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#61
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If the car is big enough the wall will fall over 100 out of 100 times. |
#62
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Well, yes. Making no assumptions about wall/car size, I wouldn't be surprised if the wall always fell over, never fell over or only sometimes fell over.
I wasn't trying to imply that wings should sometimes fall off or not fall off when hit with 30mm rounds. I don't have an opinion about how much damage should be done. I just meant that different test results under roughly the same test conditions in general, don't surprise me. |
#63
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Agreed. I was going to say something similar.
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#64
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To each his own... |
#65
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But are bombers really that realistic now? Quote:
![]() ![]() ![]() Last edited by Buzpilot; 01-07-2011 at 02:16 PM. |
#66
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#67
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It seems that you are incapable to adjust to slightly elevated difficultys. Mankinds greatest advantage was and is to adapt to new circumstances and use them at the best.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#68
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Does that justify something that is purely random? Wonder what your type would say if those things JG52Uther suggests where implimented without the option of choosing if you wish to use it or not? I am certain you would be the first to applaud that? Quote:
Last edited by Wutz; 01-07-2011 at 03:48 PM. |
#69
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I'd be worried if a hit in the wing root always took the wing straight off. In reality things just don't work that way. The angle of deflection, angle of penetration, G pulled by target aircraft and the area of the root which is hit will all contribute to varying results. I doubt any test can replicate those factors precisely. Same goes for fuel tank hits (at least with smaller caliber stuff). Many rounds will pass straight through a self sealing tank with nothing to show for your efforts. |
#70
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Yeah! And that happens with ALL nose wheel equipped aircraft in game, NONE of which, in reality, had nose wheel steering. Active nosewheel steering is verified by steering during taxi without a working rudder. And, as for all the realism talk in this thread, I believe if ground handling were *accurately* modeled in this game virtually no one would be able to get a taildragger off the ground successfully, let alone taxi it in a timely fashion. (This includes myself, since it is, for me anyway, such a by-the-butt thing ... lol) (Been flying taildraggers since 1975.) |
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