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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#52
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That being said, i remember the first IL2 back in 2001 and it was a very similar affair, completely scripted campaigns. It took quite some time before a dynamic campaign was implemented (which was more of a random mission generator with no real link between the outcomes of a mission and the nature of the next one), the same for medals and promotions. I think Charvel is also correct, they could have made this a "pre-order and get access to open beta" affair and nobody would complain. I mean, look at DCS A-10, a lot of people had all sorts of bugs and stability problems but the developers didn't get that much flak because people were told they were testing. So yes, the PR for CoD should have been handled better but what's done is done, let's start looking forward. Bad PR decisions don't mean that there's not a constant, underlying stroke of brilliance in the sim or that it won't mature into something good given some time. I'm not denying there are issues, i just don't think they'll remain unfixed for long. In the meantime, i'll download that new user-made Spitfire campaign (by DFlion i think? there's a separate topic for that in these forums) and fly it, this will keep me busy for a while more until extra patching is done. What it all boils down to is "do i have enough to keep my busy while they fix the stuff that's not working?". I had enough and before i could exhaust them all new additions are coming and my playtime is somewhat limited currently. By the time i've flown through the two stock and the new user made campaign some issues with the bombers might have been fixed. Then, while i'm spending time learning how to level bomb something else will be fixed and i'll jump to that once i'm done with the bombers and so on ![]() |
#53
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One thing is deciding how much stuff to add to a mission...too many objects and planes, or too many clouds will kill performance for some users. Too few objects and immersion takes a plummet. Maybe do a 'high' and 'low' version of each mission? One problem I have is that I cannot script mission objectives...looks like some basic coding knowledge is needed. |
#54
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![]() In fact, for the few times in a week I can dust off CloD I've been getting total screen lock-ups whenever I try to finish a campaign mission. This usually happens by the end of my take-off run or thereabouts. So I either have to fly another SP mission or just say it's not worth it and move on to some other game. The only difference is I don't get all worked up about it like some here in bananaville and don't mind waiting until they sort it out. cheers |
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