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#171
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S!
Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more. What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation ![]() ![]() |
#172
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System requirements posted are good news.
Not all of us can afford paying 1.000+ euros for a new pc and I'm glad that I'll most probably be able to play it on my AMD Athlon 3800XP/9800GT setting. At least for the first period, until prices drop and more and more people be able to buy a modern system. Plus that in due time developers will be able to offer the game updated to new hardware standards. All in all, a great planning from Oleg & Co. Thanks!!! |
#173
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Seems he wasn't the only one, Tree-UK also got the chainsaw.
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#174
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I would correct your father sentence but saying " never argue with a fool because he will never admit that he is wrong". Still, wise men your father.
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#175
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#176
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Tree got the chop again?? what for this time lol
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#177
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Windows 7 ultimate 64bit ie8 msi geforce gtx 460 hawk"talon attack"1024mb asus m4n82 deluxe nforce980a sli Amd phenom II quad core 955 black edition @3.2 ghz( not overclocked yet but will be) corsair XMS2 4gb ddr2 pc2-8500c5 InWin Ironclad full tower Akasa venom cpu cooler WD 500gb hdd Last edited by MD_Wild_Weasel; 01-28-2011 at 04:58 PM. |
#178
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hi all what shader card does the sim use 1; 2; 3;??? thanks
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#179
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@ Wild Weasel
Actually you would be incorrect in your assumption... Modern Game Development Life Cycle. Pitch Idea to Publisher Publisher Gives you a budget based on what they think they can cell (number of units) You work your but off to deliver the game within that budget and in some cases time limit. Compromise between game elements as to what ships on the release date. Majority of the budget is Art Now that isn't to say Oleg's group went this route. They could spend a lot of time developing on their own (Game Engine) in the hopes of selling it to other game companies. Yet another sources of income. Bottom line is games are always a compromise. DX11 was dropped for now. Last edited by JG27CaptStubing; 01-28-2011 at 04:52 PM. |
#180
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also just one incy wincy question. Has the release of COD and the lack of DX11 due to the fact of whinners and or pressure from "crap" UBI? . Sorry Ubi , but your lack of customer support haunts you.
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