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#41
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Desite following the instructions for disabling Cloud (I did it both in the Stema general settings + IL2 Game Settings) the conf.ini on my hard disk does not seem to get updated ![]() Should I not see a line turning the Epilesy filter off? I do not see it! Any suggestions please? |
#42
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#43
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Sad to hear the props are gone. Not a huge thing, but it seems pointless now that we have the option; why not provide them when the filter is disabled? I hate to see content you guys have put time into gutted on the whim of a publisher.
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#44
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Also, while we're on the subject of props & engines, engine startup is too fluid and uniform as far as sound is concerned. Considering fuel had to be pumped into the engine, and the engine primed before ignition, we should hear the engine "roar" into life, quickly followed by a loss of RPM due to initial fuel starvation, then the engine should gradually ramp up to full throttle. A few large puffs of smoke from the exhaust on startup would also add to the immersion factor. Look at any WWII Youtube engine start videos to see what I mean. Regards.
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CPU: Intel Core-i7 920 D0 @ 2.67GHz | RAM: 6GB Corsair Dominator Blue (8-8-8-24-2T) MB: Gigabyte GA-EX58-UD5 (F12 BIOS) | GFX: 2x XFX NVIDIA GTX260 10DE-05E2 (SLi) OS HD: 2x Maxtor STM3160815AS (160GB) - RAID0 | Games HD: 2x Samsung SpinPoint F1 HD103UJ (1TB) - RAID0 PSU: Seasonic M12D 850w | Case: Zalman GT-1000 OS: Windows 7 Professional 64bit - SP1. Last edited by gibxxi; 03-31-2011 at 01:20 PM. |
#45
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u running avg by any chance? One of the .dll files in COD was causing a problem for me when launching. added this file in the pup exceptions list. Game then done the necessary updates then launched.
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#46
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Hello Luthier,
Thanks for taking the time to come here and sharing with us what must be a rather very stressful and emotionnal week of work and firefighting...... ![]() One question still remains unanswered : Is COD 64 bits ? We are confident that multithread and SLI will be available, but 64 bits is a must for high count memory management, wich is to a point, as critiacal as SLI or multithreading.... Thanks ! Salute ! |
#47
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I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#48
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so even when epi filter is disabled we won't see the right props?
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#49
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It would appear so. The darn Filter was only a stop gap measure because they didn't have the time to adjust all "problematic" effects in time for the release.
We can only speculate how many other effects were adjusted for Epilepsy prevention. IMHO, bringing the props back to the original state would mean adjusting the Filter as well. And this is something that is I believe, currently very low on their to do list. Hopefully in the future this issue will be addressed again.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#50
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+1!!!
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