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7,62 Tactical action game, sequel to Brigade E5

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  #441  
Old 01-06-2011, 03:17 PM
K33P312 K33P312 is offline
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Default Artillery Strike

Guys what do you say about the idea for placing some artillery cannons to the player base,and have an option during combat to call for artillery strike/support.R@S,what's your opinion? Could it be possible?
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  #442  
Old 01-06-2011, 07:12 PM
Ivana Dolbitch Ivana Dolbitch is offline
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R@S:

You were right. After deleting the rendereditems folder, the guns show up in my character's inventory.

One question: in the mission where I have to assasinate Pedro Nunez, I'm given the silenced pistol he has but when I shoot him with it, all the natives go hostile. If I escape without killing everyone else, the quest fails and Tanya gets pissed off. If I rat out Vittori de Castigo to Pedro, the natives kill him and the quest still fails. Is there a way to complete this succesfully or am I supposed to fail the quest?
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  #443  
Old 01-06-2011, 08:51 PM
Kuujis Kuujis is offline
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If anyone except your squad mates see you - you get detected, everyone turns hostile. use your other mercs to distract everyone. The problem is - this "visibility" in my experience sometimes crosses walls even, so look around for that special AI, who sees you, walk/run/sprint (noisy ) with some merc away from action, then all the AI's look at him, and your'e free to kill him.

Similar tricks were needed in at least two other cases
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  #444  
Old 01-07-2011, 12:10 AM
Joe Kerr Joe Kerr is offline
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Quote:
Originally Posted by Kuujis View Post
If anyone except your squad mates see you - you get detected, everyone turns hostile. use your other mercs to distract everyone. The problem is - this "visibility" in my experience sometimes crosses walls even, so look around for that special AI, who sees you, walk/run/sprint (noisy ) with some merc away from action, then all the AI's look at him, and your'e free to kill him.

Similar tricks were needed in at least two other cases
I think the time of day you attempt this matters as well. Try for around 3 A.M. if i remember correctly. Offing the corrupt doctor in Cali-Cantinos works the same way. Oh, and don't forget to put the gun back on the corpse after.

R@S, I am having a small problem with trying to hire Ali, the best heavy weapons merc by far. I don't think this has anything to do with the Blue Sun mod, but thought I would ask. I picked Cameron as my main merc and Ali still refuses to stay in my squad for more than a minute. He accepts the 1 day / 1 week / 1 month contract but then goes on his little tirade about working for the white man and just leaves. At least he doesn't outright refuse to join up if my main is Ivan or one of the other white mercs. Is there a way to disable his bias against white people? I figure if I am willing to pay his high wage he shouldn't care if his salary is coming from an albino Justin Beiber wearing an all white suit.

Last edited by Joe Kerr; 01-07-2011 at 12:22 AM.
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  #445  
Old 01-07-2011, 01:19 AM
Ivana Dolbitch Ivana Dolbitch is offline
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Quote:
Originally Posted by Kuujis View Post
If anyone except your squad mates see you - you get detected, everyone turns hostile. use your other mercs to distract everyone. The problem is - this "visibility" in my experience sometimes crosses walls even, so look around for that special AI, who sees you, walk/run/sprint (noisy ) with some merc away from action, then all the AI's look at him, and your'e free to kill him.

Similar tricks were needed in at least two other cases
No go. I've tried everything. I have my three other team mates next to the natives and they are all staring at them when they run, with their backs turned to the assassin. Another one is distracting Vittori and that Marco guy. There are three groups of natives. One of them is unattended and is the farthest one, close to the bottom exit point because I don't have that many mercs. My guys get detected right away. Pedro can obviously see me because there isn't a way to kill him in one shot in the head from far away with that gun. There is also a local woman about 20 meters away but she is looking away from us. I'm really growing desperate here. I can't off the $%@#$%. I'm about to try and time some explosions with Paquito's mine remote. I can't think of anything else.

A few other questions if I may. I got an SKS carbine with a bayonet which I stashed in a box in the army base (nasty business that base. Ended up killing the valet parking who was hit by grenade fragments and went hostile, hope he wasn't important). The problem is that whenever I try to pick the weapon up, the game CTDs.

What is the point of buying slaves? They have PITIFUL stats!
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  #446  
Old 01-07-2011, 02:26 AM
Joe Kerr Joe Kerr is offline
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Quote:
Originally Posted by Ivana Dolbitch View Post
No go. I've tried everything. I have my three other team mates next to the natives and they are all staring at them when they run, with their backs turned to the assassin. Another one is distracting Vittori and that Marco guy. There are three groups of natives. One of them is unattended and is the farthest one, close to the bottom exit point because I don't have that many mercs. My guys get detected right away. Pedro can obviously see me because there isn't a way to kill him in one shot in the head from far away with that gun. There is also a local woman about 20 meters away but she is looking away from us. I'm really growing desperate here. I can't off the $%@#$%. I'm about to try and time some explosions with Paquito's mine remote. I can't think of anything else.

A few other questions if I may. I got an SKS carbine with a bayonet which I stashed in a box in the army base (nasty business that base. Ended up killing the valet parking who was hit by grenade fragments and went hostile, hope he wasn't important). The problem is that whenever I try to pick the weapon up, the game CTDs.

What is the point of buying slaves? They have PITIFUL stats!
Try doing it around 3 A.M. with your merc of choice standing as close to the shipping containers next to him as possible. It might take a few shots to the head to kill him, but you will know if it worked if you get out of combat as soon as he dies. Remember to place the gun back on his body afterwards.
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  #447  
Old 01-07-2011, 09:57 AM
R@S R@S is offline
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Quote:
Originally Posted by Joe Kerr View Post
R@S, I am having a small problem with trying to hire Ali, the best heavy weapons merc by far. I don't think this has anything to do with the Blue Sun mod, but thought I would ask. I picked Cameron as my main merc and Ali still refuses to stay in my squad for more than a minute. He accepts the 1 day / 1 week / 1 month contract but then goes on his little tirade about working for the white man and just leaves.
Are all your team members black? It's the only condition in which Ali will work for you.

Quote:
Originally Posted by Ivana Dolbitch
One question: in the mission where I have to assasinate Pedro Nunez, I'm given the silenced pistol he has but when I shoot him with it, all the natives go hostile
It's a tricky one, I'll grant you that. Here's a few pointers:
- Always save the game as soon as you enter Cuidad-de-Oro
- Make sure ALL your team members are out of sight from any NPC.
- Kill Nunez at the darkest time of the day/night, which is from 24:00 to 03:00
- Plant the gun on Nunez once he's dead

If there's a civilian near Nunez, load a game where you haven't talked to Castillio yet and exit/re-enter the sector. Do this until the execution area is clear of any civilians.

Move your mercs to a good hiding spot and use your main merc to kill Nunez. Apply camo paint if you got any. Save before you actually shoot him, in case the shot fails, load and move your merc a little bit and try again.

Quote:
Originally Posted by Ivana Dolbitch
I got an SKS carbine with a bayonet which I stashed in a box in the army base (nasty business that base. Ended up killing the valet parking who was hit by grenade fragments and went hostile, hope he wasn't important). The problem is that whenever I try to pick the weapon up, the game CTDs.
I can't answer this without the log info, but as a rule, always use the safe at the base to stash any items. It's what it's there for

Quote:
Originally Posted by Ivana Dolbitch
What is the point of buying slaves? They have PITIFUL stats!
Slaves aren't mercs and are supposed to have awful stats. They can be used to generate some profit, or as cannon fodder for those with a stone heart
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  #448  
Old 01-07-2011, 07:12 PM
Ivana Dolbitch Ivana Dolbitch is offline
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Yay! I finally managed to off Pedro. I left the rest of the unit loitering at the base and ventilated Nunez's head with impunity.

What the fudge? The carbine causing a CTD has fixed itself. I can now remove it without crashing.

Thanks all for all your help!

Edit:

Whoa! I took the convoy mission for Ramon Lazaro. Its really hard. There's just too many soldiers and too little guerrillas and not much cover in that battlefield. Any tips? My banzai charge won't work, there are just too many tangos too fry for a hip-shooting, shotgun-wielding psycho.

Edit zwei: Whew. That was a nasty gunfight. Five team mates and only Sonar didn't suffer bad wounds. My strategy was to charge towards where our car was with grenades primed and started a very aggressive grenade assault with pre-armed ones. On a few occasions the grenadiers suffered shock and froze up allowing the primed explosives to spread their own guts in a wide area . On top of that I suspect that I suffered worse damage from the freaking guerrillas that kept pumping friendly fire to my area.

How does the tax system work? I started earning 2000 eldo a day when I took over the Army Base for Cyrus Lond. I wanted to increase taxes to acquire more money but that just gave me negative reputation in the base? What about my savings account? Do I get any interest? I have about 160K in it and I haven't noticed any increase.

Last edited by Ivana Dolbitch; 01-08-2011 at 03:14 AM.
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  #449  
Old 01-08-2011, 01:22 PM
R@S R@S is offline
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Quote:
Originally Posted by Ivana Dolbitch View Post
How does the tax system work? I started earning 2000 eldo a day when I took over the Army Base for Cyrus Lond. I wanted to increase taxes to acquire more money but that just gave me negative reputation in the base?
There are 10 levels, 5 being the "neutral" level. If you increase the tax level you'll get a popularity penalty, the higher the level, the faster popularity will decrease. A lower tax level does the opposite. To prevent misuse of the tax, and to find a balance, the sector in question will revolt and become neutral if popularity drops below 30. This means you can squeeze the population for a while, but then you must lower the tax level again if you want to keep control. Sectors have a different tax base, and this reflects the tax income. the more population a sector has, the more money you'll get from it.

The tax revenue is gathered in a tax account, you can set it to pay out directly or automatically move it into your personal bank account where it will generate interest.

Quote:
Originally Posted by Ivana Dolbitch
What about my savings account? Do I get any interest? I have about 160K in it and I haven't noticed any increase.
There is a 2% daily interest on your bank account, but you can increase/decrease it in the BlueSunMod.ini file.
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  #450  
Old 01-09-2011, 04:31 AM
fallschirmjager fallschirmjager is offline
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R@S, is Paquito a completely new head model?

I was wondering if I couldn't eventually model a new head for a character I'd like to see in 7.62mm?
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