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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #201  
Old 05-19-2011, 07:52 AM
ATAG_Bliss ATAG_Bliss is offline
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Will do m8. Flashy will have to do it considering my poor net atm. We just want to make sure it's actually working as intended 1st. Don't want other people trying to use stuff that that is broken
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  #202  
Old 05-19-2011, 07:59 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Will do m8. Flashy will have to do it considering my poor net atm. We just want to make sure it's actually working as intended 1st. Don't want other people trying to use stuff that that is broken
Thanks a lot!
I find it very difficult to finetune a missions not having ext.views ON. That's why we are running Repka with views temporary. I wish we could have an admin entrance to a server with ext.views.
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  #203  
Old 05-19-2011, 11:55 AM
Flashman Flashman is offline
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HI Ataros,

AT the moment we are trying to get the mission to run smoothly and so far with the latest patch (14550) things are looking better.

As for the script.... well I have kind of pinched yours, made a few simples changes and have it running at the moment. I made my own submissions.

The mission itself is extremely simple and was originally created just to test the FMB really....that was 2 weeks ago! Still struggling with scripts, Spawning in hangars (though by using airfield points I have got rid of that to some extent) and despawning AI aircraft.

Once we have something stable I'll be happy to put it online for all to see.
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  #204  
Old 05-19-2011, 12:52 PM
Ataros Ataros is offline
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though by using airfield points I have got rid of that to some extent
Did you manage to get them working? Only 2 AF points are used in my missions and then players spawn on an AF radius due to bugged AF points I think.
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  #205  
Old 05-19-2011, 06:00 PM
SYN_Per SYN_Per is offline
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Well, Bliss has gone hog-wild on the server and we are currently running a mission with at least some 300 ai in it. Come in today and give our server all it can handle.
Much appreciated!
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  #206  
Old 05-19-2011, 06:04 PM
ATAG_Bliss ATAG_Bliss is offline
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Well I had over 1500 Bombers in the air at once on there, but the loading times were about 5 minutes to get in. According to flashy it was still smooth. 300 different bombers going to target should be plenty though.
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  #207  
Old 05-20-2011, 12:45 AM
Blakduk Blakduk is offline
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Tried your server last night- had some fun but ran into a gaggle of 109's that circled just off the coast at approx 1000ft. I chased them at full throttle and managed to down three of them.... and no reaction from them other than to move their circuit overland.
I couldn't keep up with them so i let them go and headed back to base. Just as i was about to land i had a major screen freeze and (I think) slammed into the ground.
This was the first time i've had problems on your server- never had a screen freeze like that before.
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  #208  
Old 05-20-2011, 12:56 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Well I had over 1500 Bombers in the air at once on there, but the loading times were about 5 minutes to get in. According to flashy it was still smooth. 300 different bombers going to target should be plenty though.
you guys are nuts!!!! remember gentlemen a chain is as strong as its weakest link...your server maybe able to handle it but i doubt most people will be able to deal with more than 50 AI in there view at any given time ....but lets hope i am wrong
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  #209  
Old 05-20-2011, 07:18 AM
SYN_Per SYN_Per is offline
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Thx all for flying on the server! Seems to run ok. Some lost sound though, including myself. Mine came back eventually.
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  #210  
Old 05-20-2011, 02:07 PM
Anvilfolk Anvilfolk is offline
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Played for a quick hour yesterday evening. I think I missed the high-times, since barely anyone was there. Had a good time, but I'd like to report a couple of things:
- Could not find the raids reported by radar for the life of me!
- I actually saw dots in the sky at the expected position, but once I got in closer they disappeared altogether. Had the same effect with the barrage balloons on the English coast.
- One of the ships in the convoy was sinking (permanently?). When I opened the console, I got constant messages about a bug related to a couple of ships. It said something about NaN, Not a Number. This is a C# issue, I assume, but it might be worth reporting or looking into.

Bear in mind that I'm running on a crappy, 2 year old laptop, and have to enable DX9 instead of DX10. I run at 15-20fps, and I'm guessing some of these faults might be at my end!

Thanks for putting the server up. Hope to fly there more often
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