Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 01-08-2011, 03:54 AM
kelmen kelmen is offline
Registered Member
 
Join Date: Dec 2010
Posts: 9
Default spoiler: zebo battle very hard...

i followed alex quest path
nearing last stage

at eridan, 2 choice, jump from shulan gate go solo, or abnormal gate to attack with other forces

decided go solo
the enemey fighters are just too much, i think they are infinite waves

i used cleric berserk hack on enemy big ship, but still overwhelmed by fighters
i wanna keep my fighters alive

my fighters all have 3 sys slots: antilaser, antimissle, repair

any tactic?
Reply With Quote
  #2  
Old 03-28-2011, 04:57 AM
b1274506 b1274506 is offline
Registered Member
 
Join Date: Aug 2009
Posts: 3
Default

SPOILERS BELOW

I had 2x Kali shields, Smog anti-missile and the 50% laser damage reduction for mothership.

My fighters mostly had 4 slots, not three, but it's not all that relevant for my tactic. I'd replace repair with a good shield though (+500 shields or +350 shields). Also had Systems mark 3, which is important since it boosts the shields repair rate by 250 percent. Keep lots of saves (though I only needed to reload a few times until I figured this tactic out, the tactic worked from pretty much the first try).

Anyway, the tactic is that as soon as you're thrown into the system, follow the top of the map to the left, then down and you'll reach the first hyperspace jump inhibitor (all 3 are marked on your map). Keep all your fighters in your bay. Back when you first jump in and start going to the left, beserks will immediately find you but ignore them and continue. I had the Lion MK2, I am not sure if this is true for the Manticore, but it's faster than the beserks (only a few will stay with you).

Once you reach the first inhibitor, start firing at it immediately. At this point (or shortly before you reach the inhibitor), you'll need to launch one of your fighters. In my case, two of them had the Polarizer option (Cleric and Alex). I launched Cleric first. Have him polarize your ship once your shields are at minimum (which will restore your shields), which should be under attack by a lot of berserks who at this point will catch up. Make sure to take him far from your ship (take him a bit past the inhibitor, for instance) so that they don't concentrate fire on him but concentrate on the ship.

Once first inhibitor is destroyed, take both the fighter (do not dock - takes too long) and the mothership toward the next closest inhibitor. Keep restoring your shields (Cleric could do it four times in my case, and Alex could do it 8 times but I only had to do it a total of about 8 times). Repeat what you did before - shoot the inhibitor, keep the fighter a decent distance away. Once the second inhibitor is destroyed, repeat as before with the third inhibitor.

Once all 3 are down, you'll get a bunch of ships jump in (as promised). From that point, the mission is pretty much won.

Also, if this doesn't work for you, try searching these forums, there are other discussions.

Last edited by b1274506; 03-28-2011 at 05:00 AM.
Reply With Quote
  #3  
Old 04-03-2011, 10:54 AM
sharien sharien is offline
Registered Member
 
Join Date: Aug 2010
Posts: 10
Default

you also can use your fighters to destroy all inhibitors, avoiding enemy contacts as much as possible
the berserk armada should always follow your mothership...so just fly around in the system until all inhibitors are destroyed...
if youre not fast enough and have a save before mission...equip engine upgrades or let one of your pilots fly the mothership
and as b12... said...once those are down the mission is pretty much won
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.