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#121
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My frame rates are up, I was averaging 30 low over London flying the Tiger Moth, but more importantly it was very smooth.
I then flew south to the newly added RAF Westhampnett. Flying at 2500 ft. running 1900 rpm and indicating 85 mph I was getting 55 to 60 fps looking around the country side from in cockpit, and when I would look down at the instruments (with TIR 4), the frames dipped to 47. Total flight time including sightseeing in London was just over 56 minutes. Intel Core 2 Duo E8500 @ 3.42ghz Win7 64bit EVGA Nvidia 570 Superclocked 6 gigs DDR2.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#122
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Just did a quick test and I have a definite improvement down low over London and much smoother panning with TIR (as good as RoF now).
Although, I was not having too many problems prior to the patch except when low over cities and in cloud. This is the first patch I have used and prior to this my main bug bear was crashes back to desktop that required a reboot to get out of, hopefully this patch has cured that problem also. Edit after lunch: after 40 mins or so of flying (or attempting to fly see below) I got the crash back to desktop again and had to reboot. I am flying exactly as before with full CEM (ie same settings and adjustments of prop pitch, mixture and radiatior depending upon situation) but now I am lucky to get 4 or 5 mins before the dreaded oil over the windscreen no matter how I try to adjust engine controls. In deparation I turned off engine temp effects and when back for a take off start and thats when the crash occured. Last edited by timholt; 05-05-2011 at 04:21 AM. |
#123
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Almost forgot, screenshots no longer work.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#124
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This thing is still a buggy mess. Frame rates are pretty good if you are flying solo but in a QM sound is on/off, stutters, freezes and now guns have about 1 sec delay when firing. We need a patch for the patch.
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#125
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Use 14 as it leaves Core 0 for the Op. Sys. ![]() My rig (6 core) found it better commented ( ; ) out If we could just get sound to load on its own core....... (hint) screenshot works (I think) ... when pressing the PRT SCR key the sim pauses slightly, but the location of where the screenie is stored to is a bit of a mystery open Paint and the screenie copies in, no worries *Edit GPU memory usage seems to have dropped a tad (down to 1024 ish from 1300) but GPU Usage is still up there
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 05-05-2011 at 06:02 AM. |
#126
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Which cache and where? I7 2600k overclocked to 4.3 ghz GTX-570 superclocked 8 gb DDR 3 1600 2 X 1 TB WD Caviar Black 7200 rpm in RAID 0, backup Caviar Green 2 TB ASUS P8-P67 Deluxe |
#127
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and ..\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders If you have stutters and graphic glitches, it's often help to delete the files in these directories. |
#128
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No sli unless I force the nvidia drivers to use one of the alternate sli methods, which causes severe stutter and general performance degredation.
Otherwise, runs exactly the same as before in single gpu mode. Still get random screen lock ups for no apparent reason. Using the nvidia 266 whql drivers. deleted cache before patching. |
#129
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How is that being set?
I add a profile in the NVCP and shut it down... then when I open it again, the COD Launcher Icon is replaced with the DCS (Lockon) Launcher Icon and settings seem to have no effect
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#130
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Best performance and stability ever on my rig. I unzipped into the main installation folder and then cleared the cache folders as usual before running the sim.
Before this patch i had trouble with my GPU not clocking up as it should, then i tried forcing the clocks which worked but gave me reboots, then i renamed the ubi logo video file which again gave me correct GPU speeds but also resulted in instability and reboots. With the current beta patch i just set it to run in fullscreen mode and the catalyst drivers took care of everything else. i7 920 @ 2.7Ghz (no overclocking) 3GB DDR3 RAM in triple channel Asus P6T Deluxe motherboard Ati 4890 1GB win7 x64 As you can see i'm running a respectable but definitely far from cutting edge PC which is two years old. My settings are 1680x1050 native monitor resolution model detail, damage decals, effects, land shading set to high building detail set to low SSAO off Vsync, roads, grads and shadows on the rest is set to medium I got such good performance with the current patch that i might try and see if i can increase a couple of settings. I was easily getting 40-60 FPS over water (i'm capped at 60 due to Vsync as my monitor has a 60Hz refresh rate) and it was also very smooth over land. As a playability test i tried the Luftwaffe ground attack mission on the vehicle column which also has a nearby train target, a city and an airfield. I set some AI opposition which spawned on the airfield and clouds to medium. This gives a more or less all-around environment in terms of the things the sim has to render and it's more representative of overall playability than flying over water which is easy on FPS or skimming rooftops over London which is the highest possible load scenario (although i did try it and it was also completely playable for the first time). With the previous patches and my GPU running at the correct speed, this ground attack mission and AI unit selection gave me a reboot as briefly as 5-10 minutes into the mission, stretching to 40 minutes if i was lucky. I guess that was possibly an issue with catalyst getting confused and not using the correct voltages or whatever due to the lack of a full screen mode, but now it's fixed. I logged the GPU parameters with GPU-Z and when it's under 100% load my temperatures are steady around 70-73 degrees, no reboots, overheating or other kind of instability plus getting full performance out of it for the first time without having to mess with any settings, so as you can guess i'm very pleased with the results. Also, the toned down head shake makes head tracking work better and even the initial loading stutters i used to have when viewing tracers/smoke particles or going to zoom view for the first time in a mission have disappeared in 99% of the cases. I might get a very brief pause, maybe skipping a frame or two, if it gets really hectic but nothing that can qualify as micro-freezes or noticeable stuttering and it recovers so fast that playability is not affected at all. I used the zoomed-in view during the entire duration of a few strafing passes on the AI and the FPS was good and so smooth that i could actually adjust my aim by tracers, fly the aircraft and evade the ground for the first time. Previously i had to use the wide/zoomed out view because the zoomed in view gave me stutters which caused me to crash into the ground, but now the FPS is so good that the sim feels so much more controllable and fun. In short, better FPS and much better stability of FPS and the sim itself with this patch on my rig. Your mileage may vary and i guess there are other improvements still to be implemented (like multiplayer issues, etc) but as far as performance goes this patch gets a big thumbs up from me. |
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