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#21
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Anyways, cliffs is like a block of iron. It's big, heavy, sluggish, imperfect, has no features or whatever you may throw as critizism at it, BUT, the devs are hammer and anvil, the blacksmith.. us? Okay I'm getting way too literal/picturelike so clue is that patience is the word here. I've been around since 2001. I've seen the damage model decals and effects we have ingame today in 2006 in WIP updates. I've been waiting for the October 2006 release or whatever it was said to be. I've seen the WiP DVD that came with IL-2 1946 from the retailer. I've been there all the way and I must say, NEVER have I felt "forgotten". Therefore I have faith in the repair/building of the new installment. Flown it every day since I got it, without problems really. Stutters a little at 1920x1080 so I sacrificed resolution and it's fully playable at 1600x900 ![]() People will go from being "Man, this stuff is broken, I hate it" to... "Man, I can't wait for the next patch, that 190 looks so sweet!!" and then probably to "Jeez, this 190 is porked, spitUFO is dominating me in this. Fix!" to "Blimey! The 190 is doing summersaults and cartwheels around my spit whilst shooting it's 4x 20mm and 2x 13mm at me from 6 different angles" Even then, they'll tweak it and probably, as earlier mentioned, allow mods (are already seeing this module feature ingame ![]() ![]() |
#22
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well, the fact is, that some things in COD are only "wrong" (as you can find tons of users who think they are right about every detail). I'm an active ex mil pilot and I see what is realy wrong in COD and it seems that Ilya is reluctant to change some things, which is at the end of the day the decision of the developers. I do not rant, I would like to point out some things.
I firmly belive, that the whole concept of the COD is far from balanced. One cant put everything into code and then just block it for some unforseen future... There are some stellar moments in COD, but they just stand out from the rest...the things which are "wrong" from simulation game standpoint, are prevailing at the moment, and I'm a bit pessimistic about sorting out the roadmap... about the banana....on simhq and other forums this forum has got such nick. I don't know why, but I would gess it is from the uncritical sucking up that is not so rare on this forum. You have probably noticed, that I don't have many posts - I don't speak unless I think I have sometihng constructive to add... |
#23
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I can see that the sim has very much potential. The damage model and the complex engine management will really add to the challenge. 1946 aces will have to add up a notch if they want to control these planes in CoD at full realism. Seems we will be flying legandary air battles for years to come!
Oleg and Luthier, although I read the critics that were not very laudative at the moment I still bought the game as a gesture of supporting your development team. I thought it would be the least I could do to support a talented team which was probably under heavy pressure of its publisher. I know you will not let us down! If for good stuff you need to wait, that waiting is what I will do. Best regards, |
#24
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![]() Then again, that's me.. I posted this because I know a little about sacrifice, and be it they're saving their own butts or reputation, or trying to meet our wishes, they're still spending time away from their homes, friends and family and you don't need an expert to verify that this can pay a huge toll on your life. Whatever extra time they're using on CoD, they're sacrificing elsewhere. I'd rather sacrifice some of my time to applaud them for keeping up and actually NOT taking a break after this release. Judging by the developers' attitude and awareness of the situation I don't think they'll be popping that bottle of champagne just yet. There are enough people at this forum that fire full critizism broadsides at the developers and basically bog down the forums in complains. Either rants or constructive forms of critizism. I thought I'd bring something decent in here that's NOT a fault report or bughunt. |
#25
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I'm at the most avid simmer of the spectrum, since 1990 year i drooled for nothing but the best promises of simulation, and one reality dominates, the market.
One of the best car simulation avaiable to pc (some flaws apart) is live for speed, because it focused on the most important from the start, tyre physics. Is still today directx 8.1, physics development has struck a wall, the development "staff" is basically 3 guys. Considering the history of simulations, i'm nothing but thankful for the effort these developers had made. Complaining, in an educated manner, is ok, you'r showing that you care, but spending money to get angry for the bugs is plain bad bussiness, for the buyer i mean. Simulation is something so damn complicated that you can argue for days without getting nowhere, as is an art, the art of doing it the best you can, and making it perceivable. People should make their choices without much noise, ask gently to improve things that take your experience/perception down, and be patient. |
#26
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No, I couldn't disagree more and I can't believe the soft tone from so many of you! This is not some hobbyist/enthusiast creating a game in freetime...these are employees paid to create a simulation to be sold for profit.
Without Oleg in the background I am afraid that we will land up with a half-baked game that Pacific Fighters turned out to be. Sorry Luthier, you may be great at some aspects of software development but project management is not your strong point. If 1C has been doing 12 hour days since the summer, something terribly wrong has happened to this project. If the team had put in half days for seven years the sim would have been completed. Please keep up with the 12 hour days before the N American release so COD does not completely crash and burn. ![]() |
#27
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Ever see the colour of the walls? Psst. They're yellow. Hence the nick name. This place opened Oct 10, 07 (I think) and by the 8th it was affectionately called the banana forum. |
#28
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I see you spoke from eagerness to have a great sim, at least you said "please keep working 12hs" but i don't know if you work, but too much work can make a mess of you, and prevents the best solution to be found. |
#29
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Nicely put, Strike. BobTuck. |
#30
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To be honest if I was told to work 12 hours straight for a year without really any weekends I wouldn't handle it unless I was doing something I love. I'd never bother to refuel an aircraft, inspect it carefully and painstakingly thorough or send it on night-ops at 3 am after being at work for over 10 hours already unless I enjoyed it. I like the streamline shapes of aircraft, love the aviation environment, smell of JP-8, keeping aircraft in ship-shape and mission-ready. I'm proud of what I do, and it motivates me. Still... let's face the facts, work is work. You're not resting, your brain is constantly working, thinking, solving... people need rest. Period. I think the efficiency-meter will plummet over time, not only towards the end of a long day, but gradually over long days over long weeks over very long time. So yes, I'm very amazed that they keep working, and for that I'm grateful! |
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