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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 04-18-2011, 06:56 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by malazan147 View Post
it's a useless piece of ******* XXXX
this guy still runs windows vista

Last edited by KG26_Alpha; 04-18-2011 at 09:58 PM.
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  #62  
Old 04-18-2011, 06:57 PM
steveg steveg is offline
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Quote:
Originally Posted by kristorf View Post
Copy/paste the tracks from the Steam folder into the records in my documents, they show in game then.

Dunno, but I think the AA has been sorted as well (dx10), everything looks a lot sharper now
Did that and re-started the game, still no tracks in the list ?
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  #63  
Old 04-18-2011, 07:01 PM
Zappatime Zappatime is offline
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Default Track sound issues - same for your own post patch tracks

The tracks in the patch including the Black Death don't play the engine sounds of anything but the 'player's' aircraft (the Hurricane)..

I just tried recording a new track and when playing it back there's definitely a bug with missing engine sounds on all the aircraft in the track - except your own aircraft , where in-cockpit and for any external view its engine sounds are heard ok.

All the radio, hit, explosion and gun sounds for all planes appear to be ok, just these missing non-player aircraft engine sounds
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  #64  
Old 04-18-2011, 07:01 PM
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squidgyb squidgyb is offline
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Quote:
Originally Posted by malazan147 View Post
it's a useless piece of ******* XXXX
...constructive.

Personally, this patch has again increased framerate and reduced stuttering over cities massively. Still some issues in industrial areas (try flying around in the France freeflight quick mission) and many tree/structure hitboxes are still missing, AI flying is mental - but in general, there's a lot of bugfixing here, and speed improvements.

I'm quite enjoying this bi-weekly game of whack-a-bug the devs are playing at the mo, each release is fixing the game up piece by piece.

Roll on the next one!

Last edited by KG26_Alpha; 04-18-2011 at 09:58 PM.
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  #65  
Old 04-18-2011, 07:03 PM
steveg steveg is offline
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Originally Posted by Zappatime View Post
Goto the Tracks menu screen, click 'Select' a standard windows type explorer screen should pop-up and by default will be looking for tracks in your 'user/documents/1csoftclub/cod/records' directory, which is where COD saves any of your own tracks. Navigate in this pop-up window to the C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\records folder and select the Black Death track, there should be 3 other track files listed along with the BD track file as well to try.
Thanks for the help.

When I click the Select button I do not get a pop-up appearing.

I tried unchecking full screen on the video options thinking that this may fix it, but it did not.
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  #66  
Old 04-18-2011, 07:03 PM
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JG52Uther JG52Uther is offline
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Online is broken. Please developers for the love of God make this thing Hyperlobby compatible!
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  #67  
Old 04-18-2011, 07:10 PM
GOZR GOZR is offline
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Yes kristorf but LOL.. didn't press the select button... dhuu!
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  #68  
Old 04-18-2011, 07:17 PM
palker4 palker4 is offline
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7-9 FPS over water at low altitude. cannot say that is an improvement game run lot of better with just mods and 1st patch. I will try to fidle lower the settings bit maybe that will help.
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  #69  
Old 04-18-2011, 07:20 PM
Steuben Steuben is offline
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getting back to beta patch! Current patch made it worse for me. Less fps and more stuttering. Not good!

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  #70  
Old 04-18-2011, 07:25 PM
Viper2000 Viper2000 is offline
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Massive performance improvement here; better performance in 1080p than I had in 720p before the patch.

Radio chatter text is bugged (so it names punctuation marks instead of displaying them), and I still have missing sound files. Attempts to command my flight effectively remain futile.

Engine misfires still preclude high altitude flight.

Merlin negative g cut is now dramatically less extreme, but recovery produces no black smoke, which is a shame. Hopefully further improvements will be made in future patches; it is currently possible to spend a long time at small reduced positive g without ill effect, which doesn't tally with the source material.

I was rather surprised by the Spitfire Ia DM. I got hit in the oil cooler; there was a very substantial oil leak.

However, oil pressure in the cockpit remained constant. After perhaps 2-3 minutes the visible oil leak stopped. Perhaps 5 minutes after that, oil temperature started to climb and oil pressure fell away to zero.

This struck me as fairly optimistic; surely the oil will keep visibly leaking until there's sufficiently little left for the engine instruments to show that there's a problem? I guess it may be time to try to find some oil pump data to facilitate an estimate of how long it should take to empty the system...

It also struck me that the engine lasted rather longer than I'd expect without oil.

Bearing temperatures should start to rise about 15 seconds after oil supply failure; but seizure would be almost instantaneous if air got into the oil system.

So this struck me as being somewhat optimistic, especially as I'd also suffered a water jacket failure (there was quite a big hole in the cowling).

I had to blow the gear down with the emergency system (which worked extremely well). It was satisfying to make a successful glide landing.

I noticed with some interest that it was still possible for me to select coarse pitch on the way down despite the oil pressure having fallen off the bottom of the scale.

The visual model for the Ia still depicts the Rotol spinner.

However, all in all the rate of improvement is impressive.
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