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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-08-2011, 02:51 PM
Zoom2136 Zoom2136 is offline
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Well reading through the multiplayer part of the forum, it looks like COD's multiplayer is OK (when it is not crashing). Good FPS and no stutters. So I think it is more of giving it a little time to mature.
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  #42  
Old 04-08-2011, 02:53 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
Exactly the same i said to all my team and friends of italian SEOW community and not only: "It's time to look forward, and CoD will be the next step for WW2
Only time will tell. But whether anyone likes it or not you cannot prevent progression into the tomorrow.

You cannot prevent or slow down peoples gravitation away from one to another. It's natural it's the human in us that causes this. Yes we all do not like having our sanctuary disrupted in anyway. But its just life that's the way its been since man has been walking the earth. Progress
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  #43  
Old 04-08-2011, 02:56 PM
GnigruH GnigruH is offline
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Imho you should write a book, its title would be 'The path to wisdom'
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  #44  
Old 04-08-2011, 03:07 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by GnigruH View Post
Imho you should write a book, its title would be 'The path to wisdom'
It's just human nature. It actually has a name. It's called a Normalcy Bias.

From Wikipedia "The assumption that is made in the case of the normalcy bias is that since a disaster never has occurred that it never will occur. It also results in the inability of people to cope with a disaster once it occurs. People with a normalcy bias have difficulties reacting to something they have not experienced before. People also tend to interpret warnings in the most optimistic way possible, seizing on any ambiguities to infer a less serious situation".

The Normalcy Bias was the reason people went back to their staterooms aboard the Titanic. Even though the ship was listing heavily to one side and water was filling the lower decks people just thought "God can't even sink the Titanic" and they just wanted everything to be normal.

People hate change. It's normal. But it's coming. Like the second hand on the clock. It moves with or without any interference from anyone.
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  #45  
Old 04-08-2011, 03:09 PM
ATAG_Dutch ATAG_Dutch is offline
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Good Grief.
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  #46  
Old 04-08-2011, 03:10 PM
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bongodriver bongodriver is offline
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insert audio of some finger cymbals and the smell of burning incense.
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  #47  
Old 04-08-2011, 03:24 PM
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Quote:
Originally Posted by Tvrdi View Post
ROF was unplayable for me (just after release)..massive stutters etc....and is optimised pretty well today (with some graphical glitches above no mans land, flashing/flickering textures etc.) ......however I must admit that some folks had smooth gameplay right from the start....
Looks like I will need to pass through same "horror" again...its my destiny with sims I like, it seams....

Stop liking the same sims I like, dammit. LOL

I've a rather humble machine by RoF's standards. Putting up a major battle with RoF would be nigh impossible, but I aams still managing to play 6 on 6 with full rain effects. Most of the eye candy I can turn on and still play instant missions fine.

I'm quite pleased with RoF. Who knows how I'd feel if I knew that my PC was a bear and it wouldn't handle RoF? I've never had any of the issues that were reported. I've been lucky I guess.

Anyway, I believe we'll see the same quality from 1C as we've witnessed in RoF from neoQB and 777 Studios. Hopefully better. Competition is a good thing. For what ever reason this cluster fudge has been sent out, it'll be fixed.


Oleg. Good to hear from you. I hope all is well on the home front. If the few posts I've read regarding your son are accurate I hope the best, and to me that's much much more important than a $50 game.
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  #48  
Old 04-08-2011, 03:55 PM
ATAG_Dutch ATAG_Dutch is offline
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Ah! Back on topic. Thanks Rob.

Rise of Flight is a fantastic WW1 Flight Sim, but doesn't have anywhere near the lighting and shadow effects of CoD.

The damage model is also far simpler. In CoD, I took a wing off a Spit in a collision the other night, and was fascinated by the level of detail in the internal wing structure.
RoF's planes were obviously more simple in reality, but I've not seen any complex rib/spar detail that comes even close to CoD as yet.

The ground details such as grass and trees are there, but not as interesting or as varied as CoD.

I'm a big fan of RoF, but IMO once CoD gets over it's teething problems RoF won't be able to hold a candle to it in many ways.

I'll still fly RoF though, I just love those rickety old kites.

Love Spits and Hurris more though.
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  #49  
Old 04-08-2011, 03:57 PM
BigC208 BigC208 is offline
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[QUOTE=Blackdog_kt;256925]I'm not worried about graphics or sounds...the developers will fix some and the modders will fix some, even if they can't be adequately optimized our hardware will catch up in 6-12 months, etc...

This is the ONE thing I'm worried about. Our hardware will not catch up this time around. CoD is using 30 t0 40% of the available hardware recources on todays computers. Basically todays top of the line rigs should be running CoD without any problems at all with 60fps on the highest settings. The modders won't be able to do anything if the core program is not optimized. Time is normaly our best friend but unless the devs optimize the engine to use 100% of our computers recources right now it's future is limited. Il2 went from 500mhz to 5ghz over 10 years. Don't count on that raw cpu performance spurt again.

RoF runs smooth with good eyecandy on my computer if I keep the amount of planes under about 20. When I get a faster machine things will get better in RoF. With CoD I'm not convinced of this. I'll get a better rig for RoF and DCS A10 and just hope that with time CoD will take advantage of the increased performance.

Last edited by BigC208; 04-08-2011 at 04:52 PM.
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  #50  
Old 04-08-2011, 04:04 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by Strike View Post
please... no... more... tracer.. opinions.
Yes,sorry Strike,but the tracer graphics are crap,not just crap but very CRAP,I'm afraid the truth hurts.These look like something from a decade ago.

They are prehistoric.With all the beautiful graphics that Oleg has incorporated in such things like the cockpits,they are without doubt just superb,you just would've thought a little more effort would've been spent on something so important like the tracers,as you are seeing these all the time whilst dogfighting.
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