Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 04-24-2011, 08:09 PM
nodlew nodlew is offline
Approved Member
 
Join Date: Oct 2009
Posts: 34
Default

Quote:
To be quite fair I havn't seen tons of guncam clips where wings have been BLOWN off...
Agreed, there's that famous one with the Bf-109 hit in the left wing producing a very violent explosion--appears to be ammo--which instantly detaches the wing and the plane goes into an super-fast counter-clockwise rotation.

There are various films of all kinds of aircraft blowing up in every way possible--I'm sure Oleg's team has studied them all and could tell us what part failed as a result of what kind of ammo strike.

I am thinking that, perhaps, there is a finer physical modeling at work here than I expected. I was surprised that firing at bombers with multiple leaks in their wing-tanks streaming fuel almost never sets them on fire. But then, usually, those planes are going pretty fast, which prevents evaporated fuel from building up in the air around and within them. I have experimented myself, and it is pretty impossible to ignite gasoline in its liquid state. Only the fumes are combustible--volatility refers to the tendency of a liquid to produce combustible/explosive FUMES. When I achieved the kill on the 110 in the screens above, it was moving pretty slow in a climbing turn. If you look at the screens you can see a gray "mist" shrouding the wing. Fuel vapors? So perhaps in order to fully appreciate the damage model of the game, I'm going to have to remember some basic chemistry and physics. If so, consider me VERY impressed.

Some befuddling things are beginning to make sense to me--like the time I hit the elevator of a 110 and set it on fire, causing the crew to instantly bail. It was a tiny little orange spot on the elevator of the plane. I was thinking, "What is back there that could catch fire?" Answer? Hydraulic lines.

I think the AI has been tweaked to good effect in the last patch, and the previous one. There seems to be more variety. I shot a 109 and set its engine completely ablaze. The cockpit was completely engulfed, but the pilot continued to pursue his target and attack. It was something to see, that one plane, looking lie a meteor, pressing his attack. Can't remember what happened next. Did he finally bail? Burn to death and crash? Didn't pay attention. But where another might say "Dude, the AI is retarded! The guy didn't bail and his plane was totally on fire!" I say, "Dude, very cool! I just shot down an extremely dedicated National Socialist!"

Maybe one of the things we have to overcome, is that over the years playing other flight sims, we have come to take certain kinds of events and AI behaviors as "right" which aren't necessarily so. Just because a pilot will bail out 100% of the time when his plane is completely on fire in Il-2, doesn't mean that in reality all pilots instantly bailed out if their planes were on fire. People do crazy things.

Quote:
I was using default convergence (anyone know what range it is by the way?)
Blackdog, I believe the default convergence for all planes is ~ 338 meters both vertical and horizontal, which my conversion calculator says is about 370 yds. I'm certain at this point that the game takes conversion in metric units, which is no problem in a German plane. There is a thread here that shows how to change the default convergence of the planes, and how to save custom loadouts etc for particular missions. I will find it and provide a link. Setting my own gun convergence has really helped me a lot. I like 300 yds since it is historical (for the Americans anyway, probably the Brits too) and I enjoy practicing deflection shooting. Yes, I could set my guns to 200 or 150 yds, and close to point-blank range and chop up planes like celery, but that seems a little cheesy to me, although it was the preferred tactic of the highest scoring aces of the war. They were mere killers with no sense of sportsmanship, says I. I will provide a link to the relevant thread. I hope the next patch fixes this bug that won't let us save custom gun configs in the normal way.

Here is the link to the ammo-loadout, gun convergence information: http://forum.1cpublishing.eu/showthr...un+convergence

Last edited by nodlew; 04-24-2011 at 08:34 PM. Reason: None of your beeswax.
Reply With Quote
  #22  
Old 04-24-2011, 10:10 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by nodlew View Post
I am thinking that, perhaps, there is a finer physical modeling at work here than I expected. I was surprised that firing at bombers with multiple leaks in their wing-tanks streaming fuel almost never sets them on fire. But then, usually, those planes are going pretty fast, which prevents evaporated fuel from building up in the air around and within them.
You may very well be on to something here, never thought it could be that detailed, but I know fire can be spread at low airspeeds and I know they are put out at higher airspeeds.


Quote:
Originally Posted by nodlew View Post
Some befuddling things are beginning to make sense to me--like the time I hit the elevator of a 110 and set it on fire, causing the crew to instantly bail. It was a tiny little orange spot on the elevator of the plane. I was thinking, "What is back there that could catch fire?" Answer? Hydraulic lines.
Now luftwhiners, correct me if I'm wrong, but I believe the 110 did not have hydraulic elevators or rudders. The simpler, the better for warmachines I think, until speeds grew a lot during the late part of the war. However, the fabric or some internal structure shielded from the wind may indeed catch fire from the tracer rounds. Paint, lubricants and even metal itself can catch fire if superheated

Quote:
Originally Posted by nodlew View Post
"Dude, very cool! I just shot down an extremely dedicated National Socialist!"
That sentance just made my day! ROFL! Thank you!
Reply With Quote
  #23  
Old 04-25-2011, 02:27 AM
nodlew nodlew is offline
Approved Member
 
Join Date: Oct 2009
Posts: 34
Default

Quote:
I believe the 110 did not have hydraulic elevators or rudders...
Learn something new every day. We're talking about a pretty realistic sim when to understand events in the game we need to understand the mechanical make-up of the target and the physical properties of those parts.

I'm gonna go and study-up on the 110, 109, Spit, and Hurricane to start--find out where the fuel tanks are, whatever else I can find out--maybe read some real life accounts if I can find them of how real Luftwaffe and British pilots achieved their kills, and try to apply it in-game.

Glad I gave you a laugh, Strike. I meant that in all seriousness, but reading it over, it is a pretty good joke.
Reply With Quote
  #24  
Old 04-26-2011, 11:37 AM
Cpt.Badger Cpt.Badger is offline
Approved Member
 
Join Date: Apr 2011
Posts: 24
Default

Quote:
Originally Posted by mazex View Post
Damn it's good that this forum has now mostly gotten rid of the whiners that say they will never buy unfinished products etc, and instead people are starting to see the gem that we have in front of us that the poor devs where forced to release just a few months to early by the publishers!
Keep buying unfinished products. Also, get some lube with your next purchase.
__________________
You are not your post count. You are not your rig specs. You are not your K/D ratio. You are not your sig.
Reply With Quote
  #25  
Old 04-26-2011, 01:18 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by mazex View Post
Damn it's good that this forum has now mostly gotten rid of the whiners that say they will never buy unfinished products etc, and instead people are starting to see the gem that we have in front of us that the poor devs where forced to release just a few months to early by the publishers! I agree with almost everything you write and it now runs really great on my 4 year old system too.

Like someone wrote in another thread. Try starting IL2 now and prepare to be amazed with how crappy and outdated it feels!
Yea...I don't really understand the people who get really angry and worked up. The initial release was disappointing, and a bit surprising...but I figure that Oleg and crew would fix stuff as quickly as they could. The game release was a big muck-up & Oleg had to find the situation embarrassing...but over the 10 years I've been playing IL2, and visiting the forums, I've never sensed anything (from oleg) but dedication to the franchises.
Reply With Quote
  #26  
Old 04-26-2011, 02:17 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Quote:
Originally Posted by proton45 View Post
Yea...I don't really understand the people who get really angry and worked up. The initial release was disappointing, and a bit surprising...but I figure that Oleg and crew would fix stuff as quickly as they could. The game release was a big muck-up & Oleg had to find the situation embarrassing...but over the 10 years I've been playing IL2, and visiting the forums, I've never sensed anything (from oleg) but dedication to the franchises.
Guys, your God Oleg is OUT OF THE HOUSE. He LEFT THE BUILDING. OLEG is no more. It has ceased to be a developper of this thing ! He's not working on this sim anymore. Can you get it ???
Reply With Quote
  #27  
Old 04-26-2011, 02:48 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Well Oktoberfest, thats not what he said.
So: you is wrong!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #28  
Old 04-26-2011, 03:36 PM
Stukadriver Stukadriver is offline
Approved Member
 
Join Date: Mar 2010
Posts: 27
Default

So you are in the U.S.? Has this been "officially" released in the U.S.? I am wondering when to purchase it and I want to be sure of what version I have; what patches are in it aleardy, etc. Is that possible?
Thanks.
Reply With Quote
  #29  
Old 04-27-2011, 02:55 AM
nodlew nodlew is offline
Approved Member
 
Join Date: Oct 2009
Posts: 34
Default

Quote:
Keep buying unfinished products. Also, get some lube with your next purchase.
Badger, my complaint about the initial state of this game is publicly on record here on this forum, under performance issues. And my first post, before the patches, was pretty strongly worded.

However, with the patches, the game is playable--not perfect, but playable. And when you start to look at the positive aspects of it, the built in possibilities, the negative aspects begin to seem pretty insignificant. There is a time to protest and to evince your displeasure, but for anyone with the intelligence to appreciate the finer aspects, realism, detail of this sim, that time is passing if not already passed.

As for lube, no thank you, but please be my guest and use your own supply to liberally slather your own head and stick it back up your own anus where we wont have to listen to your crude remarks anymore.

Quote:
Guys, your God Oleg is OUT OF THE HOUSE. He LEFT THE BUILDING. OLEG is no more. It has ceased to be a developper of this thing ! He's not working on this sim anymore. Can you get it ???
Really? I didn't know that. Doesn't change anything for me, I'm not talking about Oleg, I'm talking about CoD. Anyway, you sound like an asshole too, so why don't you join Badger and the two of you can pool your lubes and help each other in the delicate head-anus insertion process? Make a night of it.
Reply With Quote
  #30  
Old 04-27-2011, 07:59 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by nodlew View Post
Badger, my complaint about the initial state of this game is publicly on record here on this forum, under performance issues. And my first post, before the patches, was pretty strongly worded.

However, with the patches, the game is playable--not perfect, but playable. And when you start to look at the positive aspects of it, the built in possibilities, the negative aspects begin to seem pretty insignificant. There is a time to protest and to evince your displeasure, but for anyone with the intelligence to appreciate the finer aspects, realism, detail of this sim, that time is passing if not already passed.

As for lube, no thank you, but please be my guest and use your own supply to liberally slather your own head and stick it back up your own anus where we wont have to listen to your crude remarks anymore.



Really? I didn't know that. Doesn't change anything for me, I'm not talking about Oleg, I'm talking about CoD. Anyway, you sound like an asshole too, so why don't you join Badger and the two of you can pool your lubes and help each other in the delicate head-anus insertion process? Make a night of it.

LOL
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.