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IL-2 Sturmovik The famous combat flight simulator.

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  #261  
Old 02-05-2011, 02:29 PM
Lufthaken Lufthaken is offline
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Default To Ilya

Hi Oleg and Ilya and Team,
nice setup do you have with the warthog...
but... Ilya what kind of pedals do you use? simpeds or ...
Thanks for answer.
  #262  
Old 02-05-2011, 02:39 PM
kendo65 kendo65 is offline
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Thanks for the info Luthier and the honest responses.

Is there anything you can tell us about the release strategy for the series after COD comes out?

We've heard about possible follow-ups (Moscow, Korea, ?). With the extra work to be done to complete features left out of COD, will the focus now be more on completing these via a series of patches, or are they likely to be integrated into the new theatre releases?

Thanks.

Last edited by kendo65; 02-05-2011 at 03:57 PM. Reason: More clarity
  #263  
Old 02-05-2011, 02:43 PM
Meusli Meusli is offline
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Quote:
Originally Posted by Feathered_IV View Post
Thanks for the update Luthier. Nice to see the "human" element in the vid. Hopefully we'll all develop a similar cackle soon.

By the way, do you know if Oleg got the email I sent regarding this?:



Wiek Luijken is willing and able and happy to offer his services to Oleg.

Oh, I like that cover. A lot!
  #264  
Old 02-05-2011, 02:44 PM
FlatSpinMan FlatSpinMan is offline
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What a human response (from Luthier). I really admire the honesty and the amount of info that is shared. Most companies would say "It's all perfect, it's exactly as we planned".
I like the video for the same reasons - it's just some guy showing off footage to other people who like the same kind of thing.
It sounds like some things are missing currently. Oh well. They'll show up sooner or later. That dynamic campaign idea already sounds great.
  #265  
Old 02-05-2011, 02:50 PM
BadAim BadAim is offline
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Originally Posted by luthier View Post

Yes, I'm of the same exact opinion. We messed this one up. It's completely my fault. Our lead ground 3D modeler hates my guts for it. We are working on it though. At the very least we'll try to dump something into all those vehicles for release.

It looks horrible and we all know it, believe me.



I explained this in detail earlier in the thread. When we try to do something ground breaking, sometimes we end up failing to deliver.

I'll note again that everything we said we were going to do, we did. It's just we were not able to get it into a playable state quickly enough. It will take more time.
WOW, you know, I just don't get all the conspiracy theories and dark mistrust some people have of these guys when this is only the latest example of how candidly they speak with this community.

This stuff is unheard of. Thanks guys.

BTW, I think the Green is perfect in those last screenies.
  #266  
Old 02-05-2011, 02:53 PM
BadAim BadAim is offline
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Quote:
Originally Posted by FlatSpinMan View Post
What a human response (from Luthier). I really admire the honesty and the amount of info that is shared. Most companies would say "It's all perfect, it's exactly as we planned".
I like the video for the same reasons - it's just some guy showing off footage to other people who like the same kind of thing.
It sounds like some things are missing currently. Oh well. They'll show up sooner or later. That dynamic campaign idea already sounds great.
LOL, FSM. You've nailed it. I've had the impression for a long time that these guys are not making a game to make money, but are making the game because that's what they love to do, and are hoping to make money on it so they can do it some more (and still feed their families).
  #267  
Old 02-05-2011, 02:56 PM
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ElAurens ElAurens is offline
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Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
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  #268  
Old 02-05-2011, 03:08 PM
Matt255 Matt255 is offline
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Quote:
Not good. We just got the Warthog this week, and I was very disappointed in how most of the buttons worked. I played around with the TM software and couldn't figure it out at all.
It takes some time to get used to the software, but when you understand it completely, you can basically do whatever you want. I don't think there's a need to rework the code in CoD to make the Warthog work right out of the box, mostly because the Warthog is simply made to work perfectly with modern (or A-10) flightsims. I'm pretty sure the majority of Warthog users have figured the software out and probably only use the software to make the HOTAS work with different flightsims, instead of using the ingame input settings.

Atleast that's the way i'm using it for IL2, ROF etc.
  #269  
Old 02-05-2011, 03:09 PM
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Quote:
Originally Posted by ElAurens View Post
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
Seconded.
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  #270  
Old 02-05-2011, 03:11 PM
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brando brando is offline
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Quote:
Originally Posted by ElAurens View Post
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
Hear hear, and the same goes for the twenty or so people I fly with regularly. Onwards & upward Oleg 'n Co!

Brando
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