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#41
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1) AI gunners that are immortal and can hit a squirrel in the left nut at 1000m
2) Clumsy interface (or lack thereof) for administrating multiplayer games |
#42
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What I dislike...
1. Gunners that can hit a bulleye at 500m when the plane is pulling 5g turns; 2. The relative simple damage models (I know CPU were slower back then); 3. Possibility for a player to perform multiple action vias a HOTAS (i.e. raise gear, trim plame, increase throttle, activate nav lights, etc. all at the same time (or way faster than a pilot really could)); 4. Overdone red outs; 5. The way objects are render as far as distance is concerned (i think the proper term is LOD?); and 6. Relative size of ground object. Overhall I love il2... and know that SoW will be even better... even if it turns out to be a more efficient version of iL2 with better graphics... i'll would still buy it... |
#43
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What I'm also referring to is somesort of briefing screen for the Germans for instance. It should/could show the course track a strike would fly, in perhaps a different colour then a sweep. Also, time over the target area, along with a course back to friendly skies and maybe positions of rescue material. For the british side you could have something like a squadron combat report. Stuff like sending the Germans packing but also that Smitty didn't come home. just to give you an idea of what I'm thinking about. |
#44
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Here is my gripe list:
Retarded AI, obtrusive text size for chat and hud, game sounds could be improved, lack of 6dof, 4 game controller limitation, and the scoring system leaves much to be desired online. All in all however there are more things I like about IL2 that I dislike. |
#45
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Apparently though, getting better sounds is not such an impossible task. Let's hope Oleg allows 3rd party influence on this as it seems that the community can contribute. |
#46
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I can't think of anything bad to say....this game just keep's giving to me too much joy....any fault's,...well look at it's age
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#47
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#48
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Actually, the problem is that the AI is too smart. You can never surprise it. The 'realistic' kill, ie. creeping up from below and shooting fighter through the back can never be achieved, around 300m they will always go defensive. Add that to X-ray clouds and their ability to see through the fuselage, you're always aware that they're ARTIFICIAL intelligence.
Compare them to BoB:WoV AI. You get the whole range from turkey shoot, to 'Terminator' pilots (uber-aces that don't care if they die too, as long as they get you) I'm not advertising for them, just saying that AI can be believable, and why can't we all work together? |
#49
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#50
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A few basic things hopefully far different in SOW.
* the view system, in particular the LOD's but also planes exactly matching ground colors no matter how far above ground they are. * trying to see dirt runways from air, they should contrast more or be otherwise clearer as IRL at least after you spot one IRL. * the trim is too blind and too complicated compared to real. * the see-everywhere AI * the not affected by plane movements AI gunners * the fight while on fire AI * the gang up on the server host AI * lots of things about the AI besides * FW gunsight view * inability to look rearwards except from center of seat back. Those are the biggies for me. PS, allo Bear! Next time yer in Wilmington could you check for me if Chester-Fried Chicken is still on Washington and 22nd? |
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