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#41
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I remember when starting out with Il2. I exploited every FMB feature possible. Worked on campaigns and missions for hours on end. I spent three years just enjoying the things I could do with IL2 on the Kuban map.
Lock ON devs have worn out the Crimea map and still keep adding. Someone mentioned the map has expanded into the Kuban. Since I don't do the Lock On I wouldn't know for sure. What I'm saying is... there is plenty that can be done for a long time everyone will enjoy. One quality map, a good FMB and improved AI will make the BOB a greater starter package, and the improved programming tools in the FMB and AI will be awesome. I know the plane screamers will start immediately, along with the mappers. They have a cup that will never be filled. Look at all the constant barrage of whines on the TD threads for aircraft. Always people wanting new aircraft. I doubt most of the whiners give a rat's behind. The just think they want something, until the get it. They spend a couple days with it and move on to other wants. I think aircraft should be $old in packets by war theatre with the opposing forces aircraft from the same time period. Then people can put their money where their mouth is... and actually do something with the added aircraft. Maybe the inclusion of a couple maps and some ground objects could round out the package. Actually, this might be a good revenue producer and Oleg could still sell addon editions. LOL |
#42
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A poll held at certain times left to run say four to five weeks, which area should be developed next would be a neat thing, and yes it can be a payed expansion....I would prefer that to getting aircraft for free that I will never use and just take up space. But then will the developers even listen to customer wishes? Or will they just make what ever they fancy? |
#43
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You would prefer paying for every single flyable instead of having a bunch of them for free, because they "take up space"? LOL
Now that's something really important to take notice of. A few megs of harddrive space in a game that takes 4+ gigs.... |
#44
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Well LOL to you too, of what use are free bees when no one needs and uses them? Mind explaining? Yes I would pay if that would garantie that needed aircraft make it into the sim yes! As what missions is anyone going to make with those UFOs we got stuffed in on the 1946 dvd? Have you seen them on any servers after the first year 1946 came out? I doubt it! So LoL to you, if you can not see the point.
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#45
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As I recall
Some of those weird aircraft were things 3rd party devs built. Oleg checked them out and threw them into the mix (no harm done). Mostly, I think to throw the plane whiners a bone. LOL Improved FMB and AI will move the sim up a bunch for Offline players, which I am for the most part. The Online game is important, so Oleg will definitely have to maintain control of everything aircraft in the game. I'm OK with that. I remember the CFS2 when you could get all the 3rd party aircraft. Heck... I had a F4U that could knock down an enemy aircraft at 3,000 meters. I mean all you had to do is point and he was dead. You could change the flight model and top speed was anything you wanted. Nope...we don't want that. |
#46
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#47
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in online game i loock the crazy pilots go up go down go right go left i loock strange pilot take off from the base whit need radio permission i loock crazy pilots not mantein the formation and not have a correct mode of fly.
not exist the rules real pilot if take off from base whit need permission risk court martial if pilot fire your team squadron friend risk court martial if pilot fire to civiles peoples and civils construction hause risk court martial. REMEMBER the pilots are the military graduated and all military in the world have the precise rules if the military not respect the rules risk COURT MARTIAL. in the simulation game PILOTS not are military but are CRAZY CHILDREN whit not have a Patent flight and not respect the the basic rules of flight EXAMPLE FLY TO 3m to the CARRIER tower control or take off from the TAXY and not FROM the runway. Last edited by Xilon_x; 01-16-2011 at 06:35 PM. |
#48
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Will delete it instantly.
Its a fact that the immersion, fm etc will be so superior that i couldnt go back after playing SoW/Cod. It might lack in content , but that will gradually grow within the years if the sim is a success, also remember that as games gets more complicated and advanced it takes way longer to develop. Spending 6+ months on modeling a plane isnt very uncommon these days, i hear the Tripwire(ro2) guys said it takes them about 10x times longer to model/program one of their new tanks vs their old once and i'd assume its about the same for Maddox games if not even more. |
#49
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You speak too much from your own point of view. I know plenty of guys that enjoys the odd aircrafts in the 1946 expansion on occasion, myself included, so stating that "noone uses them" is plain wrong. If you want a real challenge, try landing a Lerche. Last edited by kimosabi; 01-16-2011 at 07:16 PM. |
#50
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![]() Going by that logic one could then add something like this into RO2 ![]() |
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