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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 04-14-2011, 11:38 AM
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tagTaken2 tagTaken2 is offline
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Can we add FFB to the roadmap, please. Kind of a dealbreaker for many of us.
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  #82  
Old 04-14-2011, 11:39 AM
Mephisto Mephisto is offline
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Default Texture slider

Can we keep high textures for cockpit and aircraft, and have a slider for the buildings, terrain, trees... and other not so important details. It would be shame to have bad cockpit texture because of corn or wheat field that causes bad stutters dont you think?
Also the way buildings are poping up and chainging details as you aproach tham is to put it simply 'ugly'.
Would be nice to have a button to turn tham off competely untill you think of something smart.
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  #83  
Old 04-14-2011, 11:50 AM
jibo jibo is offline
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i hope the random performance drop on some big cards has been sorted out

Last edited by jibo; 04-14-2011 at 11:53 AM.
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  #84  
Old 04-14-2011, 11:51 AM
FlushMeister FlushMeister is offline
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Wow, I love it that you're working so hard to meet our wishes/demands, It's really becoming a custom made game for us, and I really appreciate it!

Mephisto has a point, if there's a possibility, I'd also vote for a separate "slider" for the actual cockpit/plane textures.

BIG THANKS!!!!!!!!!
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  #85  
Old 04-14-2011, 11:51 AM
nullack nullack is offline
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thanks for the update

Understand why sli support had to be pushed out but can you please treat this as a priority post the next patch?

Lots of people run sli or crossfire
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  #86  
Old 04-14-2011, 11:53 AM
Flanker35M Flanker35M is offline
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S!

Luthier, good to hear the issues are tackled ASAP. Add to this a working VSync + CrossFire/CPU optimizations = another 6970HD will come for best performance.

So this VAC ban is in effect if I would go MP with other mods than Kegetys' noSSAO and LowRez Tekstures I am using at the moment? Not that I have gone to MP games yet before the performance issues and bugs are fixed, can't stand stutter and pauses in online game where every FPS is crucial.

Allons! Long time indeed Great to see you are in good health..those were the times! Now back to topic.
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  #87  
Old 04-14-2011, 11:56 AM
engarde engarde is offline
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The support I always expected.

Thankyou for you and your teams continued hard work.

Appreciated.
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  #88  
Old 04-14-2011, 11:58 AM
Gollum Gollum is offline
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Thanks guys. Cant wait. Some items i am looking forward too most are

1) fixed multiplayer.... tired of killing ai online. Why only a few people online?

2) need cem info for all planes. Manual only has some info for a few planes... for example what is the max min temperatures and pressures for spitfire??

3) sometimes ai appears and disapears online. Chase them just for them to vanish. Dont like wasting ammo on their dumb arses amyay but you cant tell if its ai until it disapears or flyes straight when you shoot it.

Anyway. Much love and having great time playing and thinking how it will be when bugs are fixed / actual people playing online.

Cant wait to shoot you slimey 109 pilots out the sky. And not just your ai decoy trickery.

Oh yea, and whats up with the no collision / bullet impact sounds. Dont know im getting hit until something hits my pilot or takes a wing off ect...
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  #89  
Old 04-14-2011, 11:59 AM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by luthier View Post
3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores.
How will this work with triple core processors??
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  #90  
Old 04-14-2011, 12:07 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by luthier View Post

Sorry I haven't posted in a couple of days, I waited until our progress was a little more clear. We are up on here a lot, and your feedback and reports are extremely helpful. Thank you all for your support!

We are planning another patch for this coming Monday the 18th of February, with a beta version of the patch this Friday the 15th. The beta version will be the same as before, manually extractable to your game folder, then automatically overwritten by the release version of the patch.

Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.

Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.

So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.

After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.


And now, the patch.

1. Further improvements to framerate in regards to the terrain engine. The improvement promises to be the most drastic yet, but since it’s currently split in half between two different machines we won’t have a more precise idea of the FPS gain until later today or early Friday.
2. SSAO is optional, a checkbox in Video Options.
3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores.
4. Texture quality slider added to video options.
5. New Steam Lobby feature as an alternative to existing Server search.
6. Improvements to the Quick Mission Builder feature.
7. Large number of various changes in aircraft and cockpits

Future plans and roadmap:

1. SLI / Crossfire support (had to temporarily halt development due to ongoing work on FPS and texture manager)
2. Improvements to the campaign engine, including a rank and awards system.
3. Changes to multiplayer interface to better deal with the mods
4. More FM and DM tuning
5. Finally, documentation on dedicated server and campaign interface that should allow more meaningful 3rd party content!


may help, may not?
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