Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #221  
Old 01-30-2011, 12:41 AM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by Corto View Post
Here is the BBC Doc:
For the Spit enthusiasts: Part 4 is the part were they talk about the advantages and disadvantages of Spit vs 109...

-------------------------
Spit vs Me 109 Part 4 from Min. 3 sec 20....

Spit 14.7 sec of fire Pee Shooter Ammo vs Me 109 55 sec of fire.. nearly 4 times as long!

If this and other facts are modeld in Olegs "realistic Simulation" "Cliffs of Dover".... no one will fly spit.....
---
I will.

I saw that documentary when it was aired, very good. As above, explaining the 109 has cannon and 55 seconds is misleading, but regardless, it had the better guns. But again, as above, that's no good when you're on the wrong end.

There was little else in that documentary to say that a 109 will do better (please quote from in if you disagree). Hans Ekkehard Bob says he was always able to out-manoeuvre the Spitfire pilots, but he was probably a better pilot than those he was up against, and he was certainly more experienced. It's like if you wanted to work out which aircrafts suffered most PKs, and asked the survivors - they'd all explain that they were never killed (er, obviously). So if you ask the survivors, they tend to be the ones that did pretty well.

Comments from Tom Neil don't cover dogfights from those at equal altitude. He often talks of 109s dropping down to attack him.

The evidence from all sources seems to suggests:
the 109 has better guns
the 109 can accelorate more quickly when diving
the 109 can push it's nose down without losing power - Spit will lose power but engine won't cut.
Spit climbes faster
Spit turns quicker
Spit is faster in level flight

When there are a lot of aircraft in a fight, being able to dive away from danger, and having the firepower to more easily knock the opponent out in one pass are big advantages.
When a fight is one on one, I think the Spit has the key advantages.
Team play and tactics will be important.

Last edited by Triggaaar; 01-30-2011 at 12:43 AM.
Reply With Quote
  #222  
Old 01-30-2011, 08:19 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Friendly_flyer View Post
I am primarily an off-line flyer, and don't really care about one side having an edge over another. I fly almost exclusively "red", preferring Hurricanes rather than Spitfires. I am extremely pleased with the "new" 'Tilly orifice'! Thank you TD for making the game more immersive!

From a purely game enjoyment-POW, I think neutral trim for all planes (not just Spitfires) should be set to combat speed. When you are cruising around at economy setting, you have all the time in the world to fiddle with the trim-knob. When in a fight you have more than enough with keeping an eye on temperatures, superchargers and stalls, not to mention trying not to get shot down. Going straight and level for a few seconds to adjust your trim is fairly low on the priority-list.

I have no idea how trim was adjusted in real life. I suppose a pilot could always ask the mechanics to adjust it to his personal liking. I would therefore like to ask TD if they would consider changing the trim setting so that "neutral" trim is close to maximal cruise speed rather than to maximal fuel economy cruise speed in the upcoming 4.11 patch. Would that be possible without upsetting some other aspect of the game code?
If the trim was adjustable in flight there was no reason to do anything.
If you mean presets for the ground adjustable trims (for example, rudder in a 109 or aileron in a hurricane), then i guess it does have some merit.
For pilot-adjustable trim tabs it's a non-issue since the pilot will be fiddling with it soon enough. For example if my mechanic sets my elevator trim in the Spit and i climb in the cockpit, i'll see the trim indicator needle showing an off-center position and i'll have the same amount of remaining trim towards either direction as if i had done it myself, it's not like i somehow have a "surplus" of trim tab tab travel because the mechanic did it.

In any case, the main problem with what you describe is that real life combat speeds are not IL2 combat speeds. First of all, what is combat speed? I guess we could define it as the airspeed reached with maximum continuous power and in level flight.

Well, if trims were set to real life combat speeds, people would still complain and the reason is simple: both us and the AI fly way faster than was possible in reality, due to the simplified engine management model.

For example, there would be no reason whatsoever to trim a Spitfire's ailerons for +16lbs or something like that which could be held for less than a minute, they would probably trim it for something like +8/+9 lbs of boost which was actually what the engine could do indefinitely without overheating or damage. In IL2 we all fly higher than those limits because the only penalty is a resettable overheat timer that must reach 5 minutes before any damage occurs, the AI doesn't have any penalty whatsoever, so we have to choose between unrealistic trim presets or more manual control inputs at the unrealistic high speeds we attain. Actually, it's not the speeds per se that are unrealistic, it's how long we can keep going that fast that is the problem
Reply With Quote
  #223  
Old 01-30-2011, 09:31 AM
Corto Corto is offline
Approved Member
 
Join Date: Nov 2007
Posts: 37
Default

Quote:
Originally Posted by Triggaaar View Post
I will.
Team play and tactics will be important.
yes...true....
Reply With Quote
  #224  
Old 01-30-2011, 03:25 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by Friendly_flyer View Post
From a purely game enjoyment-POW, I think neutral trim for all planes (not just Spitfires) should be set to combat speed.
...
I have no idea how trim was adjusted in real life. I suppose a pilot could always ask the mechanics to adjust it to his personal liking. I would therefore like to ask TD if they would consider changing the trim setting so that "neutral" trim is close to maximal cruise speed rather than to maximal fuel economy cruise speed in the upcoming 4.11 patch.
Quote:
Originally Posted by Blackdog_kt View Post
If you mean presets for the ground adjustable trims (for example, rudder in a 109 or aileron in a hurricane), then i guess it does have some merit.
In cases where a pilot could ask his ground crew to adjust trim before take-off, we should be able to do the same in game. Obviously as you say there's only any need where the aircraft doesn't allow in-flight trim adjustments, but it saves worrying about what we all consider neutral at combat speed - just allow us to adjust trim when the aircraft is on the ground. May not be possible in IL2, but it would be good if it was possible in, er, IL2 (CoD)
Reply With Quote
  #225  
Old 01-30-2011, 03:33 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

Adjusting trim settings for combat? Hardly possible imo. In a fight you go from stall speed in tight turns to high speed dives. Your velocity will change every second. The only logical trim setting is the cruise speed. That's the speed range you will be in 90% of your flight.
Reply With Quote
  #226  
Old 01-30-2011, 06:57 PM
jameson jameson is offline
Approved Member
 
Join Date: Feb 2010
Posts: 222
Default

Quote:
Originally Posted by JG4_Helofly View Post
Adjusting trim settings for combat? Hardly possible imo. In a fight you go from stall speed in tight turns to high speed dives. Your velocity will change every second. The only logical trim setting is the cruise speed. That's the speed range you will be in 90% of your flight.
+1

But just to drop a big spanner in the works, no one has yet mentioned insane roll rates if you fly at 100's on your stick. From memory, IRL, a 109 at 400mph took 4 (four!) seconds to roll 180 degrees. If TD changed the game to reflect RL rates of roll, it would be great. The FW190 would become pretty uber though! Lots of red whiners, lol.
Reply With Quote
  #227  
Old 01-31-2011, 03:45 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Quote:
Originally Posted by Triggaaar View Post
I will.

The evidence from all sources seems to suggests:
the 109 has better guns
the 109 can accelorate more quickly when diving
the 109 can push it's nose down without losing power - Spit will lose power but engine won't cut.
Spit climbes faster
Spit turns quicker
Spit is faster in level flight
Actually a number of LW pilots claimed the Spitfire guns were better against fighters than the 109 cannon (due mainly to the poor RoF) and the cannon were really only an advantage when attacking bombers.
Reply With Quote
  #228  
Old 01-31-2011, 09:05 AM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by WTE_Galway View Post
Actually a number of LW pilots claimed the Spitfire guns were better against fighters than the 109 cannon (due mainly to the poor RoF) and the cannon were really only an advantage when attacking bombers.
That's interesting, thanks. It can't be easy to get the damage model from bullets right, in real life if a pilot could still fly home after being shot, they would. In IL2, we'll keep going unless we're on fire (time to rtb ). Cannons obviously do more damage but bullets were still very effective. Both sides were choosing to use bullets at the end of the war when they could have used cannons exclusively if they'd preferred.

Is there any documentation on why they added cannon to the Spitfire, but kept machine guns too (whether they just thought cannons were better, or if the cannons were primarily for shooting bombers)?
Reply With Quote
  #229  
Old 01-31-2011, 09:15 AM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

Quote:
Originally Posted by Triggaaar View Post
That's interesting, thanks. It can't be easy to get the damage model from bullets right, in real life if a pilot could still fly home after being shot, they would. In IL2, we'll keep going unless we're on fire (time to rtb ). Cannons obviously do more damage but bullets were still very effective. Both sides were choosing to use bullets at the end of the war when they could have used cannons exclusively if they'd preferred.

Is there any documentation on why they added cannon to the Spitfire, but kept machine guns too (whether they just thought cannons were better, or if the cannons were primarily for shooting bombers)?
As far as I know the only side who prefered lots of MGs were the Americans.
Russians equipped their fighter planes with canons La5/7 Yaks, and their goal was not to destroy waves of German bombers, since the Germans almost stopped using them.
Reply With Quote
  #230  
Old 01-31-2011, 09:28 AM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Quote:
Originally Posted by Triggaaar View Post
That's interesting, thanks. It can't be easy to get the damage model from bullets right, in real life if a pilot could still fly home after being shot, they would. In IL2, we'll keep going unless we're on fire (time to rtb ). Cannons obviously do more damage but bullets were still very effective. Both sides were choosing to use bullets at the end of the war when they could have used cannons exclusively if they'd preferred.

Is there any documentation on why they added cannon to the Spitfire, but kept machine guns too (whether they just thought cannons were better, or if the cannons were primarily for shooting bombers)?
In general, both sides wished to replace machine guns with cannon wherever possible. USN studies showed that one Hispano cannon has firepower equivalent to 3-3.5 .50cal Browning MGs. The Hispano's rate of fire and muzzle velocity are only marginally lower than the Browning M2, making it an excellent weapon with a great balance of ease of use vs damage.

However, in certain cases it wasn't possible. Spitfires for example retained MGs even after the C Wing versions could be fitted with 4 cannon, because there were issues with the outer guns freezing up at high altitude. Eventually they did switch to full cannon armament for the MK21, but this saw only very limited service before the war ended.

US attempts to use the 20mm Hispano were thwarted by their redesigning the gun in an attempt to make it conform to American manufacturing standards. The resulting version had an extended chamber, which caused rounds to misfire, and was also prone to jamming when fitted in wing mountings (although it worked reasonably well when fitted in fuselage mountings, since these suffer less from vibration). Despite the manufacture of large quantities of both guns and ammuntion, the problems were not resolved until near the war, at which point the change would only have caused disruption.

Last edited by David603; 01-31-2011 at 09:31 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.