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#221
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Thanks for the patch luthier and company
![]() Massive improvement over stuttering even with a dual core ![]() ![]() ![]() |
#222
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To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.
Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot. The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts. The devs have direct access to a number of current warbird pilots. One for instance is current on the following types: Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire. |
#223
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__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#224
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@Ivan:
Mh. With all respect: then I don't understand Luthier's initial post concerning the content of this patch. Reading these lines it obviously gives the impression than the dev team actually did take into account remarks of several players. That's what Luthier wrote: Quote:
Last edited by 41Sqn_Stormcrow; 04-15-2011 at 11:41 PM. |
#225
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Just a quick note to those having probs installing patch. I first used the first link which took several hours to download and then gave the 'cannot delete' error. I then went further down the post and saw the mirror and torrent links. I tried a mirror link and it downloaded in about 6 mins and installed without hitch. The mirror file was slightly larger on downloading so some of the first download must have got lost causing the problem.
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#226
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I should think that you would be the first to agree that all of the planes in your final list are completely irrelevant to this sim. The Hurri I & II, and the Spit II pilot's input would be completely valid though, while not necessarily correct. If these planes have been updated over the last 60 years, the particular issues are some of the most likely ones to be addressed. I only say this to urge caution in assessing the work that Maddox games have done. I should think that they based their original simulations of the gauges and engine characteristics on something other than guesses.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#227
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The Dev team take into account the serious concerns of all posters and players. These are then verified using the best possible resources available to them. There are some very experienced aviators providing input. I take the experience of aviators and engine restorers like those more than some of the "opinions" expressed in the forum. These guys provide a real world input to the coders.
Great caution is used in achieving the most realistic representation of Engine performance and indications. Last edited by IvanK; 04-16-2011 at 12:12 AM. |
#228
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Big reduction in stuttering here, probably 60-80% less. Framerates keep getting better with each patch. Some issues though-
- Loading up London sightseeing, the engine sound starts indicating the sim has loaded, but the loading screen stays on screen for about 10 seconds. Then a frozen screen from the sim appears, and stays still for a few seconds, then another frozen frame appears. Eventually about 25-30 seconds after the sim should have loaded the mission, a moving image is eventually displayed. Happens to a lesser extent on other missions. - Some times after loading a mission, you see the landscape being 'drawn-in' in blocks, so initially you look to be over sea, then the landscape gets blocked in. - Every 30-90 seconds there will be one of two half second stutters. - While the old big stutters are mostly gone, there's still micro stuttering when flying low. - House shadows that in the last third of the screen horizontally are sometimes stretched to the edge of the screen. This especially happens when looking out the side of the cockpit (rather than straight forward). - LOD issues on buildings. Untextured boxes are drawn until you are right over them. Sometimes with buildings on 'unlimited' the buildings aren't drawn at all. I noticed half of Dover was flat with no buildings once. - Sim still doesn't look like it's running full screen. - Launcher crashes after exiting sim every time. Specs: I5-760, GTX460 (lastest drivers), Win7-64. |
#229
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OK, on to the assessment of the patch.....
I deleted the Mods and installed the patch and found the overall performance to be good but not quite as good as with the Mods (all three-no ssao, -lotex, and -nonipmap). granted I have not done a bunch of testing yet. I had the problem with missing building as well, when I bumped my building textures from med to high they came back, but I doubt that this helped my performance any, so the missing med building textures are definitely an issue. I'll post again as I have more flying time.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#230
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Nearly all modern prop aircraft require manual setting of the DI according to the compass, it is an essential part of the pre-start checklist. You check it against the compass every 15 minutes or so during flight making any adjustments required. In CoD I have set one of the HOTAS POV switches to increase/decrease the direction indicator along with the compass. That makes it quite trivial to check and update. As long as you are within 5 degrees or so of the compass then you will be fine. The alternative is essentially an arcade game. Last edited by BlackbusheFlyer; 04-16-2011 at 12:00 AM. |
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