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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-01-2011, 03:44 PM
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Bewolf Bewolf is offline
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Though UBI has a track record of disastrous decision in regards to games, SH5 being a prime example, I am not so sure they are to blame in this case. This sim has been in development for over 6 years. That is a massive time period not even triple A titles usually require. All those years Olegs and folks had to be fed and paid, and usually the publishers takes care of that. So I can't really blame UBI for wanting to eventually see results.

Oleg is not a business person, he is a flight jock and in the biz for his own personal madness, a madness we all share and support. But personal ambition often leads to not so rational practices. I can very much imagine, after all the wishes constantly written down by the community, his wish to deliver brought Maddox Games quite some trouble with financial realities.

Nevertheless, what we DO have, buggy and lacking optimization as it is, nevertheless has such huge potential sticking to it is the word of the day. If one thing is for sure, then that Oleg and Maddox Games deliver. 10 years of constant patching, goodies and expansions for the original IL2 are living proof for that.

Now I understand the newbies here lack this experience, used to the rest of the game world and the profit profit profit attitudes and as such are understandably spiffed. Nevertheless I am convinced we have the best WW2 sim ever conceived on our machines now.
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  #32  
Old 04-01-2011, 04:00 PM
Vevster Vevster is offline
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Quote:
Originally Posted by TeeJay82 View Post
Amen to that.. i feel pity for the workers... and rage against the executives there

Then blame 1c, not Ubisoft. 1C is the first publisher and has all the decision tools over the development team...
That game cannot represent much more than 2% of Ubi total sales (around a billion euros); absolutely no interest in rushing it.
Now think about the % for 1C (own sales in Russia + royalties from sales of Ubi).
Who had the highest interest of getting money early, and who could decide? Ubi? Meh. No chance.

Last edited by Vevster; 04-01-2011 at 04:03 PM.
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  #33  
Old 04-01-2011, 04:18 PM
335th_GRAthos 335th_GRAthos is offline
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Since I gave up any hope of flying at resolutions 3072x and with three monitors without SLI support
I tried easier settings: Window mode 800x600 (my game does not allow for window 1024x768,
if anybody can give me a tip on how to fix this I would be eternaly gratefull
(conf.ini change to 1024x768 end with a black screen))
=> SOLVED! I had to change the resolution of my desktop to 3840x1024 and then, in the game,
I was offered the option of windowed 1024x768

It looks like a very playable game on WinXP and DX9

unlimited fps (422fps)


Graphics are still amazing


Inside the cockpit constant 130fps


The sun effects are magnificent, when the sun hits the
front window you are completely blind (here sun is on the side)


These are my settings


This is good enough for me, especialy if I manage to get it 1024x768
while waiting for the SLI to be ready.

Excellent game, one step ahead of IL2FB and I am sure we will spend years of discussions with it

Last edited by 335th_GRAthos; 04-01-2011 at 10:11 PM. Reason: add more info
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  #34  
Old 04-01-2011, 04:59 PM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Since I gave up any hope of flying at resolutions 3072x and with three monitors without SLI support
I tried easier settings: Window mode 800x600 (my game does not allow for window 1024x768, if anybody can give me a tip on how to fix this I would be eternaly gratefull (conf.ini change to 1024x768 end with a black screen))

It looks like a very playable game on WinXP and DX9

unlimited fps (422fps)


Graphics are still amazing


Inside the cockpit constant 130fps


The sun effects are magnificent, when the sun hits the
front window you are completely blind (here sun is on the side)


These are my settings


This is good enough for me, especialy if I manage to get it 1024x768
while waiting for the SLI to be ready.

Excellent game, one step ahead of IL2FB and I am sure we will spend years of discussions with it
With that many fps overhead try turning everything to med and see how many fps you get
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  #35  
Old 04-01-2011, 05:50 PM
Rattlehead Rattlehead is offline
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I'm actually quite happy with the performance of the game.

I haven't played it extensively yet, but my computer, hardly a monster, copes quite well.

Resolution: 1900x1200
Antialaising x 2

Model detail: high
Building detail: very low
Land detail: low
Forest Detail: very low
Visual effects: medium
Damage decals: medium
Building amount: low
land shading: medium
Buildings, grass, roads all on

I'm getting 21-30 fps over land, anything from 35 fps and more over water. (And how gorgeous does that water look?!! Wow!)

Machine specs:

Intel dual core 6850
Radeon 5870
4 gigs ram
windows 7

I think this game (sorry, sim) is going to rock, once a few niggles are sorted out.
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  #36  
Old 04-01-2011, 09:13 PM
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Redroach Redroach is offline
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Mh, I've finally registered here in order to show some support. I think a lot of hate here is based on hearsay and in actuality, things are not as bad as "they" make it to be. Sure, there are still quite a few bugs and performance issues, but, overall, I'm having a blast so far! Just wanted to share my opinion:

Starting with the un-packing of my CE, I was quite pleased. The Spit Manual facsimile looks quite good; the bound manual is really great and the cloth map... well, I hoped it would be some finer cloth, more silk-like, but it's okay.
Then the installation. Well, that was rather annoying. Registering here and there, entering codes multiple times and having to actually download around 500MB was not really pleasant. Ah well, at least this has to be done only once.

Then on to the many config screens ingame. Set everything to realism except that antropomorphic thingy - the description of that option just sounded like a fountain of possible bugs and bug-like behavior, so i left it off from the beginning. And from what I read, that was a wise decision.

I fiddled around with the pilot and aircraft customization features, without having a real clue. The custom pilot stayed so far, but aircraft customs seem to reset immediately. Well, we'll see...
And now to the hard part: Controls. After setting up some Il-2 - like Keyset and after configuring my Joystick with some difficulty (*), I realized that some Joystick axes don't seem to save their settings. This is definately a bug. Not too annoying, but nevertheless.
Finally, the video config. For now, I've arrived at a fairly standard setting, which most users here seem to use, too, and so far, the game runs acceptable with that, land or sea.

Now, fly the damn thing already. I took a cruise over london in the new tiger moth, then made a cross-channel flight to calais. And what can I say: everything looked awesome - the channel area even more so than downtown London, imo. What didn't look very sophisticated is the map window. Just leaving it win95-style looks rather... well, non-polished, imo. At least make the widgets steam-style or something. And I hope that the actual "drawn" map isn't the final version, too

Then went on to the training missions. The first 3 were rather easy, as you all might know, but it took a while for me to start up that hurricane in the "First solo flight"-mission. Oh, and that mission is bugged, too, isn't it? After taking off, the trainer directs you to a ring that, seemingly, doesn't exist, so he's constantly yelling at you from then on. Not that pleasant
Last Training mission worked fine again; I even made a (comparatively) smooth landing! Yay!. That was before I realized how hard the wheelbrakes bite... just a single press and i got a broken propeller

So, yeah, it itches here and there, but, looking at the whole package, this will be the future of WW2 Simulation. Bar none. It's almost that you have to re-learn to fly when coming from 1946 - I didn't think realism could still be ramped up by such a margin.
1C will sort their bugs out, improve performance and add a lot of stuff. Things will be fine, I think.


P.S.: And Who started the rumour that sounds were taken 1:1 from 1946? I can't confirm that, at all. In fact, my hurricane engine sounds awesomly... wrong . I think I didn't get it right, mixture-wise and such ^-^

(*)This might help some others who have problems with their joysticks:
If your Joystick axes aren't recognized ingame, try this:
-save your custom key profile .ini file
-open it with an editor
-look for the joystick axes section
-insert the correct ones by hand. (In my case (old logitech Wingman Extreme 3d) : X, Y, RZ, -U for ailerons, elevator, twisty rudder, throttle)
-save file
The correct axes should now show up correctly ingame. But remember, some individual axis settings are buggy and cannot be saved over sessions at the moment.

Last edited by Redroach; 04-01-2011 at 09:23 PM.
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  #37  
Old 04-02-2011, 12:15 AM
335th_GRAthos 335th_GRAthos is offline
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So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:

WinXP and DX9 mode (Yeaah I know, old habits die hard...)

A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...)


Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit


Still the graphics quality is excellent!


In dogfight, constant 130fps


The sun effects are magnificent, when the sun hits the front window you are completely blind
(on the side)


Also when the sun reflects on the front thick window from the rear, you also become blind


These are my settings


Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the

patch)


88fps inside the cockpit


130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?)


120fps external view


This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned
http://forum.1cpublishing.eu/showthr...=20055&page=12

Quote:
kalimba
It is very promising
--------------------------------------------------------------------------------

After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low

setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we

are in for a good ride within few weeks:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and

buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over

London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll

take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all

render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the

performance boost is especially noticeable in larger missions with lots of stuff going on.

So double + double should look good ! And add the SLI in the near future And maybe 64 bits...

Salute !
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  #38  
Old 04-02-2011, 12:56 AM
paper paper is offline
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Quote:
Originally Posted by TeeJay82 View Post

but beside that... in a few months time, THIS IS GONNA BE AWESOME
Can i sell you a game tomorrow but i will finish it in 2020
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  #39  
Old 04-02-2011, 01:03 AM
Chill31 Chill31 is offline
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I will buy it knowing that it is a forward leaning flight sim. In another few years, the machines with catch up with the code and it will be as ROF is today. It is my "duty" as a flight sim enthusiast to support any dev that I believe in to produce something great. Oleg can consider it my donation for continued development, for which I get a playable version of the "beta" or whatever it is people are calling it.

**people (and developers) need to stop looking at the initial release as a "finished" product and call it what it is, paid access to a Beta version. There is just not enough money in the world (especially in flight sims) to polish off a game and have it 100% at release with the complexity WE (the gamers) are looking for. If the flight sim communiy lets CoD flounder, UBI will probably just kick it to the side and press on with some first person shooter. Might as well buy it, give a good showing and wait for updates because that is the natural flow of flight sims today.
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  #40  
Old 04-02-2011, 01:09 AM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by Chill31 View Post
I will buy it knowing that it is a forward leaning flight sim. In another few years, the machines with catch up with the code and it will be as ROF is today. It is my "duty" as a flight sim enthusiast to support any dev that I believe in to produce something great. Oleg can consider it my donation for continued development, for which I get a playable version of the "beta" or whatever it is people are calling it.

**people (and developers) need to stop looking at the initial release as a "finished" product and call it what it is, paid access to a Beta version. There is just not enough money in the world (especially in flight sims) to polish off a game and have it 100% at release with the complexity WE (the gamers) are looking for. If the flight sim communiy lets CoD flounder, UBI will probably just kick it to the side and press on with some first person shooter. Might as well buy it, give a good showing and wait for updates because that is the natural flow of flight sims today.
I agree with you 100% got to support the hobby at all cost or it will die. This is by far the best water I have ever seen in a sim/game.
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