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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-05-2011, 02:57 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by SsSsSsSsSnake View Post
Dutch would you say the detail/effects are better than WOP and thanks for the FSX comparison,when i played that i was almost gonna buy those addons but deleted the game cus i didnt have time to play it
Can't comment on that one Snake. Never tried it. There are plenty of 'discussions' elsewhere regarding that particular incarnation of the Il2 engine!
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  #22  
Old 04-05-2011, 03:13 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Originally Posted by bongodriver View Post
I can hand on heart say that I have flown every sim available, and have looked at the ground detail, with no bias say that yes......the ground detail is better than anything else on the market in my oppinion, it is my oppinion and that of some others too, we appreciate others have different oppinions.
I've felt the same when landed the TM in the Buckingham Palace avenue, got short on avenue/runway and finished with th plane broken in a square, but started to look around and I saw monuments, a Book Shop, a Pub... for not to speak when I fly over the Westminster Abbey... This sim has something special on the ground. It looks like ready to be poulated with vehicles and people.
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  #23  
Old 04-05-2011, 03:26 PM
recoilfx recoilfx is offline
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Originally Posted by TUCKIE_JG52 View Post
I've felt the same when landed the TM in the Buckingham Palace avenue, got short on avenue/runway and finished with th plane broken in a square, but started to look around and I saw monuments, a Book Shop, a Pub... for not to speak when I fly over the Westminster Abbey... This sim has something special on the ground. It looks like ready to be poulated with vehicles and people.
Today's hardware can definitely support population & cars. Graphics cards can certainly handle whatever polygons are thrown at them. All signs point to that physics/FM/DM/AI in CloD are not that resource intensive.

The population modeling doesn't need to be so detailed, but even at GTA3 detail it would provide great immersions.

The problem is Maddox's team is small and financial resources are finite

Someday...
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  #24  
Old 04-05-2011, 03:27 PM
Ataros Ataros is offline
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Geate video illustration here http://forum.1cpublishing.eu/showpos...&postcount=263
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  #25  
Old 04-05-2011, 03:34 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Ataros View Post
Thanks Ataros, that's a great link!
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