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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-15-2011, 10:02 PM
pchaxor pchaxor is offline
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I have an idea. Why not create a community driven "bug tracker".
Bohemia Interactive did this and the community actually HELPS instead of complaining.
Some of you may already play the game I speak of and know how amazing it is because of it.

Anyways ... http://en.wikipedia.org/wiki/Bug_tracking_system Can use anyone you want
Here is the one I was referring to: http://dev-heaven.net/projects/cis/wiki

I know we got talent in the community that can make this happen.
Just need some motivated individuals and some web space.

Last edited by pchaxor; 04-15-2011 at 10:06 PM.
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  #42  
Old 04-15-2011, 10:05 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by pchaxor View Post
I have an idea. Why not create a community driven "bug tracker".
Bohemia Interactive did this and the community actually HELPS instead of complaining.
Some of you may already play the game I speak of and know how amazing it is because of it.

Anyways ... http://en.wikipedia.org/wiki/Bug_tracking_system

I know we got talent in the community that can make this happen.
Just need some motivated individuals and some web space.
Would be good but there are language barriers atm to things like this. Also I could imagine the devs could get jumpy about supplying any code, especially since its now tied into steam to a degree. Normally this stuff is done by beta testers...
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  #43  
Old 04-15-2011, 10:05 PM
15JG52_Brauer 15JG52_Brauer is offline
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For the record the new patch(beta) today helped - it now seems to use multicores It's not far off (once sli comes in or cf) from being at a point where the devs can sort out all the other stuff - stick with it, it's coming
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  #44  
Old 04-15-2011, 10:51 PM
David Hayward David Hayward is offline
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just keeping a record here
Of the things some whiners said would never be fixed?
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  #45  
Old 04-16-2011, 05:25 AM
Heliocon Heliocon is offline
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Of the things some whiners said would never be fixed?
No of the things I said that would fix the problem. I have advocated alot for multicore support and a strong push towards multithreading aswell as dx10.1 and especially DX11 to solve the problems. Many on the forum said that multithreading was not worth it and would not give major performance gains, or that it was me overhyping something that would not help or that it was not worth the devs time.

Turns out I was right (again).
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  #46  
Old 04-16-2011, 02:09 PM
David Hayward David Hayward is offline
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Originally Posted by Heliocon View Post
No of the things I said that would fix the problem. I have advocated alot for multicore support and a strong push towards multithreading aswell as dx10.1 and especially DX11 to solve the problems. Many on the forum said that multithreading was not worth it and would not give major performance gains, or that it was me overhyping something that would not help or that it was not worth the devs time.

Turns out I was right (again).
Hopefully 1C will award you a medal.
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  #47  
Old 04-17-2011, 12:56 AM
Heliocon Heliocon is offline
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Originally Posted by David Hayward View Post
Hopefully 1C will award you a medal.
Keeping my fingers crossed
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