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#271
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"in user's hands and no nomenclature is in position to hold it back or reverse the process of it becoming a fair and exciting simulation." It wasn't exciting before? Fair is NOT realistic btw, most users just want to substitute "Oleg's world" for their "fantasy but it's mine so it's right world" nonsense. |
#272
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Practice makes perfect. I am sure that a large percentage of those who tried skip-bombing in WWII failed also.
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#273
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+1 The real is that skip bombing was a hazardous tactic not used frequently as it was in IL2, exactly because in IL2 it was too easy. Some did not used skip, just approached low and close enough the ships and released the bombs, hiting directly. No fusing, they scored hits 100% times. This is not real. p.s: to not say they suceed 100% always, sometimes one colided with the ship's cables. Hehehe... ![]() ![]() Last edited by Ernst; 01-20-2011 at 02:11 PM. |
#274
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so .. give it some time & you will understand what i mean, all in good time. |
#275
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JoeA, I am only saying that the current situation with bomb fusing as implemented in the 4.10 patch is every bit as bad as it was before the patch. Just in a different way.
And I know there will be issues with Cliffs of Dover, but because that is all I will be flying, IL2's issues will no longer matter to me.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#276
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it was wrong and inaccurate before, and apparently it is still wrong and inaccurate, just in a markedly different way. so, is this "realism" option going to be a selectable difficulty option, or are each kind of bomb going to get their correct fusing? either do them all, or leave it be imo. |
#277
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Are you going to publish your practise maps and how they're used? Tracks would be nice.
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#278
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As at least 95% of the bombs in ww2 had a arming time of at least 0.9 sek and usual around 4 to 5 sec. the patch brought definitively a improvement.
Just take the challenge and stop pointing at the minority of bombs which had no arming time.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#279
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Problem is the minority of bombs that dont have an arming timing are the little ones wich where droped from relativly low altitude in real life and now can not be droped from that altitude anymorte because of this.
A lot of bombs also had an option to set the arming delay, so i hope on the small bombs and bomblets the arming delay can be removed completly, and for some bigger boms maybe it would be a nice option to set the arming time of the bomb between 1 and 5 seconds. btw, the FritzX has No Arming Delay on it at all, it blows up if you drop it while parked at base or flying verry low, so should be a really easy fix to remove the Arming delay on the smaller bombs. |
#280
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if the bombing at spawn place was such a problem, why not have just locked the culprits' sorry ass out of the server?
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