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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 02-04-2011, 03:57 PM
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Quote:
Originally Posted by Oleg Maddox View Post
Yes they have it working
Good news and thanks for the quick reply.

~S~
  #112  
Old 02-04-2011, 03:57 PM
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Thanks for the update!

Now, some people seems to confuse criticism and complaining. I'm not complaining but I do share some concern with some of the other forum members also. Criticism is good sometimes, keeps people on their toes and I'm sure Oleg, Ilya and all the team are mature/professional people who can take criticism when it's to the point.

Looking forward to the game, wish some features would've been in it on release but I can live with it as we are not exactly spoiled with WWII air combat games these days.

P.S Follow my countdown on my domain: www.fanboy.se
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  #113  
Old 02-04-2011, 04:02 PM
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Originally Posted by luthier View Post
Most developers stay completely shut in from the world up until a few months from release. We choose to interact with the community throughout the process because we feel that you are mature enough to understand the concepts of "work in progress" and "subject to change".

So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.

I for one appreciate any video or screenshots of CoD and realise that it's a privilege, so thanks.

There are a lot of people on here who feel like they were 'promised' something and when they find out it's changed or been removed they spit thier dummies out and behave like spoilt kids. It's not your fault. It's theirs.
  #114  
Old 02-04-2011, 04:03 PM
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Originally Posted by furbs View Post
So whats going to happen with the clouds we are seeing now Luthier?
Are they staying? or is there a new build for the release or a later patch?

And thanks for the info.
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.

I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.

Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.

WORK. IN. PROGRESS. Please understand these simple words.
  #115  
Old 02-04-2011, 04:03 PM
Cpt Dremmen Cpt Dremmen is offline
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YEH
  #116  
Old 02-04-2011, 04:06 PM
Sutts Sutts is offline
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Quote:
Originally Posted by luthier View Post
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.

I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.

Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.

WORK. IN. PROGRESS. Please understand these simple words.
Can't ask for more than that Luthier. Thanks for taking the time to keep us informed.
  #117  
Old 02-04-2011, 04:07 PM
luthier luthier is offline
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Quote:
Originally Posted by addman View Post
Thanks for the update!

Now, some people seems to confuse criticism and complaining. I'm not complaining but I do share some concern with some of the other forum members also. Criticism is good sometimes, keeps people on their toes and I'm sure Oleg, Ilya and all the team are mature/professional people who can take criticism when it's to the point.

Looking forward to the game, wish some features would've been in it on release but I can live with it as we are not exactly spoiled with WWII air combat games these days.]
If we didn't listen to criticism, Il-2 would never in a million years get to where it did back in 2001.

So please keep it coming.

However it really is best to form your thoughts into a coherent argument in the shape of "x is bad because of y, it would have been better if z". That's constructive, drives the discussion forward, and is the best way to convince us you're right.
  #118  
Old 02-04-2011, 04:08 PM
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Quick question:Will the A.I be able to see through the "puffs" like in IL-2?
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  #119  
Old 02-04-2011, 04:08 PM
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Luthier,

Are you able to tell us whether realistic wind modelling will feature in the initial release please?
  #120  
Old 02-04-2011, 04:09 PM
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A quick question - could you please add an option to disable TrackIR when in outside view? Most other games have it this way as it get's really annoying in IL2 sitting there with you head a bit to the side to look from behind your aircraft. And yes, many of us like to have external views on

If someone says "you fool, that can be done in IL2 to, just change the conf.ini value x=false" I would be very happy too...

When in external I want to control the view with the hat of my joystick (and yes, I know there is a "disable" button for TrackIR but no, I don't want to sit there holding that )
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