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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-13-2011, 05:53 PM
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bongodriver bongodriver is offline
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You may not see any reason to blame some one, but I believe many customers who thought that they paid for a playable game are pretty miffed.
to some degree I think everyone is 'miffed' but some get irrational, like their world has ended because of it.
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  #22  
Old 04-13-2011, 06:00 PM
David Hayward David Hayward is offline
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Originally Posted by recoilfx View Post
You may not see any reason to blame some one, but I believe many customers who thought that they paid for a playable game are pretty miffed.
Is blaming someone going to make them feel better?
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  #23  
Old 04-13-2011, 06:07 PM
recoilfx recoilfx is offline
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Originally Posted by David Hayward View Post
Is blaming someone going to make them feel better?
No, but we can't civilly discuss the short comings because we might make devs cry? They are grown adults.

I'm buying CloD day 1 to support the devs, I assume you would to. That's the best way to make them feel better after all.
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  #24  
Old 04-13-2011, 06:12 PM
David Hayward David Hayward is offline
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No, but we can't civilly discuss the short comings because we might make devs cry? They are grown adults.
I don't see the point. Everyone knows there are problems. Discussing who you think is responsible whatever problems serves no useful purpose.
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  #25  
Old 04-13-2011, 06:18 PM
recoilfx recoilfx is offline
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I don't see the point. Everyone knows there are problems. Discussing who you think is responsible whatever problems serves no useful purpose.
It's as much point as you and I constantly checking and replying to this thread. It's a forum, people talk.

We are derailing from the thread, I will stop for now. Hope to meet you in CloD's skies soon.
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  #26  
Old 04-13-2011, 06:23 PM
David Hayward David Hayward is offline
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Originally Posted by recoilfx View Post
It's as much point as you and I constantly checking and replying to this thread. It's a forum, people talk.
The only point I'm trying to make is that people should stop beating that poor dead horse. But since they continue to beat that poor dead horse, I am probably wasting my time.
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  #27  
Old 04-13-2011, 06:32 PM
MudMarine MudMarine is offline
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Originally Posted by bongodriver View Post
to some degree I think everyone is 'miffed' but some get irrational, like their world has ended because of it.
I bought it a few weeks ago. Thanks to everyone for doing the BETA testing. Your on a deadline, April 26. Quit your bitching and get to testing.

Mud
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  #28  
Old 04-13-2011, 07:17 PM
machoo
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Rushed out the door or not , they had years. Surely they would see that it runs like balls in this scenario and try to fix it. Nobodys system could really run it until last week with the NOSSA tweat . Now most people get great fps. A week after release and a customer found a fix.
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  #29  
Old 04-13-2011, 08:28 PM
Heliocon Heliocon is offline
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I would like to note there is a few problems here:
1. Optimization, the current engine is currently rediculously inneficient not only in what it processes, but the fact that it is badly bottlenecked on even last gen hardware. So efficient use of more than one thread, SLI and Crossfire support etc. Anti-aliasing needs immediate loving too.
2. Once the above issues are addressed, they can start looking at how it will use the current gen high end hardware and software (that means 4 core CPUs efficiently and possibly 8 threads (althought the top end is 6 cores) and DX11-tesselation, direct compute etc) Also efficient use of 64bit.exe with memory over 4gb. Also needed is support for 3 way SLI and crossfire which is becoming very common (for example 3 460s).
3. Once the above is done they can start working on next gen hardware that will be released mid way-end to the end of this year, so by the time they get to it will probably be high end current gen (aka point 2) which is 8 core cpus, with 16 threads (AMD Bulldozer) and a possible 32nm 8 core and 16 thread intel cpu for 1366 socket. At the end of 2011 Nvidia is coming out with their brand new 28nm (current is 40nm I believe) GPUs, AMD is likely to do the same (AMD since ATI was bought out and they are phasing out the use of ATI brand name).
4. By this time then they can start looking at what is coming in the future
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  #30  
Old 04-13-2011, 08:43 PM
kalimba
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Originally Posted by Heliocon View Post
I would like to note there is a few problems here:
1. Optimization, the current engine is currently rediculously inneficient not only in what it processes, but the fact that it is badly bottlenecked on even last gen hardware. So efficient use of more than one thread, SLI and Crossfire support etc. Anti-aliasing needs immediate loving too.
2. Once the above issues are addressed, they can start looking at how it will use the current gen high end hardware and software (that means 4 core CPUs efficiently and possibly 8 threads (althought the top end is 6 cores) and DX11-tesselation, direct compute etc) Also efficient use of 64bit.exe with memory over 4gb. Also needed is support for 3 way SLI and crossfire which is becoming very common (for example 3 460s).
3. Once the above is done they can start working on next gen hardware that will be released mid way-end to the end of this year, so by the time they get to it will probably be high end current gen (aka point 2) which is 8 core cpus, with 16 threads (AMD Bulldozer) and a possible 32nm 8 core and 16 thread intel cpu for 1366 socket. At the end of 2011 Nvidia is coming out with their brand new 28nm (current is 40nm I believe) GPUs, AMD is likely to do the same (AMD since ATI was bought out and they are phasing out the use of ATI brand name).
4. By this time then they can start looking at what is coming in the future
Pfiooooouuuw ! That means at least 400 gallons of Vodka ....

Salute !
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