Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 05-16-2011, 04:07 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

regarding the accuracy...i dont know if its true,but my game tells me that i have 45%.that is way more than i had in 1946.its easy to aim with the mgs in my opinion,but pretty hard with the cannons.and they dont seem to have as much effect.
but i think you really have to find the weak spots of each plane.it took me some weeks until i was able to get hurricanes to burn like a candle.
the first days they only began to smoke and finally the pilot bailed out.and only a few times i saw planes on fire.i was a bit annoyed because i loved the look of it.but now i know if you are at their six you have to aim slightly right or left of the fuselage.some short bursts and they are on fire.with the spits its a bit different.i still have to figure out how to set them on fire properly.
to rip off wings is still a miracle for me.it happens so barely, that every time i see it, im totally amazed.i think that its more easy when the enemy barrel rolls.its the only situation when i observed it happening at least.
__________________
Reply With Quote
  #12  
Old 05-16-2011, 04:08 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
Approved Member
 
Join Date: Dec 2007
Location: FL350
Posts: 60
Default

Has anyone tweaked with the gun settings in the Load Out Menu, there are two settings, convergence and the other which now slips my memory? Are they working correctly? What are your favorite settings! Please post and share!

I really cool idea would have been to setup a separate screen where your chosen aircraft is setup for convergence and gun harmonization with a down range target and you get to fiddle with the settings, fire the guns and see how your setup is performing as the armorers did with the real aircraft. I know lots of time on my hands!
__________________
Salute!

Wilcke



4.png
Reply With Quote
  #13  
Old 05-16-2011, 04:40 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

yeah i was thinking of that too!would be a cool feature in the menu!

i have both convergences set to 150meters
__________________
Reply With Quote
  #14  
Old 05-16-2011, 04:41 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
Approved Member
 
Join Date: Mar 2011
Location: Windsor,UK
Posts: 864
Default

I actually think they've got this right,especially the British aircraft anyway,it was difficult to bring down German aircraft especially big bombers like the Do17,Ju88 or Heinkel 111.

I am currently reading a book about the exploits of 249 Squadron and it states in there numerous times,that when using British 303 rounds one seemed to have to empty a whole aircraft's ammunition into these beasts before they'd go down.

However I am lead to believe that the cannon round used in German aircraft was much more favourable when shooting down aircraft.

But as a whole I think the authenticity in COD is just about perfect.
__________________
http://i1098.photobucket.com/albums/g374/fastted/82%20Squadron%20Banner.jpg

Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy!
Reply With Quote
  #15  
Old 05-16-2011, 04:46 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

There are various reasons for the complicated gunnery, but at the same time i get anywhere from 15% to 45% accuracy depending on what i'm going up against.

The gunnery is indeed harder, but the increased sense of speed and "being in the game" thanks to the new graphics makes it easier to judge distances and angles in order to make corrections.

First of all, the physics are more complex. The aircraft have a more pronounced inertia and stall-fighting with engines at full power is harder due to the combination of high power at low speeds (prop and torque effects), especially if you are chopping and re-applying throttle to force or avoid overshoots (you get yaw changes with every throttle change).

Second, someone tested this on simHQ and he said there is prop-wash modeled. If you fly directly behind another aircraft you get turbulence and that complicates your aim.

Finally, the new damage model makes things more varied. I wouldn't say random because it's all very accurately calculated (you need to damage an oil rad or engine to see oil streaking past and so on), but there's loads more variety. Shooting from dead six is only good if you can score hits with cannons and cause structural damage. Otherwise it's better to have a bit of deflection so that the target presents a bigger profile for your rounds to connect. This way you can hit the pilot, engine or fuel tanks.

I especially like how each kill seems different, because there's a lot of individual components to damage. I might chop parts off the enemy aircraft, or it might simply start leaking oil and after a while the engine goes up in flames from an overheated engine whereupon it starts trailing 2-3 new streaks of smoke and so on. This dependency of various components to each other makes such cascading failures possible and creates images we've only seen in gun-cam footage up till onw.
Reply With Quote
  #16  
Old 05-16-2011, 07:15 PM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Quote:
Originally Posted by raaaid View Post
have you ever ripped a wing off?
Given the AC types and the weapons they are firing you are not going to rip too many wings off period. Wings coming off are the result of secondary explosions on the aircraft being hit. Unfortunately people are programmed by the 10 minutes of WWII Gun Cam they see on TV..they don't see the thousands of hours where a plane gets hit and you see all sorts of indications of hits then the plane slowly loses altitude and crashes.. or rolls over and dives and the first time you know you killed the pilot was when it augers..

30mm class cannons were the first airborne gun platform that could sever a wing without a secondary...and they did that because they damaged through rapid gas expansion in a wings confined space. The 20mm shells simply don't carry enough explosive charge to create that large a blast wave..
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #17  
Old 05-16-2011, 07:16 PM
machoo
Guest
 
Posts: n/a
Default

The gameplay seems a little too fast , the rate of fire from the bullets and the plane movements feels like i'm on accelerated time. Usually when i'm in a close dogfight i'll slow down the time a click , it looks alot more like how it should be ( or looks like from movies )
Reply With Quote
  #18  
Old 05-16-2011, 07:33 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by machoo View Post
The gameplay seems a little too fast , the rate of fire from the bullets and the plane movements feels like i'm on accelerated time. Usually when i'm in a close dogfight i'll slow down the time a click , it looks alot more like how it should be ( or looks like from movies )
thats becouse guncam movies are usually slowed down about 1/2 to 1/4.
Reply With Quote
  #19  
Old 05-16-2011, 09:23 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

There's not a Hun that is coming into my box over London and living to tell about it. I will dump the entire ammo supply into whatever I can hit and if that's not enough I will use speed to ram them but just prior to that I bailout. Works beautifully. Timing is everything. Jettison of your canopy and ride it out and just before you collide get out and watch the fireworks.
Reply With Quote
  #20  
Old 05-16-2011, 10:08 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

I bet if you could all turn back the hands of time and actually do it you'd say "but the game is not like this at all".
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.