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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 10-09-2007, 07:39 PM
na85 na85 is offline
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1) AI gunners that are immortal and can hit a squirrel in the left nut at 1000m
2) Clumsy interface (or lack thereof) for administrating multiplayer games
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  #42  
Old 10-09-2007, 07:52 PM
Zoom2136 Zoom2136 is offline
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What I dislike...


1. Gunners that can hit a bulleye at 500m when the plane is pulling 5g turns;
2. The relative simple damage models (I know CPU were slower back then);
3. Possibility for a player to perform multiple action vias a HOTAS (i.e. raise gear, trim plame, increase throttle, activate nav lights, etc. all at the same time (or way faster than a pilot really could));
4. Overdone red outs;
5. The way objects are render as far as distance is concerned (i think the proper term is LOD?); and
6. Relative size of ground object.

Overhall I love il2... and know that SoW will be even better... even if it turns out to be a more efficient version of iL2 with better graphics... i'll would still buy it...
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  #43  
Old 10-09-2007, 08:54 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by Bearcat
Quote:
Originally Posted by 1.JaVA_Sharp
the biggest beef(s)

1:AI
2:sound
3: lack of immersion.
I actually believe that with the improved AI in BoB & Sound.. (I realize that some of this stuff that we are hoping for in here just may never materialize simply because the engine is so long in the tooth... ) a lot of that will be addressed but for IL2.... 1 & 2 will address 3 dont you think? I have found that VAC greatly enhances immersion offline .. at least for me, and even though they sometimes just sit there and watch me burn..LOL.. it is nicve to be able to actually talk to your AI.... The first time my friends saw me do that when they came to visit.. (My dad was in th baseent with me.. and he heard me talk to the AI and heard therm respond.. and was amazed) they were blown away.
not quite, Bearcat.

What I'm also referring to is somesort of briefing screen for the Germans for instance. It should/could show the course track a strike would fly, in perhaps a different colour then a sweep. Also, time over the target area, along with a course back to friendly skies and maybe positions of rescue material.

For the british side you could have something like a squadron combat report. Stuff like sending the Germans packing but also that Smitty didn't come home.

just to give you an idea of what I'm thinking about.
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  #44  
Old 10-09-2007, 09:55 PM
RockStar RockStar is offline
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Here is my gripe list:
Retarded AI, obtrusive text size for chat and hud, game sounds could be improved, lack of 6dof, 4 game controller limitation, and the scoring system leaves much to be desired online. All in all however there are more things I like about IL2 that I dislike.
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  #45  
Old 10-09-2007, 10:00 PM
ucanfly ucanfly is offline
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Quote:
Originally Posted by Foo'bar
Quote:
Originally Posted by ucanfly
Oh and sounds! More realistic sound samples would have been nice.
err... you know what..?
Yea let's not go there.

Apparently though, getting better sounds is not such an impossible task. Let's hope Oleg allows 3rd party influence on this as it seems that the community can contribute.
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  #46  
Old 10-09-2007, 10:10 PM
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SlipBall SlipBall is offline
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I can't think of anything bad to say....this game just keep's giving to me too much joy....any fault's,...well look at it's age
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  #47  
Old 10-13-2007, 01:47 AM
sdcruz sdcruz is offline
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Quote:
Originally Posted by SlipBall
I can't think of anything bad to say....this game just keep's giving to me too much joy....any fault's,...well look at it's age
I agree - ok the AI is not completely smart - but then again in Real Life not all human pilots were as smart as the smartest
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  #48  
Old 10-13-2007, 02:55 AM
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tagTaken2 tagTaken2 is offline
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Actually, the problem is that the AI is too smart. You can never surprise it. The 'realistic' kill, ie. creeping up from below and shooting fighter through the back can never be achieved, around 300m they will always go defensive. Add that to X-ray clouds and their ability to see through the fuselage, you're always aware that they're ARTIFICIAL intelligence.
Compare them to BoB:WoV AI. You get the whole range from turkey shoot, to 'Terminator' pilots (uber-aces that don't care if they die too, as long as they get you)
I'm not advertising for them, just saying that AI can be believable, and why can't we all work together?
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  #49  
Old 10-13-2007, 03:19 AM
sdcruz sdcruz is offline
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Quote:
Originally Posted by tagTaken2
Actually, the problem is that the AI is too smart. You can never surprise it. The 'realistic' kill, ie. creeping up from below and shooting fighter through the back can never be achieved, around 300m they will always go defensive. Add that to X-ray clouds and their ability to see through the fuselage, you're always aware that they're ARTIFICIAL intelligence.
Compare them to BoB:WoV AI. You get the whole range from turkey shoot, to 'Terminator' pilots (uber-aces that don't care if they die too, as long as they get you)
I'm not advertising for them, just saying that AI can be believable, and why can't we all work together?
yea thats a good point. Hopefully we see an improvement in BoB.
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  #50  
Old 10-13-2007, 03:28 AM
Neal Neal is offline
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A few basic things hopefully far different in SOW.

* the view system, in particular the LOD's but also planes exactly matching ground colors no matter how far above ground they are.

* trying to see dirt runways from air, they should contrast more or be otherwise clearer as IRL at least after you spot one IRL.

* the trim is too blind and too complicated compared to real.

* the see-everywhere AI
* the not affected by plane movements AI gunners
* the fight while on fire AI
* the gang up on the server host AI
* lots of things about the AI besides

* FW gunsight view

* inability to look rearwards except from center of seat back.

Those are the biggies for me.

PS, allo Bear! Next time yer in Wilmington could you check for me if Chester-Fried Chicken is still on Washington and 22nd?
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