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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF
Yes I could cope with this as it would add to my flying experience 270 85.44%
No, I'd rather have my head on a fixed stick thanks you very much 46 14.56%
Voters: 316. You may not vote on this poll

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  #161  
Old 02-25-2011, 06:44 PM
BadAim BadAim is offline
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But do you really think that 6DOF as it's implemented already is really more unrealistic than the stock 2Dof? I mean the simple fact is that you can move your head around enough to see around canopy bracing in a real plane, so is perhaps being able to move around too much any more unrealistic than not at all?

Here is my point: were not going to get a perfect implementation in IL2. Are we going to settle for the best we can get, or refuse anything because we can't get exactly what we want?

And I don't think that most people would be any more unhappy with a slightly more restrictive 6DOF than those who see a "cheater" around every corner would be with having it at all.

I guess, I'm just saying that I don't believe that the argument is black and white. Were not talking about the difference between right and wrong here, but the best of whatever compromise we can get.
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  #162  
Old 02-26-2011, 10:28 AM
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Mysticpuma Mysticpuma is offline
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Fruitbat posted a great example of 6 DoF from his Youtube channel. It shows just what is possible with it enabled:

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  #163  
Old 02-26-2011, 10:54 AM
JG53Harti JG53Harti is offline
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Quote:
Originally Posted by Mysticpuma View Post
It shows just what is possible with it enabled:
It shows only that the guy has trouble to shoot down a enemy
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  #164  
Old 02-26-2011, 11:22 AM
JAMF JAMF is offline
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Quote:
Originally Posted by Mysticpuma View Post
Fruitbat posted a great example of 6 DoF from his Youtube channel. It shows just what is possible with it enabled:
Well that was 4DoF, maybe 5 DoF tops. He didn't use the vertical head position axis much. Then again, there aren't that many obstructions that required it.
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  #165  
Old 02-26-2011, 11:32 AM
kimosabi kimosabi is offline
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Quote:
Originally Posted by JG53Harti View Post
It shows only that the guy has trouble to shoot down a enemy
Just go ahead and try getting a quick kill on Toad. I dare you.
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  #166  
Old 02-26-2011, 12:26 PM
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fruitbat fruitbat is offline
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lol.

yup i have real trouble shooting down enemies....



for the record, the vid that Mysticpuma linked I used 5dof a lot for sure, quite often in it i moved a little bit closer in to see around the cockpit framing, but JAMF is right, i didn't use the vertical head position really, but only because i didn't need to in that plane. Bit different in something like a p38 though....

Last edited by fruitbat; 02-26-2011 at 12:30 PM.
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  #167  
Old 02-26-2011, 02:04 PM
LoBiSoMeM LoBiSoMeM is offline
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Ouch! Labels and cartoon smoke! Lol!
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  #168  
Old 02-26-2011, 02:16 PM
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fruitbat fruitbat is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Ouch! Labels and cartoon smoke! Lol!
there only on for the vids sake.

if you can show me a way to get better (less) compression on youtube so that planes don't disappear on vids uploaded to it and stay as visible as on my original fraps rip, I'm all for turning them off.

thought not.

Last edited by fruitbat; 02-26-2011 at 02:48 PM.
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  #169  
Old 02-26-2011, 02:38 PM
Erkki Erkki is offline
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Against the AI the 6DOF is perfectly OK. As is Fruitbat's flying.
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  #170  
Old 02-26-2011, 02:48 PM
kimosabi kimosabi is offline
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Although I'm not sure sometimes, Toad is 100% human.
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