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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #81  
Old 04-16-2011, 01:06 AM
doghous3 doghous3 is offline
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Not been in the FMB, but been planning to tweak the current mission this weekend and play with some scripts.


The trouble with the airfields on France are that they ain't (bar one) dead on the coast-line. I'll have a look at the lie of the land, and I could actually create an airfield, but that's tricky with no bulldozer function. Will have to see.

I can re-implement the convoy's for the bombers.

Didn't really get the chance to see about this 'not seeing people' thing, with the current server instability. Something seems odd about it as noted in another thread.
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  #82  
Old 04-16-2011, 03:51 AM
Sauf Sauf is offline
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Server down again or is it just my pc again? Not showing in game server list?
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  #83  
Old 04-16-2011, 06:00 AM
Blackrat Blackrat is offline
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It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.

Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others.
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  #84  
Old 04-16-2011, 04:42 PM
Reider Reider is offline
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Default Beta 2 patch?

Hi!

will this server go Patch 1.00.14072 ?

THX

btw i think server just crashed

c u in the battlefield
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  #85  
Old 04-16-2011, 05:58 PM
doghous3 doghous3 is offline
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Default v1_6

Posting this here too, if people are interested.

128BoBv1_6

Ok. New version.

*GB bomb raid on German fighter airfield, starts 10mins into mission and repeated every hour.
*DE bomb raid on English fighter airfield, starts 40mins into mission and repeated every hour.
*Message across screen to all player's of event's.
*AI planes removed when player leaves/disconnects.

NB: It works fine, I tested the 10min start, but can't confirm (it should be fine) that the DE bomb event starts 30mins later.

You may need to edit 128Bobv1_6.cs and ensure the location of the two sub missions is correct for where you store them.

Thanks has to go to Ataros too, for his great information sharing.

Last edited by doghous3; 04-16-2011 at 09:11 PM.
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  #86  
Old 04-16-2011, 08:22 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Blackrat View Post
It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.

Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others.
(unpatched) and mine was going great for over 7 hours...now it didn't even last 15 mins but there was an update to steam that precipitated the rash of server crash's...i know the game just came out but this really is ridiculous
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  #87  
Old 04-16-2011, 08:39 PM
doghous3 doghous3 is offline
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yep. i sat at the server browser eating my dinner, pressing refresh every few minutes to see so many of the same server's appear and disappear. ^^

I hope it's just a beta thing and it don't go live on Monday like it.
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  #88  
Old 04-16-2011, 10:20 PM
Thee_oddball Thee_oddball is offline
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I pulled this off another post to which Ataros made
http://translate.google.com/translat...964%26page%3D3

Quote:
Word of Steam

I'm not aware that he enjoys so much to the input ports have been opened only very UTP 27016 (remind me on the server stim shove, I bought yesterday for the north an additional license, even though works well, but allows them sovmesno love, thought might be useful)

Required Ports for Steam Required Ports for Steam
Question
Which ports do I need to open on my router or firewall for Steam? Which ports do I need to open on my router or firewall for Steam?

Answer Answer
Your network must be configured to allow Steam access to the following ports (in order from highest to lowest priority for QoS users): Your network must be configured to allow Steam access to the following ports (in order from highest to lowest priority for QoS users):

Steam Client Steam Client
UDP 27000 to 27015 inclusive (Game client traffic) UDP 27000 to 27015 inclusive (Game client traffic)
UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV) UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)
TCP 27014 to 27050 inclusive (Steam downloads) TCP 27014 to 27050 inclusive (Steam downloads)
UDP 4380 UDP 4380


Dedicated or Listen Servers Dedicated or Listen Servers
TCP 27015 (SRCDS Rcon port) TCP 27015 (SRCDS Rcon port)


Steamworks P2P Networking and Steam Voice Chat Steamworks P2P Networking and Steam Voice Chat
UDP 3478 (Outbound) UDP 3478 (Outbound)
UDP 4379 (Outbound) UDP 4379 (Outbound)
UDP 4380 (Outbound) UDP 4380 (Outbound)
i just have 27016 open... i wonder i need to add the above ranges for steam and the server to interact correctly? your thoughts?
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  #89  
Old 04-16-2011, 11:00 PM
Jwam Jwam is offline
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Quote:
Originally Posted by Thee_oddball View Post
I pulled this off another post to which Ataros made
http://translate.google.com/translat...964%26page%3D3



i just have 27016 open... i wonder i need to add the above ranges for steam and the server to interact correctly? your thoughts?
My thought is I have all of these ports opened, and I've still got this fraking crash with both Server 2008 and Windows XP SP3, and with every version of .Net Framework 4.

edit : Server not patched though
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  #90  
Old 04-16-2011, 11:12 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Jwam View Post
My thought is I have all of these ports opened, and I've still got this fraking crash with both Server 2008 and Windows XP SP3, and with every version of .Net Framework 4.

edit : Server not patched though
well that answers that question...lol, trying to keep the server up and and running is like entering a pregnant horse with 2 club feet into the Kentucky derby!......its just not going to Work!
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