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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 04-16-2011, 02:27 AM
fish99 fish99 is offline
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See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.

edit: Re the 2nd screen, I did change graphics options several times during this mission which may have caused the problem.
Attached Images
File Type: jpg CLOD shadows.jpg (93.5 KB, 85 views)
File Type: jpg CLOD issue.jpg (74.5 KB, 85 views)

Last edited by fish99; 04-16-2011 at 02:38 PM.
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  #242  
Old 04-16-2011, 02:37 AM
[RS]Boomer [RS]Boomer is offline
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Quote:
Originally Posted by fish99 View Post
See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.
Fish, get the new beta driver for your graphics card. I have the same card and the beta driver increased my frames about 20-25 fps
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  #243  
Old 04-16-2011, 03:04 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Hunger View Post
An old song fitting the patch and the effort of the team.






Regards Hunger
you do realize what movie that song goes to don't you?
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  #244  
Old 04-16-2011, 03:46 AM
Skiiwa Skiiwa is offline
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Quote:
Originally Posted by fish99 View Post
See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.
I had to pull my 460 out cause it just wouldnt work with this game or 2 other games. It seems to have problems. My gtx260 runs the game no problem, with them exact drivers.
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  #245  
Old 04-16-2011, 03:49 AM
NECyclone NECyclone is offline
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The latest patch has caused the rubberband effect. Before this patch I had really gotten the game to play quite good. Very fluid. No stutters except over London and than that was mainly due to FPS jumping around from 15 to 30. Now after this patch the FPS "seem" to be less volatile but I have a definite rubberbanding effect. When I change back to the previous "parts" folder version the game is again smooth. Go figure




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  #246  
Old 04-16-2011, 04:07 AM
Ctrl E Ctrl E is offline
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Drastically improved performance but still not what I would expect from a new release game. still significant slow down over buildings.

on a positive note - the wierd fault lines i was getting on the horizon have gone.

in short - heading in right direction but still long way to go before i am getting the glassy perfomance i would expect on my rig.

also - can we please get a switch on switch off button for human beings on the ground?

I note some people have got the humans spawning by digging aroung in the air.ini or somesuch. we are not all computer experts.

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  #247  
Old 04-16-2011, 04:30 AM
DocSigma DocSigma is offline
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It's like night and day.

Have SSAO disabled, everything set to high with shadows turned off. FPS over london went from an average of 17 to 40 with no stutters whatsoever. All this at 1920x1200 4xMSAA .. awesome just awesome. great job.

turning off shadows really boosted performance without a real noticeable hit to visual quality.
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  #248  
Old 04-16-2011, 04:52 AM
fireship4 fireship4 is offline
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I think the performance went up nicely, but after the patch my camera has gone completely mental. Jumping around, snapping to face the ground etc etc. Makes the game unplayable. Tried to delete all the controls in view, camera, etc. Tried F9. Checked my joystick profile. Deleted all my config files and let steam re-download them (EDIT: then re-applied the patch).

Can anyone help me?

Last edited by fireship4; 04-16-2011 at 06:50 AM.
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  #249  
Old 04-16-2011, 06:20 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by IvanK View Post
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
The changelog is to be blamed. If it were written that changes were made because of additional info, then it wouldn't look like game was dumbed down for confused whining players.
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  #250  
Old 04-16-2011, 06:26 AM
Peril Peril is offline
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Quote:
Originally Posted by ZaltysZ View Post
The change log is to be blamed. If it were written that changes were made because of additional info, then it wouldn't look like game was dumbed down for confused whining players.
Yes, perhaps that Russian to English translation need to be made. Happy if changes were because of additional info, NOT happy is it was because of Gen Y complaining it was 'too hard' (as inferred in the change log).

PS this update has made the game 'finally' flyable on my system. SSOA was the fix I needed, have now enabled shadows because I have so much fps to spare and almost no stuttering now.

Specs. in sig.

Thanks 1C a good patch in response to the issues we had.

Last edited by Peril; 04-16-2011 at 06:29 AM.
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