Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #41  
Old 03-31-2011, 12:05 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by luthier View Post
12. Q: I am an old-time fan of the series and I can no longer manually edit my conf.ini.

A: By default, your config is now stored in the steam cloud. This allows you to log into steam on a new machine, and carry over your entire config including keyboard layout etc.
This also means that manual edits to the config files are automatically overwritten by the server when the game is launched.
NOTE: editing conf.ini is an UNSUPPORTED FEATURE for advanced users only. ALWAYS back up last working version of the conf.ini.
To disable cloud config storage, go through these simple steps:
* Right-click the game in the game list in your steam Library.
* Go to the Updates tab of the Properties window.
* Uncheck "Enable steam cloud..."
* Press Close
* You can now manually edit your config file!
NOTE: (once again) some of the settings in the conf.ini are legacy settings left over from when some features were not yet set in stone, so you WILL horribly break the game if you begin to randomly reset random settings to see what they do.
I am sorry Luther but I am geting desperate!
Desite following the instructions for disabling Cloud (I did it both in the Stema general settings + IL2 Game Settings) the conf.ini on my hard disk does not seem to get updated
Should I not see a line turning the Epilesy filter off? I do not see it!

Any suggestions please?
Reply With Quote
  #42  
Old 03-31-2011, 12:11 PM
Deadstick's Avatar
Deadstick Deadstick is offline
Approved Member
 
Join Date: Jun 2010
Posts: 71
Default

Quote:
Should I not see a line turning the Epilesy filter off? I do not see it!
You can turn the filter off in the Video options menu. (It is beneath Anti-Aliasing).
__________________
Reply With Quote
  #43  
Old 03-31-2011, 12:50 PM
Ralith Ralith is offline
Approved Member
 
Join Date: Aug 2010
Posts: 34
Default

Sad to hear the props are gone. Not a huge thing, but it seems pointless now that we have the option; why not provide them when the filter is disabled? I hate to see content you guys have put time into gutted on the whim of a publisher.
Reply With Quote
  #44  
Old 03-31-2011, 01:13 PM
gibxxi's Avatar
gibxxi gibxxi is offline
Approved Member
 
Join Date: May 2010
Posts: 18
Default

Quote:
Originally Posted by Ralith View Post
Sad to hear the props are gone. Not a huge thing, but it seems pointless now that we have the option; why not provide them when the filter is disabled? I hate to see content you guys have put time into gutted on the whim of a publisher.
...Or if this is an impossibility, make the contrast of the prop disk more vivid. I can (barely) see the yellow circle of the prop tips on the Spit, but that's all.

Also, while we're on the subject of props & engines, engine startup is too fluid and uniform as far as sound is concerned. Considering fuel had to be pumped into the engine, and the engine primed before ignition, we should hear the engine "roar" into life, quickly followed by a loss of RPM due to initial fuel starvation, then the engine should gradually ramp up to full throttle. A few large puffs of smoke from the exhaust on startup would also add to the immersion factor. Look at any WWII Youtube engine start videos to see what I mean.

Regards.
__________________
CPU: Intel Core-i7 920 D0 @ 2.67GHz | RAM: 6GB Corsair Dominator Blue (8-8-8-24-2T)
MB: Gigabyte GA-EX58-UD5 (F12 BIOS) | GFX: 2x XFX NVIDIA GTX260 10DE-05E2 (SLi)
OS HD: 2x Maxtor STM3160815AS (160GB) - RAID0 | Games HD: 2x Samsung SpinPoint F1 HD103UJ (1TB) - RAID0
PSU: Seasonic M12D 850w | Case: Zalman GT-1000
OS: Windows 7 Professional 64bit - SP1.

Last edited by gibxxi; 03-31-2011 at 01:20 PM.
Reply With Quote
  #45  
Old 03-31-2011, 01:20 PM
=FI=Mikester =FI=Mikester is offline
Approved Member
 
Join Date: Aug 2008
Posts: 4
Default

Quote:
Originally Posted by 602Sqn.McLean View Post
Yeah mate. restarted a couple of times and it still wont' work. Thank you for trying to help though.
u running avg by any chance? One of the .dll files in COD was causing a problem for me when launching. added this file in the pup exceptions list. Game then done the necessary updates then launched.
Reply With Quote
  #46  
Old 03-31-2011, 01:35 PM
kalimba
Guest
 
Posts: n/a
Default 64 bits ? Yes ? No ?

Hello Luthier,

Thanks for taking the time to come here and sharing with us what must be a rather very stressful and emotionnal week of work and firefighting......
One question still remains unanswered : Is COD 64 bits ?
We are confident that multithread and SLI will be available, but 64 bits is a must for high count memory management, wich is to a point, as critiacal as SLI or multithreading....

Thanks !

Salute !
Reply With Quote
  #47  
Old 03-31-2011, 01:42 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by adonys View Post
Luthier, what's up with this? Can you tell us, please, if the propellers will make it back as they were, at least into the russian release?

thank you!
+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #48  
Old 03-31-2011, 01:43 PM
Hecke
Guest
 
Posts: n/a
Default

so even when epi filter is disabled we won't see the right props?
Reply With Quote
  #49  
Old 03-31-2011, 01:52 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by Hecke View Post
so even when epi filter is disabled we won't see the right props?
It would appear so. The darn Filter was only a stop gap measure because they didn't have the time to adjust all "problematic" effects in time for the release.

We can only speculate how many other effects were adjusted for Epilepsy prevention. IMHO, bringing the props back to the original state would mean adjusting the Filter as well. And this is something that is I believe, currently very low on their to do list.

Hopefully in the future this issue will be addressed again.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #50  
Old 03-31-2011, 02:00 PM
SaimOn67 SaimOn67 is offline
Approved Member
 
Join Date: Jan 2011
Posts: 3
Default

Quote:
Originally Posted by T}{OR View Post
+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.
+1!!!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.