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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 05-17-2011, 03:25 PM
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addman addman is offline
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Originally Posted by CharveL View Post
I can't help but think you are - and probably should be - mostly mad at yourself for not waiting a week or two for reviews before parting with that small fortune you paid.

I have to agree completely with addman that even an optimist like myself is almost appalled at the complete lack of content to utilize what is an incredible amount of detail in the FM and DM.

The damage model alone has kept me interested - along with the fact I haven't been able to fire up the sim more than once every few days or so lately - and flying low and slow over the terrific landscape is an order of magnitude better than '46 even with mods.

Personally I didn't mind dropping $45 even at the alpha state it was released in, instead of waiting another year for a more complete product but it was not very smart of them to go about it the way they did. So much angst would have been allayed if they simply announced a full-priced paid open beta before US release. I would have still been first in line and those that wanted to save it for a more complete game could have waited.

Meantime I'm going to start looking for some user made missions.
Thanks for recognising that I'm not a "whiner", I've been around since IL-2 pre-release and I consider myself a fan and an optimist but this game is really pushing my patience.
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  #52  
Old 05-17-2011, 05:35 PM
Blackdog_kt Blackdog_kt is offline
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I'm glad that works for you but let me give you an example of my situation. I'd like to play a quite long Stuka campaign with medals and promotions right now problem is there is none so I have to wait for someone to make one because I don't have the time and I also don't want to know every little detail about the mission that I'm about to fly. As I said before though, maybe I had the wrong expectations on this game. I'm not shelving the game, I'm just not playing it at the moment, hopefully the almighty community will produce some cool stuff within a year or so and I can actually start playing the game instead of just tweaking it.
Nothing wrong with your preference. I too have limited experience with mission building (i only got to grips with the FMB in IL2:1946 a few months ago, to build a practice coop that i could fly with a buddy i brought back into the hobby) and i value having some surprises during the course of a mission.

That being said, i remember the first IL2 back in 2001 and it was a very similar affair, completely scripted campaigns.
It took quite some time before a dynamic campaign was implemented (which was more of a random mission generator with no real link between the outcomes of a mission and the nature of the next one), the same for medals and promotions.

I think Charvel is also correct, they could have made this a "pre-order and get access to open beta" affair and nobody would complain. I mean, look at DCS A-10, a lot of people had all sorts of bugs and stability problems but the developers didn't get that much flak because people were told they were testing.

So yes, the PR for CoD should have been handled better but what's done is done, let's start looking forward.
Bad PR decisions don't mean that there's not a constant, underlying stroke of brilliance in the sim or that it won't mature into something good given some time. I'm not denying there are issues, i just don't think they'll remain unfixed for long. In the meantime, i'll download that new user-made Spitfire campaign (by DFlion i think? there's a separate topic for that in these forums) and fly it, this will keep me busy for a while more until extra patching is done.

What it all boils down to is "do i have enough to keep my busy while they fix the stuff that's not working?". I had enough and before i could exhaust them all new additions are coming and my playtime is somewhat limited currently. By the time i've flown through the two stock and the new user made campaign some issues with the bombers might have been fixed. Then, while i'm spending time learning how to level bomb something else will be fixed and i'll jump to that once i'm done with the bombers and so on
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Old 05-17-2011, 06:30 PM
Rattlehead Rattlehead is offline
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Speaking of user generated content, go have a look at the link Dutch posted on page 1
I've got two missions pretty much ready for public consumption, although I'll have to replay them a few times to make sure they're solid before I'll feel comfortable to release them online. They won't be historically accurate though, simply because my knowledge of the BoB is a bit lacking.

One thing is deciding how much stuff to add to a mission...too many objects and planes, or too many clouds will kill performance for some users.
Too few objects and immersion takes a plummet.
Maybe do a 'high' and 'low' version of each mission?

One problem I have is that I cannot script mission objectives...looks like some basic coding knowledge is needed.
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  #54  
Old 05-18-2011, 02:06 PM
CharveL CharveL is offline
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Thanks for recognising that I'm not a "whiner", I've been around since IL-2 pre-release and I consider myself a fan and an optimist but this game is really pushing my patience.
I'm probably one of the few here who can tell the difference and don't have to overreact to others overreactions.

In fact, for the few times in a week I can dust off CloD I've been getting total screen lock-ups whenever I try to finish a campaign mission. This usually happens by the end of my take-off run or thereabouts.

So I either have to fly another SP mission or just say it's not worth it and move on to some other game. The only difference is I don't get all worked up about it like some here in bananaville and don't mind waiting until they sort it out.

cheers
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