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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 05-03-2011, 04:39 PM
jf1981 jf1981 is offline
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Hi,

Thanks for your work. It's really amazing to have devs at harm's lengh as we say in French (it means close from us).

By the way, I'm now training and learing to flight. CoD is definitely much more difficult and that's good.

Regards,

J-F
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  #72  
Old 05-03-2011, 04:56 PM
Bobb4 Bobb4 is offline
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Great news guys and if you happened to have a cure for the ATI blue rings, even better
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  #73  
Old 05-03-2011, 05:03 PM
Norseman Norseman is offline
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You and You`r team are making history here
Thanks alot !

~S~
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  #74  
Old 05-03-2011, 05:25 PM
Rocka Rocka is offline
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Gr.. new. gu..! As your wingman woud say it in the game over the radio, or Great News Guys! As I would say it!
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  #75  
Old 05-03-2011, 05:28 PM
Froddi Froddi is offline
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Thanks for the update. S!
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  #76  
Old 05-03-2011, 05:29 PM
ATAG_Doc ATAG_Doc is offline
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Great job of communicating to the masses of your progress and plans. Thanks for all your wonderful support.
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  #77  
Old 05-03-2011, 05:46 PM
Dave3317 Dave3317 is offline
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Any news on getting the comms/radio working?
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  #78  
Old 05-03-2011, 06:04 PM
Troll2k Troll2k is offline
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Here is hoping that some time opens up for a vacation after the North American version goes gold.

Damn.There always seems to be another deadline.
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  #79  
Old 05-03-2011, 06:25 PM
ivo ivo is offline
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Many thank Luthier, and what about the performance of the Spitfire?
Do you known when it is going to correct?
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  #80  
Old 05-03-2011, 06:40 PM
kalimba
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Quote:
Originally Posted by luthier View Post
Hi everyone,

Quick update from up here on the flight deck.

We never in a million years thought that this darn full screen mode could give us so much trouble. It's the last thing standing between us and fluid framerate, and what seemed like a simple feature is taking forever to make.

I've said with the previous beta patch that we'd be taking some time off, but because of this patch we've all postponed our holidays and are working feverishly to get the patch completed.

Today was another day when in the morning we thought we were almost there, but as dusk approaches the realization sets in. We need another day.

The good news is that in the meantime we ironed out both Crossfire and SLI support and generally did a lot of other good things to the game. Rest assured that this one persistent full screen issue is not preventing us from improving the game in other ways and proceeding with the plan.

As we approach event horizon with the patch, we may or may not decide to release it as yet another beta version. SLI and Crossfire support are kind a big thing. We'll think it over some more.

I'll be back again tomorrow with a progress report, and hopefully with a patch!
That is good news indeed....They are not only fixing broken things...


Salute !
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