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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 04-15-2011, 11:24 PM
Helrza Helrza is offline
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Thanks for the patch luthier and company

Massive improvement over stuttering even with a dual core everything on full but the only thing i cant run is the shadows, but i think a quad core will be the remedy for tat little prob Thanks again for ur hard work!
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  #222  
Old 04-15-2011, 11:35 PM
IvanK IvanK is offline
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To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
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  #223  
Old 04-15-2011, 11:38 PM
BadAim BadAim is offline
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Quote:
Originally Posted by Freycinet View Post
Ok, solved my problem. Turns out I needed to run 7-zip as an administrator and furthermore couldn't just use the right-click functionality of 7-zip, but had to open the program and then do the unzipping inside its window. noting this if anybody else has trouble and can use the info.

Got the 1.14....-version tag and at just that moment the lady came back home and now wants my undivided attention... Aaargh!
Doesn't she know there's a WAR going on! ACH! Wimmin, they just don't get it...........
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  #224  
Old 04-15-2011, 11:39 PM
41Sqn_Stormcrow
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@Ivan:

Mh. With all respect: then I don't understand Luthier's initial post concerning the content of this patch. Reading these lines it obviously gives the impression than the dev team actually did take into account remarks of several players.

That's what Luthier wrote:
Quote:
Originally Posted by luthier View Post
Hi everyone,

[...]
AIRCRAFT

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
[...]
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
[...]

Last edited by 41Sqn_Stormcrow; 04-15-2011 at 11:41 PM.
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  #225  
Old 04-15-2011, 11:44 PM
flyingblind flyingblind is offline
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Just a quick note to those having probs installing patch. I first used the first link which took several hours to download and then gave the 'cannot delete' error. I then went further down the post and saw the mirror and torrent links. I tried a mirror link and it downloaded in about 6 mins and installed without hitch. The mirror file was slightly larger on downloading so some of the first download must have got lost causing the problem.
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  #226  
Old 04-15-2011, 11:51 PM
BadAim BadAim is offline
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Quote:
Originally Posted by IvanK View Post
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
Ivan, I don't think anyone has said that they want the bouncy needles back because they're more realistic, They are saying to bring them back if they're more realistic. Same with the engine cutout/smoke.

I should think that you would be the first to agree that all of the planes in your final list are completely irrelevant to this sim. The Hurri I & II, and the Spit II pilot's input would be completely valid though, while not necessarily correct. If these planes have been updated over the last 60 years, the particular issues are some of the most likely ones to be addressed. I only say this to urge caution in assessing the work that Maddox games have done. I should think that they based their original simulations of the gauges and engine characteristics on something other than guesses.
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  #227  
Old 04-15-2011, 11:54 PM
IvanK IvanK is offline
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The Dev team take into account the serious concerns of all posters and players. These are then verified using the best possible resources available to them. There are some very experienced aviators providing input. I take the experience of aviators and engine restorers like those more than some of the "opinions" expressed in the forum. These guys provide a real world input to the coders.

Great caution is used in achieving the most realistic representation of Engine performance and indications.

Last edited by IvanK; 04-16-2011 at 12:12 AM.
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  #228  
Old 04-15-2011, 11:55 PM
fish99 fish99 is offline
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Big reduction in stuttering here, probably 60-80% less. Framerates keep getting better with each patch. Some issues though-

- Loading up London sightseeing, the engine sound starts indicating the sim has loaded, but the loading screen stays on screen for about 10 seconds. Then a frozen screen from the sim appears, and stays still for a few seconds, then another frozen frame appears. Eventually about 25-30 seconds after the sim should have loaded the mission, a moving image is eventually displayed. Happens to a lesser extent on other missions.

- Some times after loading a mission, you see the landscape being 'drawn-in' in blocks, so initially you look to be over sea, then the landscape gets blocked in.

- Every 30-90 seconds there will be one of two half second stutters.

- While the old big stutters are mostly gone, there's still micro stuttering when flying low.

- House shadows that in the last third of the screen horizontally are sometimes stretched to the edge of the screen. This especially happens when looking out the side of the cockpit (rather than straight forward).

- LOD issues on buildings. Untextured boxes are drawn until you are right over them. Sometimes with buildings on 'unlimited' the buildings aren't drawn at all. I noticed half of Dover was flat with no buildings once.

- Sim still doesn't look like it's running full screen.

- Launcher crashes after exiting sim every time.

Specs: I5-760, GTX460 (lastest drivers), Win7-64.
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  #229  
Old 04-15-2011, 11:57 PM
BadAim BadAim is offline
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OK, on to the assessment of the patch.....

I deleted the Mods and installed the patch and found the overall performance to be good but not quite as good as with the Mods (all three-no ssao, -lotex, and -nonipmap). granted I have not done a bunch of testing yet.

I had the problem with missing building as well, when I bumped my building textures from med to high they came back, but I doubt that this helped my performance any, so the missing med building textures are definitely an issue.

I'll post again as I have more flying time.
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  #230  
Old 04-15-2011, 11:58 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Quote:
Originally Posted by nats View Post
My experience with the new beta patch:

Its a lot worse than the mods unofficial patches. And it actually seems worse than the previous patch. I have everything on low except decals and models and although it seems smooth over normal land and sea, over London I am getting major stutters and very low frame rates which were not there with the unofficial patches.

Plus the map looks rubbish like that as well. I can play RoF smoothly and it looks great - towns actually look like towns, but here it all looks like toytown - square blocks of houses all over the place, nothing like London really. No church steeples, no smoke from factories, no urban looking landscape from a distance away at all - at 5k altitiude the urban terrain is only visible a few tens of miles away and beyond it looks all green even though you know London extends a lot further - looks very poor.

Hurricanes gun patches are not being broken after firing, unless you actually watch the planes fire at something - then they break. Otherwise it doesnt look like the planes have fired at all even though you know they have. This could be something to do with SSAO off as it happened with the unofficial mods too.

Despite what it says in the patch notes flying a Hurricane the compass still is showing incorrect headings at start of missions! How am I supposed to fly a plane that isnt set up before you get into it. You wouldnt have to set the compass in real life I am sure.

Hurricane went into cruise mode with CEM off after a few minuites from taking off as before - this really should have been addressed by now as this is a game killer for me. Means I cannot play the game until this is fixed as dogfights are impossible once the planes enter cruise mode.

Starting to get a bit fed up with this now to be honest. Dont expect to have to beta test to this sort of degree a game I have bought - I hoped it was going to be just bits and pieces of tinkering, but I have doubts now I will be able to play this game months from now. Hope its sorted soon.
Sorry that your experience has not been a good one, I do want to point out however that absolutely you need to set compass manually in real life. The compass in the hurricane works just fine and is accurate in detail to real life. The floating bit in the middle is the compass needle.. twist the outer ring so that the T mark aligns with North then read off the heading at the 12 O'clock position.. then set your direction indicator to that heading, bingo.

Nearly all modern prop aircraft require manual setting of the DI according to the compass, it is an essential part of the pre-start checklist. You check it against the compass every 15 minutes or so during flight making any adjustments required.

In CoD I have set one of the HOTAS POV switches to increase/decrease the direction indicator along with the compass. That makes it quite trivial to check and update. As long as you are within 5 degrees or so of the compass then you will be fine.

The alternative is essentially an arcade game.

Last edited by BlackbusheFlyer; 04-16-2011 at 12:00 AM.
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