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#211
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Couple things. Can we get a mission description here or somewhere web based so that we have a reference. I hate asking dumb questions because I cannot find the information elsewhere.
Why are the squadrons and aircraft limited at each airfield. If I want to fly a 110C4 I have to go to the furthest back airfield. Then I am limited to a Stabstaffel instead of being able to chose III./ZG26. If I want to be closer to the action I have to grab a 110C7, which I believe would be a less able performer than the C4 since it is equipped with bomb rack, as that is the only option at that airfield. The airfield that has the only option for a 110C4 says to escort JU87 to Dover. Flown from that airfield numerous times and never could find any JU87 needing escort. Just some questions for an otherwise escellent server. I have a great connection and am sure I will enjoy the map/missions more once I come to a greater understanding of whats going on. In the meantime though I fly from the rear airfield to Dover just in time for my sound to cut out or my game to crash. A bit aggravating yet not ya'lls fault. Thanks all. |
#212
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Thanks for the comments. The 110C4 will turn up in the near future, probably the next version of the mission. Your not the first to ask for it. To be honest, not many people fly ju 87s so you wont find many to escort! however now we are using more AI you might get the chance. Unfortunately at the moment the briefing system doesn't work so giving people missions etc is quite tricky! Once they have that sorted we should be able to give all the required info. To be honest the mission we are running at the moment is a test bed and is constantly evolving and as such some of the mission parameters get out of date. We are trying different techniques to enable AI all the time to see what we can actually do so anyone flying on Syndicate is taking part in a big experiment, sometimes it works sometimes not. I did consider writing a mission brief but its changed so many times it would be out of date. As for airfields with only one plane type... its one of my 'things'. Certainly for the RAF there would often only be a single aircraft type or squadron at a given airfield and its likely it would have been the same for the lufwaffe to a certain extent. Hope you enjoy the server, at the moment we are trying a mission with a constant AI presence using a new script technique and if it works the server will never be empty again! If it works...... |
#213
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Tried to fly today after the hot fix was out. But i think its simply to mutch AI.
We tried to attack a Wellington formation. No chance! Half of them flew sideways. Everything was warping around. And the server-messages had a 5 min delay. Finally my game crashed. I dont like AI plans anyway because its to easy to shoot them and they do stupid things. I hope its just testing what you try. Its not playable |
#214
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Server seems to be down.
edit* Is showing in game now but am getting the "connection to remote host failed reason:ServerFailAuthentication" msg edit 2* Other ppl have joined so must be problem at my end ![]() Last edited by Sauf; 05-21-2011 at 06:01 AM. |
#215
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Just retry 3-4 times. This happens when server thinks you are still flying on it. You can see yourself in players list from the lobby browser.
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#216
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Thx Atros, will keep trying.
S` |
#217
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We didnt have the hotfix applied at the time you joined so that might be an issue, plus we are trying new things all the time! AI will be a feature simply because it gives people something to shoot at! They do do stupid things and I will be looking at settings and such and see if we can stop them rolling around the sky so much. Try again, we have applied the hotfix. |
#218
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We got a couple of 609 people on your server last night Flashman, to check out the mission you mentioned in chat the afternoon.
Quite contrary to Reider, we didn't experience any problems as far as lag (net or performance) on the AI planes goes. That was after the hotfix though. One thing worth considering though (if it can be done), is to set the escort on a higher aggression level. Multiple times they would just continue their weaving with the formation of Stukas already under attack for minutes. On two occasions, I had a Schwarm of 110s going right over the top of me while I was happily lighting up their Stukas. The other issue experienced was the radar operators calling out those ghost contacts, that you occasionally see flying in the distance and when you get close, they disappear. Those are however minor immersion issues, nothing big. The most important thing is that it seemed to run silk-smooth, even with a large number of AI aircraft and 3/4 people connecting to the server from Europe with comparably high pings. |
#219
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One thing for folk to bear in mind is loading times of the mission. As the mission progess's lots of AI turn up and this can increase the load time considerably. Please be patient when joining the server.
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#220
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Just finished an hour long flight, am getting the ghost formations as well, they disappear when you get close and then reapper behind you, the formation of Stukas with their escort was the only other aircraft spotted apart from a lone Spit flown by another player.
Lost sound at the exact same time that a message appeared saying "Wellington formation spotted in D20". Didnt acually lose sound it became more an intermitent stutter that seemed diectly related to the amount of throttle applied. On the bright side my fps averaged at 42fps which is about the best I've had online. PS, Flashman AAA was working fine, really noticable over Dover ![]() Anyway was great fun, keep up the good work. S` |
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