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  #191  
Old 03-30-2011, 09:46 AM
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Conte Zero Conte Zero is offline
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By the way, since we are taliking about videos and this implyes the activity of future filmmakers: how about the replay section?
I assume there is one like in the old IL2. Any news, improvements, new features?
  #192  
Old 03-30-2011, 12:30 PM
ice_crusher ice_crusher is offline
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Quote:
Originally Posted by ChrisDNT View Post
God, the tracers !!!
Please, an option for the tracers !!!
you can put ammo in there without tracers
  #193  
Old 03-30-2011, 02:09 PM
F16_Petter F16_Petter is offline
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Quote:
Originally Posted by Faucon View Post
Hem, lol... notice that the guy is on the ground
So what is your point?
Being in air or ground does little effect of the rotation of the flap wheel makes to the flap since it is geared.

As you can clearly see on the clip provided by gunkan the reason that the flap extension takes a long time (even for the guy on ground) is probably not because it is "heavy" its rather because its a low gear ratio and he needs to regrip the wheel each time for each extension.

Even if there is airflow against the wing and flaps it would not affect the system that much since it should be designed to extend the flaps easily without much muscle force at normal speeds. ( therefore the low ratio and lots of turns)
  #194  
Old 03-30-2011, 02:52 PM
spahis spahis is offline
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Quote:
Originally Posted by Space Communist View Post
An option for what? To make them less realistic?

Have you ever seen real tracers shot? I mean real real, not vids. In reality they don't look like flying light sabers but like fireballs. It's the same with every game it seems, i'm surprised nobody ever points it out.
  #195  
Old 03-30-2011, 02:55 PM
Sven Sven is offline
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Originally Posted by Zoom2136 View Post
This plane should not be able to fly with its center of gravity all messed up like that.
Not necessarily, example: The Airacobra, an American fighter plane, had it's point of gravity in the middle ( since the engine was placed there ), this was purposely done to create a very manoeuvrable airplane. Engine chopped off will surely cause for a very unpleasant flight, but that's the aerodynamics that mainly cause that, the centre of gravity will probably be where the pilot is, and actually improve flight characteristics, although it doesn't add up to what I previously said.
  #196  
Old 03-30-2011, 03:06 PM
F16_Petter F16_Petter is offline
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Originally Posted by Sven View Post
Not necessarily, example: The Airacobra, an American fighter plane, had it's point of gravity in the middle ( since the engine was placed there ), this was purposely done to create a very manoeuvrable airplane. Engine chopped off will surely cause for a very unpleasant flight, but that's the aerodynamics that mainly cause that, the centre of gravity will probably be where the pilot is, and actually improve flight characteristics, although it doesn't add up to what I previously said.
The engine of a Hurricane has a dry weight of 1,640 lb (744 kg) and is ofcourse located forward of centre of gravity. (almost at the edge of forward momentum.)

A small plane losing that much weight so far out of cg would defenetly become unstable and probably uncontrollable in pitch axis especially when speed drops.
(Empty weight of Hurri is about 5,700 lb (2,600 kg) and the engine is almost a third of that value)

Speed proves that bricks can fly, but I think that Zoom2136 has a valid point here... There are several videos showing that the damage model may note be flawless... (hurricane flying without two wings etc.)

I guess the only way is to let Mytbusters do the test!

Last edited by F16_Petter; 03-30-2011 at 03:09 PM.
  #197  
Old 03-30-2011, 03:07 PM
Koyan Koyan is offline
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Thanks to all vids creators and posters. Gave me a excellent impression that Il2 CoD is a must have for me. Great sim!

A few notes: Pilots and crew seem sometimes very quick when bailing out. The plane catches fire and immediately someone jumps out. In reality it would take more time imho. Belts, open canopy or getting to the exit, climbing out, takes more time especially when in panic.

The vid of the high speed dawn. Wonder if it would gain fps if you could switch off the animated clouds. Because at normal speed you hardly notice this.
  #198  
Old 03-30-2011, 03:09 PM
kalimba
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Quote:
Originally Posted by spahis View Post
Have you ever seen real tracers shot? I mean real real, not vids. In reality they don't look like flying light sabers but like fireballs. It's the same with every game it seems, i'm surprised nobody ever points it out.
Please...Do a search on this forum...It has been debated over and over...
And many REAL military who fired different kind of weapons have confirmed that tracers in COD are very accurate in terms of "looks"...
Have you ever fired tracers in RL ? You would be the only one among all who came in here to share their personnal experience who saw dots in RL....

Salute!
  #199  
Old 03-30-2011, 03:17 PM
F16_Petter F16_Petter is offline
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Can anyone post some videos of the bombsight in the He111?
*curious*
  #200  
Old 03-30-2011, 03:20 PM
spahis spahis is offline
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Quote:
Originally Posted by kalimba View Post
Please...Do a search on this forum...It has been debated over and over...
And many REAL military who fired different kind of weapons have confirmed that tracers in COD are very accurate in terms of "looks"...
Have you ever fired tracers in RL ? You would be the only one among all who came in here to share their personnal experience who saw dots in RL....

Salute!


I haven't been following the debates but yes, i've fired real tracers on 30mm automatic cannon and machine gun, and i'm 100% sure they don't look like they do in COD nor like most other games. On video they look "long" because the camera burns the image during a period of time and during that time the bullet moves on. I don't want to start another debate but it's always bothered me while playing
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