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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #251  
Old 04-16-2011, 06:45 AM
catar catar is offline
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This is what I'm getting. Instead of buildings I have See containers popping in front of me using Nvidia beta drivers 270.51 system in my sig

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  #252  
Old 04-16-2011, 06:45 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by JG5_emil View Post
In the free flight over France, I fly at around 400 m over the town. Whenever I have the industrial regions in sight, my FPS drastically drops, mostly around 11. It´s (for me easily) reproduceable. Position the plane in the mid of the town, so that in all directions the are many buildings. I pause the game and look into different directions, if there are houses only, I get around 53 fps, when I look into the industrial area, the fps drop to 11 fps. I never experienced that low fps, even over London.
I can confirm this too. Free flight over France with BF109. Overflying Le Havre from West: 8-11 FPS when industrial area is visible, 25-30 FPS when industrial area is behind, but lots of living houses are in front. Turning around and bringing industrial area in sight, once again drops FPS to 8-11.
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  #253  
Old 04-16-2011, 07:15 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by BigPickle View Post
dual cores are still suffering badly from my friends account but his fps is slightly better but not enough to actually play the game sadly
i have a dual core and i can play it pretty smoothly now
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  #254  
Old 04-16-2011, 07:28 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by fish99 View Post
See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.
The 2nd picture looks like a vram defect to me. Had similar effects with my prior video card.
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  #255  
Old 04-16-2011, 07:39 AM
Kankkis Kankkis is offline
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Harbour with factories is really heavy, my FPS is going really down, good QMB mission test is free flight France, when i go in harbour i got really BIG fps drop.

When i get past factories my FPS is good again.

Kankkis
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  #256  
Old 04-16-2011, 07:50 AM
Pyrres Pyrres is offline
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Big big improvement on my setup. No stutters and I could up the graphics more. Now running all high exept building quality on medium, 1080P and 8xAA and over 50 ac in the air at the times. I can also confirm the France harbor low fps bug. The factorys in sight I get under ten fps but looking away everything is fine.
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  #257  
Old 04-16-2011, 07:58 AM
Maltus Maltus is offline
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Quote:
Originally Posted by catar View Post
This is what I'm getting. Instead of buildings I have See containers popping in front of me using Nvidia beta drivers 270.51 system in my sig

I have same problems and same drivers ¿maybe the drivers?, dont think so, some people with ATI videocard have the problems too.
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  #258  
Old 04-16-2011, 08:02 AM
MadTommy MadTommy is offline
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Quote:
Originally Posted by Maltus View Post
I have same problems and same drivers ¿maybe the drivers?, dont think so, some people with ATI videocard have the problems too.
I'm using these beta drivers.. not seen this issue.

Regarding patch: Great to see the server browser working.. not seen much performance increase. I've got good fps, but still get stuttering when at tree top.

Game is playing great for me.. its just tree top flying needs work.

Dual core E8400 @ 3.6 Ghz, GTX 480, 4 GB (1066) Ram, SSD, x-fi extreme music sound card.
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  #259  
Old 04-16-2011, 08:19 AM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by IvanK View Post
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.
It wouldn't surprise me if the original tacho needles bounced too much, but regardless, most people are just saying they want realistic dials. We're not stating what realistic dials should look like, just saying that we want them to be realistic.

Quote:
The devs have direct access to a number of current warbird pilots.
So you're saying that the original release, with bouncing needles was inaccurate - but you're also saying that the devs have access to current warbird pilots, which suggests that the bouncing needles were accurate (they didn't code it for a laugh did they).
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  #260  
Old 04-16-2011, 08:26 AM
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fly_zo fly_zo is offline
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... huge improvement in FPS and performance in general , i can actually fly now with grass enabled

Many, many thanks to all involved !

regards,
fly_zo

specs:

Win7 Ultimate 64bit - SP1

MBO: ASUS P5Q SE PLUS
CPU: Pentium Dual-Core E6500 @ 2.93GHz
RAM: DDR2: 4GB
GPU: Club 3d Geforce 460 GTX 768MB GDDR5

[Display]
Operating System: Windows 7 Ultimate, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GTX 460
Driver version: 266.58
DirectX support: 11
CUDA Cores: 336
Core clock: 675 MHz
Shader clock: 1350 MHz
Memory clock: 1800 MHz (3600 MHz data rate)
Memory interface: 192-bit
Total available
graphics memory: 2559 MB
Dedicated video memory: 768 MB GDDR5
System video memory: 0 MB
Shared system memory: 1791 MB
Video BIOS version: 70.04.1B.00.01
IRQ: 16
Bus: PCI Express x16 Gen2
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