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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-15-2011, 03:22 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by wildone_106 View Post
and TrackIR almost completely useless right now, glorious indeed
Try setting speed to 1 and smooth to 75. It's perfect for me on those settings with default curves.
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  #22  
Old 04-15-2011, 04:25 PM
blitze blitze is offline
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Originally Posted by BigPickle View Post
most of the people that say this game is "Glorious" have what i would regard as Uber/High end machines.
I can assure you, for people with lower end machines it is most certainly not glorious. My friend who has a 3.7 Ghz dual core CPU cannot run the game at all due to a whopping high of 6 FPS.

I hope (& he does) that this latest patch will bring the game up to speed with its required specs so everyone who has bought it can actually play it.
Oh BS, I have a Core2Duo E8400 at 3Ghz and I can run it well at 1680 x 1050 on high.

6fps - I take it you and your friend must be running 3DFX Voodoo GPU's??

Try something within the last year or 2.
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  #23  
Old 04-15-2011, 06:28 PM
BigPickle
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I dont care what you think mate. Although he does have the same CPU as you I think, High? High what? i smell something right there.

He's up to 10fps with this latest beta patch, but he still cant play properly yet. He has a reasonable GPU and I game with him on a heavy modded Arma server so i know his system can take it.
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  #24  
Old 04-15-2011, 08:09 PM
Heliocon Heliocon is offline
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Originally Posted by smink1701 View Post
OK, it takes some time and some tweaks, but this game is glorious and IMHO nothing else comes close. Best of all…it will get better and better. The graphics are almost photo quality and if some very talented individual can create worthy gun and engine sound mods, we are golden for the next five to 10 years.
I wish I could be like you, a psychic with poor eyesight!
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  #25  
Old 04-15-2011, 08:21 PM
whoarmongar whoarmongar is offline
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My track ir works good, but i had to set the speed way down (1.3) and the smoothness way up (45). with default curves too. For comparison Arma2 settings 1.8/15.
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  #26  
Old 04-15-2011, 08:21 PM
Cpt.Badger Cpt.Badger is offline
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Originally Posted by smink1701 View Post
OK, it takes some time and some tweaks, but this game is glorious and IMHO nothing else comes close.
Try Wings Of Prey. Not exactly a 'sim' but it's not only close. It actually looks better (not to mention performance).
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  #27  
Old 04-15-2011, 08:39 PM
Heliocon Heliocon is offline
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Try Wings Of Prey. Not exactly a 'sim' but it's not only close. It actually looks better (not to mention performance).
IMO considering performance and graphics WOP has COD firmly beat currently. Thats sad since its a console port, but on my computer it uses atleast 4 cores and is optimized very very well (ran it completely maxed out at 1920x1200 with my older 480 and never had one stutter *ever*).
WOP looses interms of cockpit ligting/quality, but it has better glass effects by far. When trailing a plane leaking oil, you get drops of it all over your windshield and if you trail in a smoke screen for awhile it blinds you, same with your own engine leaking. Also has great water effect when you enter and go through a cloud, with a variety of weather conditions in game.

That being said - COD wins out interms of view distance by far and the terrain looks better at high altitude. However at normal/low altitude WOP beats COD out, no building popup, there are tree collisions etc and the textures look significantly better because COD grass doesnt cut in until you are pretty much on the ground from what I have seen, if it was shown at more of a distance it would help hide the ugly low res textures.

I also think the sound is better (to my ear, and that doesnt mean its more accurate, just that as someone who knows very little aboout what it "should" sound like, I find WOP has better sound). Thats not counting music, which is spectacular in WOP (but then again while audiences overlap, they are not the same niche).
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  #28  
Old 04-15-2011, 09:34 PM
TonyD TonyD is offline
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Glorious? I think that may be over-stating it a bit, at this stage anyway. A 'diamond in the rough' ? That I'd agree with, but definitely less rough than it was a couple of weeks ago. Having some experience with previous flight sims, I expected to be able to run this on 'medium' settings on my system, and have it looking good. Now, thanks to the latest patch I can, so I'm pretty satisfied. A planned 6950 upgrade will no doubt enable higher settings along with greater fps, and who knows what Bulldozer may bring to the party?

The rate of improvement since its release has been impressive, to say the least, although some may argue that its poor original state facilitated this. I hope that the current rate of development continues - a month from now the majority of complaints will be about the curvature of the glass on the instruments, or the texture of the rubber on the undercarriage wheels, or other such important details us avid simmers seem to get so concerned about.

Thanks luthier et al, and keep up the good work. Although there seems to be a number of bugs that still need to be addressed, judging by some posts, I've experienced no CTD's or texture corruption issues (the annoying black lines in the sea, previously eliminated by forcing AF, have gone). Hopefully all will be (mostly) satisfied soon.
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Last edited by TonyD; 04-15-2011 at 09:38 PM.
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  #29  
Old 04-15-2011, 09:57 PM
Heliocon Heliocon is offline
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Originally Posted by TonyD View Post
Glorious? I think that may be over-stating it a bit, at this stage anyway. A 'diamond in the rough' ? That I'd agree with, but definitely less rough than it was a couple of weeks ago. Having some experience with previous flight sims, I expected to be able to run this on 'medium' settings on my system, and have it looking good. Now, thanks to the latest patch I can, so I'm pretty satisfied. A planned 6950 upgrade will no doubt enable higher settings along with greater fps, and who knows what Bulldozer may bring to the party?

The rate of improvement since its release has been impressive, to say the least, although some may argue that its poor original state facilitated this. I hope that the current rate of development continues - a month from now the majority of complaints will be about the curvature of the glass on the instruments, or the texture of the rubber on the undercarriage wheels, or other such important details us avid simmers seem to get so concerned about.

Thanks luthier et al, and keep up the good work. Although there seems to be a number of bugs that still need to be addressed, judging by some posts, I've experienced no CTD's or texture corruption issues (the annoying black lines in the sea, previously eliminated by forcing AF, have gone). Hopefully all will be (mostly) satisfied soon.
I agree, but to take advantage of 4 cores or more they really need to implement DX11. The release state was pretty poor, but they have done well so far, but they need to work more on core infastructure so crazy issues like the building pop up/performance hit doesnt happen in the first place, they also need to add tree damage. How can you track bullet damage but not damage from running into a tree??? wtf???
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  #30  
Old 04-15-2011, 10:37 PM
Fliegenpilz Fliegenpilz is offline
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I wish I could be like you, a psychic with poor eyesight!
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I agree, but to take advantage of 4 cores or more they really need to implement DX11. The release state was pretty poor, but they have done well so far, but they need to work more on core infastructure so crazy issues like the building pop up/performance hit doesnt happen in the first place, they also need to add tree damage. How can you track bullet damage but not damage from running into a tree??? wtf???
You know what? If you don't like the game, well, then don't play it. And don't bother us with your poor remarks on it, when you actually don't know anything about it at all!

If you want to have a perfectly realistic sim, in every aspect, then you have to go out - to a place called "real world", you know. Well, actually you'd better stay at home - I don't want to meet you while flying...

And just for clarification: I can run IL-2 CloD on medium-high settings without any tweaks in any form (plain game) on my laptop at decent framerates (15-25fps), which is enough to enjoy a game of this quality. I personally would rate my system as a low to mid-range System (i5-540m@2,56ghz, ATI HD5650, 4gb RAM), something everyone can afford if he/she really wants to.

Ok, now I'm out, just have to let of some steam, sry guys, I won't comment on this thread anymore.

Cliffs of Dover simply is utterly stunning and breathtaking, even in its current state. My words.
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