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#71
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Thanks Scouras,I know where my new exe folder is,but where within that folder do I add the 'target line' -mod=MODS\CMSounds?
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! Last edited by Plt Off JRB Meaker; 05-26-2011 at 07:10 PM. |
#72
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Ahh Jafaem, now it's getting exciting, thanks for all your hard work guys...
http://www.youtube.com/user/jafaem#p/a/u/1/8RceYGkKM-Y Last edited by Shado; 05-26-2011 at 07:10 PM. |
#73
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under shortcut tab, TARGET, paste it at the end so it looks something like this "D:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSounds |
#74
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#75
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Thats what I tell all the girls...
![]() Doc...Im waitin for a certin something as soon as I have it were a go for release. |
#76
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YES...I now have both Merlin and Daimler working in game at the same time using different PRS .
Its simple.... if you have dumped the sfs files already...... 1-Go to $bob folder an move it to your mods folder ( I put mine inside the CMSound folder ) and then open up the flight models folder inside. 2-Go to Daimler-Benz Emd and change motor . merlin to motor . Daimler on both entries in there 3-Now create a new motor.daimler prs and place it in your sounds folder along side the motor.merlin prs you already have and your away ![]() IF you know how to manipulate prs already you need no further info from me , if you are relatively new to this then I would suggest copying the merlin prs and renaming it daimler and then taking it from there. Cheers Jafa. Last edited by fireflyerz; 05-27-2011 at 10:54 AM. |
#77
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Thats correct done mine already, but im having an issue with the twin engines. the same method dont work for those aircraft. Inside emd for say jumo211 you can apply the same prs method but it wont work you'll still get stock. When you dump and try a twin you get the twin sounds and prs files as i mentioned before and all twins used these.
I'm just about to test something to see if it will work but do you know how we can get around this Jaffa or is it an SDK job when the extra code has been written in? |
#78
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#79
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he said ^^ In this thread there are two of us working on sound mods, when we are done it will be uploaded, so there's no point in asking for it before its ready. Jaffa will make his own thread to release his mod so you will not miss it buddy. If you just want to understand how to mod then I'm afraid there are no offical docs because this is a makeshift user way, best thing to do is go to Kegetys page and download his mod (page1) read his documentation. it explains about dumps the rest is up to you to look at the file structure of the game and then repeat it within your mod. Trust me Kegetys documents make it quite simple to understand. If you still dont understand then make a thread and we'll see if we cant make a user guide. Last edited by BigPickle; 05-27-2011 at 11:37 AM. |
#80
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