gone out and recorded new sounds for the game from real aircraft. you got any thoughts on whether your mods would violate any copywright issues? |
#12
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Fantastic Great Job J S!
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#13
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1) getting a fully dynamic sound means recording through the entire RPM range 2) recording through the entire RPM range means a long running time for the engine 3) it's very expensive to run a 70 year old vintage engine with almost no supply of spare parts available anywhere in the world, especially at high power settings...they are meant to keep warbirds flying at airshows and even then, they run much more conservative settings than what we use in the sim to preserve engine life I'm not saying i won't use sound mods if they are good and i'm not against modding if it has something to offer. All i'm saying is that it's not exactly cheap to have real, authentic sounds: a developer studio will either have to shell out some top dollar to "rent" engine running time and record it themselves, or pay the copyright fees to use someone else's recordings. ![]() |
#14
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Great sound mod! Although I think the in-cockpit sounds might be too crisp considering that pilots were wearing headphones. Especially the guns.
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#15
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#16
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Interesting point
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#17
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Ooh, nice suggestion! Not sure how hard it would be to model the sounds being muffled, but that is quite cool!
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#18
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__________________
Asus P8P67-M Core I7 2600k Asus HD6970 2GB G-DDR 5 8GB 1600mhz DDR 3 Win7 Pro64 Ms FFB 2 |
#19
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in two weeks more or less
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#20
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when can we down load these sound mods ..as im fed up with hearing nothing ...lol...
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