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#281
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Just to make clear and sure to focus on 4.10 related bugs right now. Is this something you have experienced in 4.09 as well, or is this something new that came with 4.10?
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#282
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Blackbird, have you got the new pilot damage options enabled? Perhaps you're simply quite good at wounding pilots?
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#283
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Hello and first of all thank you.
I just installed 4.10 in a clean game. I hava a question. I cannot make the lights on the runway to ON. I create a mission, no enemy, 23:00, all the lights on the runway are assigned to red team, the home base for that airport is red team too, the airplane that I fly is read team too. I select from the menu the option to turn on the lights, and nothing happend. What I am doing wrong? Do I have to put something on the conf.ini or from the Difficulty menu? Any help will be great Thank you |
#284
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sry my bad english |
#285
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Not an important bug but in the He-111 H-12 there is a problem in the lods transition when engines are off: check the prop position in the external view (press F3 with engine off), it changes during the lods transition.
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#286
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Hello everyone again!
I think I've just found a Spitfire FM issue. Nearly all of IXc Spitfires: both F. models, Mk.IXc, and L.F.Mk.IXc with clipped-wings have a mass of about 3390 kg (3387.54 to be exact). However, L.F.Mk.IXc with non-clipped wings is 118kg lighter, which looks quite illogical compared to the planes with the same airframe I listed above; besides, that gives him a climbrate of ~26 m/s at sealevel. I guess that'd be a little too much even for this great airplane. Hope it'll be fixed ![]() EDIT: Just looked through other new spits: it seems that L.F.Mk.IXe-25Lbs-CW has a similar bug. It weighs 3270kg only, while L.F.Mk.IXe-18Lbs-CW has a mass of 3440kg - 170kg difference between two differently boosted planes which are identical in all other aspects. Last edited by SDPG_SPAD; 12-29-2010 at 06:29 PM. Reason: addition |
#287
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Is it it a bug in 4.10 or a deliberate decision or a mistake in the mission itself that the runway lights in the B25 Blind Landing mission do not turn on until it is too late to help?
I edited the mission to use brighter lights so I could be sure when they switch on and it seems they wont turn on until your are 1000m from the threshold ![]() It sounds like a good distance but on approach it is not as seen from this cockpit shot showing that while I can see the red lights I added along the runway, the threshold is under the nose at 1K on level descent. ![]() and if you wonder if maybe the threshold lights are in the view but just a little too dim to see, here is an F2 view showing the bright type-4 lights I changed the threshold lights to ![]() BTW, I don't know if this is a bug but... even though the new FMB allowed me to select all the threshold lights, it would not allow me to change the type of the lights as a group. I had to select the lights one by one to change them from Type-2 lights to Type-4 lights. |
#288
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No so much a bug,
But the testrunways 4, 5, 6 always translucent red. http://forum.1cpublishing.eu/showthread.php?t=17823
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JO Top Gun 2009/2010 ![]() In the heat of battle you will not rise to the occasion You will shrink to the level of your training Music at Reverbnation |
#289
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To: TD,
I read on another forum that a patch will be out in a month to allow people with UP2.01 to do a direct upgrade from 4.09m to 4.10m. Is this true? binky9 |
#290
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don't remember which squadron decal it was (dice); but on German side 109's pink planes.
caused by squadron decals, in a MP game on ukdedicated1, Cant replicate this in SP.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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