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IL-2 Sturmovik The famous combat flight simulator.

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  #281  
Old 11-06-2007, 06:44 PM
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DKoor DKoor is offline
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Oleg posted anything yet?

.................BTW guys just keep your tech spree up here..... I'm sure most of us find that EXTREMELY interesting.
  #282  
Old 11-06-2007, 07:27 PM
Zorin Zorin is offline
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Quote:
Originally Posted by DKoor
Oleg posted anything yet?
Trying to develop some sense of humor here?
  #283  
Old 11-06-2007, 09:26 PM
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DKoor DKoor is offline
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I don't feel like digging thru all these spam pages.
  #284  
Old 11-06-2007, 09:39 PM
Zorin Zorin is offline
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Compared to the Zoo, the amount of true hearted spam is marginal around here, even in this thread. But who knows how long that will be the case with the lack of information...
  #285  
Old 11-07-2007, 07:29 AM
JG27_brook JG27_brook is offline
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wiil u bring better maps too BOB ? now these are nice http://forum.1cpublishing.eu/viewtop...er=asc&start=0
  #286  
Old 11-07-2007, 01:08 PM
Tbag Tbag is offline
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Better use the real deal:

http://www.mapy.blink.pl/pomorze/mapa_lotnicza.jpg
  #287  
Old 11-07-2007, 11:27 PM
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Jutocsa Jutocsa is offline
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Nice map mate, although my poor lil town is just missing from the Balaton part of it
  #288  
Old 11-08-2007, 04:45 AM
JG27_brook JG27_brook is offline
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Quote:
Originally Posted by Tbag
that would do it ,
  #289  
Old 11-08-2007, 12:30 PM
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Search that site and you will find tons of maps. The 1:300.000 maps were commonly used for Air Navigation as far as I know.
  #290  
Old 11-09-2007, 09:08 AM
Evgeny Evgeny is offline
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Here is the new portion of your questions to Oleg.


1) Will wings visibly flex? (Or even just the effects?)

2) Will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders?

3) Will there be a drop down window for coops so we can save server address ?

4) Are we able to choose exactly what type of ammunition we want for our ammunition belts? What I mean is can we choose the types of bullets that we want. If we want to load Gun 1 with all HE and Gun 2 with all Tracer, or no Tracer and Gun 3 with 4 AP and 1 Tracer, or 2 AP and 3 Tracer etc. If we could custom load each ammo belt, this would really open up a lot of possibilities for the virtual pilot.


5) Oleg, will you improve how overheating is modeled in BOB

6) Can we have more realistic vision effect for high G (loose peripheral vision)?

7) I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online).
If not secret maybe some pictures ?

Is the flyable plane set completely decided on, (including different marks of planes we already know), or not yet?

9) Will SoW take advantage of multi-core setups, dual or even quads?

10) Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

11) I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft?

12) I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?

Will cloud's provide inviability from the AI?

Will AI fighters have a blind spot (below)?

Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)

Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)

Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)

Will we be able to kill AI gunners in bombers and/or will they run out of ammo?

Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)

WILL WE be able to build maps?

13) Will there be different versions of the Bf-109 E? E-1, E-3, E4 or E-7 /B?

Will it be possible to fly in different formations? Like the Schwarm and Vic? And be able as a flightcommander to change formation and spacing between planes inflight?

Will it look more realistic when a pilot bails out of his plane? In Il-2 the pilot sometimes goes through the plane when he bails out in the air, on the ground he exits the cockpit by jumping 3 meters straight up in the air and in water he run instead of swimming. Will this be modeled more realistic in SOW:BOB?

Will your plane crash if you fly into a tree?
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