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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 02-03-2011, 05:39 PM
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Alien Alien is offline
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But look from better point of view: static campaign means that it may be FULLY historical one!
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  #32  
Old 02-03-2011, 05:48 PM
The Kraken The Kraken is offline
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But look from better point of view: static campaign means that it may be FULLY historical one!
Renegade pilots FTW!
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  #33  
Old 02-03-2011, 06:00 PM
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No problem, scripted campaigns are more interesting IMHO.
I hope that the campaign isn´t too short.(probably it covers BoB day-by-day)
Yes - and in a dynamic campaign the 15:th of September might be a day with just a few recon planes appearing over England... Talk about immersion killer

Bring on a scripted campaign with all the correct attacks and let you follow the true flights of one of the more famous squadrons. Add some historic background with some images at the END of the day telling what really happened, but not before. That would be just awesome... In a dynamic campaign, what could possibly happen that would be more interesting than the reality accept if you could be the germans and have a strategic interface where you could control the targets etc and then fly the missions yourself. Keep pounding the radars and the airfields and see what happens? Then add the real production rate and pilot fatigue for the poor Spitfire pilots and see if you can get the invasion started That's another game though!
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  #34  
Old 02-03-2011, 06:23 PM
barbalaappa barbalaappa is offline
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Really disappointing news, but hopefully there'll be something really mindblowing later on. I'm still keeping my fingers crossed for the Holy Grail of campaign modes: Living, breathing strategic campaign (choise between historical and fully dynamic), with occassional scripted missions injected into it. Playable in solo and co-op both ofcourse

Also, if the devs aren't planning to develop more dynamic campaigns, I hope this is something Oleg will let to be modded by third parties at some point in the future <Drifts of to a daydream of CoD+Merlin Air Combat Engine from BoBII:WoV...>
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  #35  
Old 02-03-2011, 07:05 PM
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Originally Posted by addman View Post
I wish there would be some kind of happy medium where dynamic and scripted would blended together and offer the best of two worlds. For example, everything is played out historically day by day BUT you have control over your squadron, loadouts, type of mission to be conducted and maybe some superficial management overall. Maybe one day...
Did a squadron commander have control over mission types? I recon those orders come from above, like "Bomb factory X in Y at 09:30." And then you'd pick up how you'd conduct that in terms of routes, altitudes etc, but dunno.

I would love the concept of a pilot roster to get affected to and career development of some sort. But I'm quite ok with scripted stuff too, just want my CoD and I want it now!

But I haven't seen much dynamic action in the IL-2 campaigns I've played.. I wonder if I've missed all the fun by not clicking the right buttons!? I get an order/briefing, I select layouts and off I go with a pre-determined mission plans etc. I haven't detected dynamic nature in a sense of x-amount of troops & squadrons in the theater that move & perish according to the success of missions around. That's dynamic in my books.
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  #36  
Old 02-03-2011, 07:28 PM
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Originally Posted by NEWGUY View Post
Well, isn't IL2 Cliffs of Dover multiplayer the new, "dynamic campaign, " if you will? What need is there of a dynamic campaign when you can have a persistent campaign online, that can go on for weeks or longer, against real people? Seems a lot more exciting than going against AI.
Because there are people who have either not the time or inclination for multiplayer, including myself.
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  #37  
Old 02-03-2011, 07:55 PM
Necrobaron Necrobaron is offline
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To say I am disappointed that there's no dynamic campaign upon release would be an understatement. However, I am not surprised, especially considering Luthier's recent hinting of a love story in the campaign. I can't really see how that might happen in anything other than a static, scripted campaign format.

For now, I'll just hope that we'll get a nice dynamic campaign at a later date, as was the case with Forgotten Battles. Frankly, for campaigns, I prefer plausible dynamically generated "what if" scenarios in historical settings over strict recreations of actual battles. For me, the latter is better for "Single Missions" like IL-2 had. Let the campaign begin with whatever resources and manpower were available to Britain and Germany in the summer/autumn of 1940 and then let a nice, robust campaign generator allow the chips to fall where they may.

Last edited by Necrobaron; 02-03-2011 at 08:24 PM.
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  #38  
Old 02-03-2011, 08:27 PM
Trumper Trumper is offline
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Originally Posted by mazex View Post
Yes - and in a dynamic campaign the 15:th of September might be a day with just a few recon planes appearing over England... Talk about immersion killer
AAHHH ,you are looking at this from a modern perspective looking back with hindsight.
In 1940 those pilots strapped in not having a clue what they would see,meet, let alone whether they would survive the next hour .
If you are going to get immersed into a real campaign you have to unlearn all you know and start afresh in the present.
Just because it is only a couple of recon planes if you get them they can't report home,if you don't get them ,well what happens next may be down to that.
I really do hope it is only postponed to get it correct and patched in somepoint soon.
Most players will be looking and learning all the features and eye candy for a month then you will see how deep below the surface the game really is.
Really should be included soon after s those that can't or don't want to fly online don't have to
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  #39  
Old 02-03-2011, 10:15 PM
mmaruda mmaruda is offline
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Most recent flight sims have dropped dynamic campaigns. I think it's a good idea, the static one at least can have some immersive briefings instead of just a set of generic missions. The dynamic campaings in IL-2 feel a bit boring. Fly here, get back to base, fly there circle around for a few minutes, get back to base, fly there... oh wait... there's enemy fighters! Oh, just two of them... Nah, dynamic campaigns just don't feel right when it comes to immersion, a good static campaign can at least tell an interesting story.
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  #40  
Old 02-04-2011, 02:33 AM
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Feathered_IV Feathered_IV is offline
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What a kick in the guts for me. Should be a sticker on the box: SOUL NOT INCLUDED. Kiss goodbye any chance of squad and crew management of any kind. It will just be QMB with longer flight times and Il-2 briefings.
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