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#71
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IMHO, “option” is a magic word. I would like to have much more options, as many as possible within the limits imposed by engine game and by developers’ (read TD) available time. |
#72
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how many people do you think you will get online one server with options 1-100?
Just do some training and hone your skills. It´s as easy as that. Same like if you fly a fighter: no skill, no success |
#73
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As for the training, I train as much as I like. Also, I believe that El Aurans, KG Alpha and others are trained well enough, so, why should they not have their options with bombs? Just to summarize: many people on this thread feel that the new fusing system is unrealistic. Some are asking for corrective action, others to have the option to restore the old system (if I’m not mistaken). I agree with both, and believe that an option does not subtract anything to anyone, you included. |
#74
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There is only minimal training needed to learn the procedures for successful bombing runs.
But then, most fighterpilots fly by the seat of their pants and only care fore the most essential procedures like take off and sometimes landing. ![]() ![]() ![]()
__________________
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#75
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Stop being condecending robtek.
There is nothing realistic about this approach to bomb fusing and DT has provided no info to the contrary. It was one person, or group of persons decision on what they felt was better. Not more historic, not better for the sim in general, just a method picked out of a hat to change something just because they could, to suit their personal vision of what the sim should be like. Scalability has always been the hallmark of IL2, but I see now that the sim will be pushed into an even smaller niche of uber difficulty for the sake of it. Good luck with that.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#76
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I'd only add out that the accusations that DT have some agenda other than to make the game more realistic are ludicrous, why not just take it at face value? |
#77
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Probably because DT have the entire source code of the game, so it's not a feature that is in any way out of their reach? There are some things which are very difficult to achieve, but I'm pretty sure that starting and stopping the running of a timer based upon the interactions of an object in the game is not one of them.
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#78
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![]() Edit: The word "Yapper" refers to typical fighter pilot. I can only imagine how a voice echoes in their head "ME MUST SHOOT STUFF NOW ME GO NOW ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME MY STATS MY STATS ME ME ME ME ME ME ME MY STATS ME ME ME ME". They know nothing of team work and imagine air warfare is like in some µ$ Aces High or whatever shitty sim where they can shoot in ez mode 10 - 20 planes down each mission and feel they are aces. Last edited by moilami; 12-27-2010 at 03:23 PM. |
#79
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@ElAurens
Me? condescending? Man, you have a chip on your shoulder the size of Manhattan ![]() I stated that it takes minimal, additional training to cope with that delay. I really don't understand the reason for you, to get so agitated about something so minor.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 12-27-2010 at 03:30 PM. Reason: typo |
#80
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Why so catastrofic? The game will finish for a difference of few second or few meter in skip bombing? No one of TD sayd "you are totally wrong, we have the only true", probably both the solution, the old and the new, are not perfect, but be sure, the guys did it with good intention, for sure not against you. I think that now FEEL more realistic, but i will not cry if the group may decide to go back to the stock feature and i will not exult if remain as it is now. |
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