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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 05-05-2011, 02:21 AM
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ElAurens ElAurens is offline
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My frame rates are up, I was averaging 30 low over London flying the Tiger Moth, but more importantly it was very smooth.

I then flew south to the newly added RAF Westhampnett. Flying at 2500 ft. running 1900 rpm and indicating 85 mph I was getting 55 to 60 fps looking around the country side from in cockpit, and when I would look down at the instruments (with TIR 4), the frames dipped to 47. Total flight time including sightseeing in London was just over 56 minutes.

Intel Core 2 Duo E8500 @ 3.42ghz
Win7 64bit
EVGA Nvidia 570 Superclocked
6 gigs DDR2.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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  #122  
Old 05-05-2011, 02:22 AM
timholt timholt is offline
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Just did a quick test and I have a definite improvement down low over London and much smoother panning with TIR (as good as RoF now).
Although, I was not having too many problems prior to the patch except when low over cities and in cloud.
This is the first patch I have used and prior to this my main bug bear was crashes back to desktop that required a reboot to get out of, hopefully this patch has cured that problem also.

Edit after lunch: after 40 mins or so of flying (or attempting to fly see below) I got the crash back to desktop again and had to reboot.

I am flying exactly as before with full CEM (ie same settings and adjustments of prop pitch, mixture and radiatior depending upon situation) but now I am lucky to get 4 or 5 mins before the dreaded oil over the windscreen no matter how I try to adjust engine controls. In deparation I turned off engine temp effects and when back for a take off start and thats when the crash occured.

Last edited by timholt; 05-05-2011 at 04:21 AM.
  #123  
Old 05-05-2011, 02:27 AM
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ElAurens ElAurens is offline
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Almost forgot, screenshots no longer work.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #124  
Old 05-05-2011, 02:51 AM
smink1701 smink1701 is offline
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This thing is still a buggy mess. Frame rates are pretty good if you are flying solo but in a QM sound is on/off, stutters, freezes and now guns have about 1 sec delay when firing. We need a patch for the patch.
  #125  
Old 05-05-2011, 03:42 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by TUSA/TX-Gunslinger View Post

New Fullscreen ProcessAffinityMask = 15 (no changes from last test)


From these benchmarks I just did - I'd suggest checking the status of the 'ProcessAffinity Mask=' setting in your conf.ini file located in the /1C SoftClub path.

If your having stutter/pausing issues with multi-core CPU - then disable it by putting a ';' symbol in front of the ProcessAffinityMask parameter and save the file.

See if that helps, if you so inclined. These are the best FPS I've gotten ever.







*Edit

GPU memeory usage dropped to 1024 (ish) Meg but GPU usage is still up




Use 14 as it leaves Core 0 for the Op. Sys.

My rig (6 core) found it better commented ( ; ) out

If we could just get sound to load on its own core....... (hint)





screenshot works (I think) ... when pressing the PRT SCR key the sim pauses slightly, but the location of where the screenie is stored to is a bit of a mystery

open Paint and the screenie copies in, no worries




*Edit

GPU memory usage seems to have dropped a tad (down to 1024 ish from 1300) but GPU Usage is still up there
Attached Images
File Type: jpg Precision Graph.jpg (170.9 KB, 32 views)
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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 05-05-2011 at 06:02 AM.
  #126  
Old 05-05-2011, 04:33 AM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by Tiger27 View Post
In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?
Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?

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  #127  
Old 05-05-2011, 04:45 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?
..\1C SoftClub\il-2 sturmovik cliffs of dover\cache
and
..\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders

If you have stutters and graphic glitches, it's often help to delete the files in these directories.
  #128  
Old 05-05-2011, 04:57 AM
Tempered Tempered is offline
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No sli unless I force the nvidia drivers to use one of the alternate sli methods, which causes severe stutter and general performance degredation.

Otherwise, runs exactly the same as before in single gpu mode. Still get random screen lock ups for no apparent reason.

Using the nvidia 266 whql drivers.

deleted cache before patching.
  #129  
Old 05-05-2011, 05:27 AM
Wolf_Rider Wolf_Rider is offline
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How is that being set?

I add a profile in the NVCP and shut it down... then when I open it again, the COD Launcher Icon is replaced with the DCS (Lockon) Launcher Icon and settings seem to have no effect
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  #130  
Old 05-05-2011, 05:30 AM
Blackdog_kt Blackdog_kt is offline
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Best performance and stability ever on my rig. I unzipped into the main installation folder and then cleared the cache folders as usual before running the sim.

Before this patch i had trouble with my GPU not clocking up as it should, then i tried forcing the clocks which worked but gave me reboots, then i renamed the ubi logo video file which again gave me correct GPU speeds but also resulted in instability and reboots.

With the current beta patch i just set it to run in fullscreen mode and the catalyst drivers took care of everything else.


i7 920 @ 2.7Ghz (no overclocking)
3GB DDR3 RAM in triple channel
Asus P6T Deluxe motherboard
Ati 4890 1GB
win7 x64

As you can see i'm running a respectable but definitely far from cutting edge PC which is two years old.

My settings are
1680x1050 native monitor resolution
model detail, damage decals, effects, land shading set to high
building detail set to low
SSAO off
Vsync, roads, grads and shadows on
the rest is set to medium

I got such good performance with the current patch that i might try and see if i can increase a couple of settings.


I was easily getting 40-60 FPS over water (i'm capped at 60 due to Vsync as my monitor has a 60Hz refresh rate) and it was also very smooth over land.

As a playability test i tried the Luftwaffe ground attack mission on the vehicle column which also has a nearby train target, a city and an airfield. I set some AI opposition which spawned on the airfield and clouds to medium. This gives a more or less all-around environment in terms of the things the sim has to render and it's more representative of overall playability than flying over water which is easy on FPS or skimming rooftops over London which is the highest possible load scenario (although i did try it and it was also completely playable for the first time).

With the previous patches and my GPU running at the correct speed, this ground attack mission and AI unit selection gave me a reboot as briefly as 5-10 minutes into the mission, stretching to 40 minutes if i was lucky. I guess that was possibly an issue with catalyst getting confused and not using the correct voltages or whatever due to the lack of a full screen mode, but now it's fixed. I logged the GPU parameters with GPU-Z and when it's under 100% load my temperatures are steady around 70-73 degrees, no reboots, overheating or other kind of instability plus getting full performance out of it for the first time without having to mess with any settings, so as you can guess i'm very pleased with the results.

Also, the toned down head shake makes head tracking work better and even the initial loading stutters i used to have when viewing tracers/smoke particles or going to zoom view for the first time in a mission have disappeared in 99% of the cases.

I might get a very brief pause, maybe skipping a frame or two, if it gets really hectic but nothing that can qualify as micro-freezes or noticeable stuttering and it recovers so fast that playability is not affected at all. I used the zoomed-in view during the entire duration of a few strafing passes on the AI and the FPS was good and so smooth that i could actually adjust my aim by tracers, fly the aircraft and evade the ground for the first time. Previously i had to use the wide/zoomed out view because the zoomed in view gave me stutters which caused me to crash into the ground, but now the FPS is so good that the sim feels so much more controllable and fun.

In short, better FPS and much better stability of FPS and the sim itself with this patch on my rig. Your mileage may vary and i guess there are other improvements still to be implemented (like multiplayer issues, etc) but as far as performance goes this patch gets a big thumbs up from me.
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