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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-27-2011, 04:05 AM
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ElAurens ElAurens is offline
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Yup, the Handley Page 0/400 in RoF does the same thing.

No one has stopped playing RoF because of it either.

Tempest in a teacup, as usual around here.
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  #32  
Old 03-27-2011, 05:13 AM
Space Communist Space Communist is offline
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Quote:
Originally Posted by Tanner View Post
Not to be a complete tool, but I just went back to rewatch some of my game recordings from Wings of Prey from the end of 2009 and I can't believe how amazing the game looks especially given my crappy, obsolete-when-it-was-bought PC. And this is only with the texture settings on high which is the third setting below maximum settings.

How is it that a game studio I had never heard of at the time created such an awesome-looking game, but a game studio that I have been aware of for the past ten years can't seem to produce a compelling visual experience or even a functional game?

Not my videos but still frigging amazing:

Notice no weird texture or object pop-ins. You can see buildings for miles and miles.

Wellllllll the thing is there that you have a game with minuscule maps for a flight sim, oh and also a 2001 flight model and no damage model at all to speak of. There are just going to be way, way more resources to put towards the graphics.

Don't get me wrong those guys put some nice visuals in that game, though they are more cinematic than realistic.

Anyway look at pictures of IL-2 in 2001 and then load it up and look at it now. Give CloD some time and some Moore's Law action and things will get nuts. Heh of course we will see the graphics improve slowly over time so it will never drop our jaws, until we look at 3 year old screenshots.
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  #33  
Old 03-27-2011, 05:28 AM
lbuchele lbuchele is offline
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Quote:
Originally Posted by Tanner View Post
Not to be a complete tool, but I just went back to rewatch some of my game recordings from Wings of Prey from the end of 2009 and I can't believe how amazing the game looks especially given my crappy, obsolete-when-it-was-bought PC. And this is only with the texture settings on high which is the third setting below maximum settings.

How is it that a game studio I had never heard of at the time created such an awesome-looking game, but a game studio that I have been aware of for the past ten years can't seem to produce a compelling visual experience or even a functional game?

Notice no weird texture or object pop-ins. You can see buildings for miles and miles.
You can always play WoP or Hawx.If is your cup of tea,exchange realism for graphics, is a matter of taste,I respect your choice.
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  #34  
Old 03-27-2011, 05:34 AM
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Windturbin Windturbin is offline
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Default Will the real CoD please stand up?

This video looks good.



I don't see any buildings popping in and out.
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  #35  
Old 03-27-2011, 05:54 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Tiger27 View Post
Same issue in ROF they say it is not easy to fix, something to do with how the damage graphics aren't as detailed as the dm, or something like that.
I had exactly the same thing happen in release version of DCS:A-10 the other day I ejected and the plane traveled straight and level (without wings) for about 10KM before flying into the ground.

Also in DCS:A10 I had a win blown off but the maveric missile was still attacked to the aircraft on a non-existant hardpoint.

All these sims are new and are sill being refined and debugged. It doesn't detract from my experience playing with state of the art sim! All there is to say about it really!

Cheers!
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  #36  
Old 03-27-2011, 05:57 AM
Ctrl E Ctrl E is offline
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i think it's a bad sign that oleg hasn't popped up on this board this weekend with any kind of post whatsoever.

the only "official" stuff we got was from nike.

alarm bells ringing.
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  #37  
Old 03-27-2011, 06:56 AM
Blakduk Blakduk is offline
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I'm glad they've finally released Cliffs of Dover- at least in Russia for now. Patches will no doubt come thick and fast to polish the system and guides to tweaking systems will be posted by the community to get some life out of old systems (I know i found them invaluable when i first got hooked into Il2).
I'm not surprised that there are problems with it, especially as a lot of people seem to be running it on low/minimum spec systems. It's understandable that people are disappointed as they are comparing it with Il2 which has been refined for over 10 years. The first time i played it the AI could do the most incredulous stall turns and the bugs (most of which were related to the graphics card drivers) were almost a show-stopper for me. I recall having to maximise my system as much as possible to achieve playable frame rates with almost all the eye-candy turned off.
A lot of posters seem to be focusing on the epilepsy filter and blaming it for all the failings of the 1.0 release- it is an issue but there are a number of others as well. The solution 1C have created to abide by licensing rules is obviously a rushed job, as they themselves have admitted. This is a totally new engine and the fact that it is pushing systems to the limit is a good thing.

BTW- i hate epilepsy, it's what kept me from getting a pilots licence. Fortunately i don't have photosensitivity epilepsy (seizures provoked by flashing lights) but i have to take medication every day and some years ago doctors wanted to drill into my head to fix it. Having worked with a lot of surgeons however i was loathe to let the scalpel jockeys mess around in my skull. Fortunately for me a new medication was released which worked brilliantly for me. Now epilepsy seems to be interfering with my virtual flying as well

PS- I do recall often reading a lot of posts by people in various forums shouting 'JUST RELEASE IT NOW' and work out the bugs post release. All i can say is 'Be careful what you wish for, you just might get it'.
I still can't wait to try it on my system- i recently got a new PC to replace one destroyed in a storm just before christmas
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  #38  
Old 03-27-2011, 08:01 AM
Flanker35M Flanker35M is offline
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S!

Visually Cliffs Of Dover is nice, even we still have a lot of IL-2 legacy(clouds, pop-ups etc.). The sound is what bothered me most. You sit behind a 1030hp Merlin engine and it sounds like a Briggs&Stratton found on a lawn mower?! Also the switch sounds were louder than the engine sounds. Many of you have read or even heard WW2 pilots telling that the cockpit was a noisy office where other sounds were muffled by the roar of the engine.

External sound is straight from original IL-2, which is a dissapointment. And there was no difference in sound levels with cockpit open or closed, not even when the guy popped his head out. Should be quite a deafening experience don't you think?

The buggy Hurricane just makes wonder what other things lurk there, but for sure will be ironed out with time. Will get this game, but seems have to wait a bit for it to be more mature.
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  #39  
Old 03-27-2011, 08:18 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Zorin View Post
a) It is not the job of a reviewer to support a product. Period. His job is to give an objective review of what he is being presented.
b) Who do you think will buy into the "forced out the door" story, true as it may be, after a developing time as long as COD's?



Even the most professional reviewer, seeing all the details, will be stumbed by a flight sim that allows planes to fly with no wings. Disregarding on which difficulty settings.
Maybe my wording could have been better, but I meant the developer has a history of supporting his products, not the reviewer.

Most reasonable people could easily buy the "forced out the door" story.

Missing that the Hurri could fly with both wings missing could be missed by the beta testers. Not often would you lose both wings and the beta tester would probably bail out in that situation. This could also be a arcade flight model issue. Beta tester won't find all the problems, and even if they did, the developer probably couldn't fix them all in a timely manor. Luckily we have a developer who supports his sims after they are released. So with a little foresight its quite easy to cut the developer some slack.

Last edited by Chivas; 03-27-2011 at 08:21 AM.
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  #40  
Old 03-27-2011, 08:22 AM
sigur_ros sigur_ros is offline
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Sadly will never have Battle of Britain atmosphere without more planes in sky.

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