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#31
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I'm warming to this idea. We could put a ban on the D-day maps from the blue perspective, as they didn't actually show up at the beaches. And if you do fly for the Luftwaffe say at any point from mid 44 onward, and you have an engine failure or any other technical problem, the game could lock up for a week until the repairs are actually done - should be simple to implement the game phoning home to a 1C server and preventing the blue planes from flying on your installation for say a week or two of real time. I like the thinking behind this thread.
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#32
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Personally I would love to see this implemented as it would add to the overall realism and at least give you a minute taste of some aspect of war, stress and feeling of not being in total control. It would perhaps also make people fly their missions more realistically too as if you know that your plane can fail at any moment you're likely to be more careful with it while at the same time trying to accomplish your mission faster than you would otherwise. This is one of the reasons why I personally like early/mid war battles best, because there I can sort of buy that both sides are somewhat equally matched with pretty good reliability. When it comes to late war battles and both sides are equally strong, both in numbers and in reliability I just feel that it isn't how it should be. To me, always having equally matched sides in battles dumbs down the game and makes it less than it could be, it more or less makes all battles a series of duels, team tactics are made more or less superfluous, you just get in and grind! Wouldn't it be fun to for instance be on the German side late in the war, and have a specific goal that needs to be completed while you're drastically outnumbered and have not so reliable aircraft, all odds against you, but with the right plan and tactics you just may pull it off. Accomplishing something like that would at least make me feel good. |
#33
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Adding realistic times for this such as repairs isn't within the scope of this simulation. When you die or lose your aircraft you're simply respawning to control a different pilot. As IL-2 and SoW is meant to simulate the air battles of WWII, it seems like a strange idea to cut out a large and vital part of these battles, namely how the respective air forces as a whole actually was performing and was matched up against each other. So, while on one hand you're flying a realistic aircraft modeled in every detail, at the same time you're flying it into a battle that is essentially reduced to a mockery of the actual battle were real people fought and died. |
#34
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Gawd give me strength....
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#35
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![]() Wouldn't mind the gun jams and hypoxia though. I'd also suggest saftey catches on/off, cold engines and a chance of hitting the tail when you bail out. |
#36
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That was really funny Vparez
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#37
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Now if you really want realism ...
![]() BoB aircraft guns would not fire until the pneumatic pressure had built up and the gun heaters had done their job ![]() |
#38
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Gunjams, please!
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#39
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Talking about realism:
The Airacobra’s nose wheel moves every time I move the rudder peddles, whats with that? |
#40
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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