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  #51  
Old 03-30-2011, 06:57 PM
Blackdog_kt Blackdog_kt is offline
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Again, i'm not saying it's not important. I'm just saying that for me (as in, my personal opinion and i'm fine if people disagree with it) it's not more important than other aspects but only equal, that's all really. And since

a) for whatever reason they couldn't do everything on time
b) the community can improve feature set A
c) the community can't improve feature set B

it makes sense for the developers to focus on B first. By the time they get around to fixing A, there will be enough community ideas and interaction on how to do it.

I'm not trying to convince anyone, all i'm saying is that different things hold a different amount of importance to different people. It's like talking about a cube, if one side is missing it's not a cube anymore but some people prefer one side to the other, even if they are all equally important
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  #52  
Old 03-30-2011, 09:02 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
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  #53  
Old 03-30-2011, 09:14 PM
Trumper Trumper is offline
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Hi Blackdog_kt, i wasn't having a crack at you sorry if it came across to you as such, apologies I am just frustrated really because this sim has been under development for so long and yet sound does seem to be unimportant ,or maybe at the moment less important.
I am fortunate to live within 20 minutes of many Spitfires,some p51's and a Hurricane and believe me there is nothing that makes people look up quicker than the sound of a Merlin engine in the area.
I hope it is on the agenda for the future although i have my doubts unless it is from external sources.
S
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  #54  
Old 03-30-2011, 09:57 PM
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bf-110 bf-110 is offline
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Well,thankfully,Storm of War sounds are totally different from IL2 ones.
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  #55  
Old 03-30-2011, 10:33 PM
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I'm very surprised that so many are disappointed with the sounds, I sure hope that they will work for me. Development had a full plate before them, but after FB sound reviews, I would have expected that a lot of attention would be devoted to the sounds...go figure
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  #56  
Old 03-30-2011, 10:36 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Trumper View Post
Hi Blackdog_kt, i wasn't having a crack at you sorry if it came across to you as such, apologies I am just frustrated really because this sim has been under development for so long and yet sound does seem to be unimportant ,or maybe at the moment less important.
I am fortunate to live within 20 minutes of many Spitfires,some p51's and a Hurricane and believe me there is nothing that makes people look up quicker than the sound of a Merlin engine in the area.
I hope it is on the agenda for the future although i have my doubts unless it is from external sources.
S
No offence taken and i'm not going against anyone either on a personal level, i just like trying to defuse situations so we can be calm, get better discussion, ideas and hopefully results in the long run. Here's hoping we do get an even more improved sound module along with the gradual onset of other optimizations
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  #57  
Old 03-30-2011, 10:37 PM
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JumpingHubert JumpingHubert is offline
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for me good sound is as important for immersion as graphics. After installing my first soundmod in IL2 i thought: wow....a new game! The new cockpitsounds are good, but far away from the authenticity of the IL2-soundmods.
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  #58  
Old 03-30-2011, 11:51 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Romanator21 View Post
While Jafa's sounds are generally nice, in some situations they unfortunately have the strange effect of sounding like someone who is blowing a raspberry.

To be honest, I rather like stock Il-2 sounds, but I guess it depends on the sound card or speakers?

But I would hold back any comments on CoD sounds for now. I doubt they're final or are just buggy (sound in outside view is the same regardless of viewing position, which is strange considering that this is not the case in Il-2:'46)
I'm with you on this tbh. The best option to be added to the jsgme was for default sounds. They may not br fantastic, but they are dynamic and represent what is happening in game way better imo. Canned prerecorded samples do nothing for me.
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  #59  
Old 03-31-2011, 05:23 AM
IbnSolmyr IbnSolmyr is offline
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Just a word to say that, anyway, what we're waiting for is Oleg or Luthier say to us that they will work hardly to improve all the wrong things about the sounds, and even if there are others concerns, we want to hear this ! (most of us at least...)

Last edited by IbnSolmyr; 03-31-2011 at 05:25 AM.
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  #60  
Old 03-31-2011, 06:00 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by proton45 View Post
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
There was 4 or 5 different settings like realistic, film, etc for you to adjust to get the right atmosphere - was incredible. WOP has great music/sound too.
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