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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What feature you would like to be implemented? | |||
Improved AI |
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40 | 47.62% |
Better briefing/debriefing screens |
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20 | 23.81% |
More interaction with game devs |
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16 | 19.05% |
More planes |
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8 | 9.52% |
Voters: 84. You may not vote on this poll |
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Thread Tools | Display Modes |
#1
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Well, according to the topic about the features you'd like to be implemented, I colected the most popular wishes of yours and made a poll. So, vote for the feature you'd like to be implemented!
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#2
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Thanks Evgeny for this discussion. I voted for more interaction with game developers because-
1.) we never had that on the UBI site, and 2.) the specific issues can be discussed in more detail and would be more valuable Regards Triad
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#3
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I voted for better briefing/debriefing screens although I must say the "better AI" was very tempting, too. However I realize the difficulty of programming a believable and "human" AI - if that was easy Maddox Games wouldn't be programming games
![]() Concerning the briefing/debriefing issue I have a "vision" or a "dream": Right now the briefing/debriefing screen is combining text and map. In my opinion there's too little space for either, so the map display is not optimal and there's too little space for the text briefing (and the font is way too large, too). What I'd like to see is a main screen for briefing from where you can open "popup" screens with the map (containing flight path, waypoints, comments etc which you can edit if you have the rank etc), another with the full briefing text (best would be to use a typewriter font just for the looks of it) and another one with recon pictures, newest intel etc ... This way there's always enough space for each part of the briefing/debriefing and no information can get lost due to bad screen layout. |
#4
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I chose better briefing/debriefing as well.
Incase you include any historical missions in SOW it would be nice to know the real outcome of said mission and in that way be able to compare results so to say. other then that, Thor summed it up pretty well. |
#5
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My wish is more interaction with game developers. If we had such we could discuss with them over better briefing or better ai
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#6
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voted for brief/debrief...... and for general face-lifting
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![]() Born to fly...forced to work!!! |
#7
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I voted for improved AI,
my personal chart-topper would still be ability to switch control of aircraft, though! ![]() |
#8
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Ugh! Sorry, bigbossmalone, but that "feature" is so arcadishly gamey, that I'd rather keep it as far from SoW as possible. Unless, of course, it can be switched off in the difficulty menu, that is.
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#9
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Totally with you there, csThor!
I realise it might possibly detract from the whole 'sim' feel, and in practise, I might not even like it myself. In my original post on this subject, you will see that I also mentioned making it an option - that can be ON/OFF. I'd like to at least have the option, though...or maybe limited to planes in my flight/squadron. ![]() |
#10
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I voted for AI.
Because it's the only thing I can complained about. My second option would be the game developers option. I think it could really improve the game over time. New planes would also be teh fun. But, not on top priority when compared to the others. |
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