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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-06-2011, 10:46 AM
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bongodriver bongodriver is offline
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Bongodriver, get used to this, in this forum guesswork based on "manuals" coming from questionable sources counts more than our personal experience as REAL pilots apparently, even the ones like us who have experience on vintage planes and warbirds..

U should see another thread where someone is trying to explain G-cutouts comparing a Lycoming with a Merlin
Yes you are right, I do envy people who can keep much calmer than I........Breathe deeeeeeeply repeat to myself 'my whole life is a lie....none of this is real, I know nothing because the internet told me so'
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  #32  
Old 04-06-2011, 10:56 AM
609_Huetz 609_Huetz is offline
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How about letting them fix the mixture control first before we jump to any conclusions.

Right now, even the auto-mixture on the 109 is causing problems at altitudes above ~3000 meters. It's only shake-free if you turn CEM off.

In comparison, it's not that bad at low altitudes when everything is set correctly using CEM. If however the problem still persists after the fix, we can start arguing it to death. (And the fanboys throw sh*t at R/L pilots because they point out obvious mistakes )
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  #33  
Old 04-06-2011, 11:12 AM
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Redroach Redroach is offline
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Originally Posted by Sternjaeger View Post
Bongodriver, get used to this, in this forum guesswork based on "manuals" coming from questionable sources counts more than our personal experience as REAL pilots apparently, even the ones like us who have experience on vintage planes and warbirds..

U should see another thread where someone is trying to explain G-cutouts comparing a Lycoming with a Merlin
I trust the developers, having spent years on this game, along with their flight testers, one thousand times more than such statements, yes.
After all, these bouncing needles certainly didn't sneak in as bugs, the way they behave.
<insert statement about having programmed several decades in every conceivable programming language>
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  #34  
Old 04-06-2011, 12:04 PM
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Originally Posted by Redroach View Post
I trust the developers, having spent years on this game, along with their flight testers, one thousand times more than such statements, yes.
After all, these bouncing needles certainly didn't sneak in as bugs, the way they behave.
<insert statement about having programmed several decades in every conceivable programming language>
That's simply because you don't know how instruments work. And this is not meant to be an offence,it's just a friendly statement. If more than 3 people with experience in aviation tell you it's overmodelled,just take it for good,it's called common sense man..

Oscillation can happen on vacuum instruments (altimeter,anemometer etc..),but the RPM gauge is connected by means of a flex cable like in your car,such oscillations happen only if the gauge is faulty or your engine is actually oscillating in RPM.. you get vibrations,lots of them,but not oscillations..
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  #35  
Old 04-06-2011, 12:29 PM
Winger Winger is offline
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I think it feels just right how it is. My needles dont jump around like mad. Only when i damage or blow my engine. But i am no real pilot...

Winger
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  #36  
Old 04-06-2011, 02:22 PM
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JG52Uther JG52Uther is offline
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I think it feels just right how it is. My needles dont jump around like mad. Only when i damage or blow my engine. But i am no real pilot...

Winger
Same here! Flying around in a 109,monitoring the engine,the needles are steady.
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  #37  
Old 04-06-2011, 03:12 PM
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bongodriver bongodriver is offline
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The only thing I have noticed is that the compass seems to be set for North at the start of each mission no matter which way your plane is facing and as such you always have to alter it manually to suit the whiskey gauge - which is nigh on impossible as you cannot see that one clearly at all. I once found myself over France thinking it was England because of this bug
yes that is annoying, I'd like to see a key assignment for a quick sync feature....
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  #38  
Old 04-06-2011, 05:31 PM
Blackdog_kt Blackdog_kt is offline
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The RAF compass has tooltips only for the heading selector ring (increase/decrease click-spots) and lacks the actual readout tooltip of the current heading. The Luftwaffe one has both, the increase/decrease functions when you mouse over it close to the center and the current heading when you mouse over the rest of it.

In the Bf-110 or Ju88 for example, i just mouse over the magnetic compass before take-off to see the tooltip, then input that into the gyro-compass.

In the RAF aircraft i have to move the view around a bit which is not a big problem, but i don't know how to read the compass

A small workaround for the RAF compass is to align the heading selector with the compass arms and read-out the selector's value. I then open the map and look which way i'm facing on mission start (this needs map icons to be on though), so i can discard the reciprocal heading of my current one. So, if i align it and it says 270 while i'm facing east, i know it's 90 degrees. I then turn the gyro-compass to read 90 degrees and start my take-off.

It would be much simpler if it had a tooltip or i actually knew how to read it
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  #39  
Old 04-06-2011, 08:57 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by Buzpilot View Post
I would say that engines running at the best in CoD, even then, are somewhat broken.
Mixture don't get sufficient lean ?
What we can't lean past peek EGT
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