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#571
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860 m/s was for the hispano MK II, that crap cannon that jammed a lot. |
#572
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#573
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Do not believe? I do not need to say nothing anymore. I present the new .50 some say they are still the same. Just my imagination. Ok they this are good tracking shots, for sure this should shot down a ac nut the point is this the .50 are not the same. And a snapshot can not disable a ac every time. Old .50 were crap but now they are way too good.
You see: the .50 are too effective againt bombers (and that was b-52). You can not do better with cannons against that b-52. This is not the real thing. Cannons are better this situation. The video title is sarcastic. Last edited by Ernst; 05-22-2011 at 05:30 PM. |
#574
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4-6sec bursts with correct convergence settings, targets on static course, what the hell are you on about? The outcome would be the same with any weapon set and it is how it is supposed to be by being historically correct.
There is nothing wrong with the .50s, they have been like this before. I could show you several P-51 videos dating back 1 or 2 years with the exact same outcome. |
#575
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Last edited by Ernst; 05-22-2011 at 05:42 PM. |
#576
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No I don't believe for two reasons:
1) Nothing you've presented has anything verifiable about it. If we're going on feeling alone... what you've done there is the same as what I could do for the last several patches. 2) The values haven't changed. They are still the same as they have been for a long long time. Until you present something that shows that in 4.09 you can't do something and in 4.10.1 you can... there isn't much of an argument worth having.
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#577
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I may have posted this before but could someone on the team have a close look at the MG-FF and VYa 23mm (hub mounted only it appears).
Both of these cannons can sometimes cause player aircraft in mutliplayer to go careening out of control. Typically it's a 60 or 90 degree uncontrolled roll away from the blast. It tends to be made worse when hit on the extremities (such as the outer wings). It's a unique situation that is not seen in other weapons. I'm happy to provide tracks of the situation if need be... Try a A6M5 versus a A-20 and watch what happens when hit. Doesn't seem to work on AI aircraft.
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#578
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S! Last edited by Ernst; 05-22-2011 at 05:51 PM. |
#579
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Hi everyone,
IMHO, the following improvements would be fine in future upgrades. Night fighting: The best soft&screen combination will never get close to RL night vision (RL move detection by human eye in the dark). As a compensation, exhaust flames would benefit in-game night fighting (and be historically accurate, as early night fighters used to detect ennemy A/Cs by this mean - among others). Radar antennas (and exhaust flame suppressors) on night fighters would be great. Either as separate A/Cs or option (in the weapon list?). Svastika: I don't know if this respects the national legislations forbidding the public display of the svastika, but an option enabling the svastika to show on German & Finnish A/Cs when markings are selected would content the players interested in historical accuracy, and respect the convictions and sensibility of other players. --- A/Cs: Of course, I'd like more. AFAIC, the game misses seaplanes, British bombers, Italian, French or late war German A/Cs. I guess there as as many A/C wishlists as players...Keep it that way, Team Daidalos, you're doing fine! |
#580
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The jamming problems occured mostly in cold air at high altitudes with the very first versions of the Spitfire (Ib, IIb) and were later solved by sending exhaust gases through the wings to heat up the cannons.
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