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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 12-26-2010, 06:08 PM
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TheGrunch TheGrunch is offline
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Thanks! I'll have to look into it.
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  #52  
Old 12-26-2010, 06:32 PM
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fraps recorded at 1920*1200, 30fps and then virtualdub (which is free) with xvid codec compression.

Last edited by fruitbat; 12-26-2010 at 06:38 PM.
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  #53  
Old 12-26-2010, 06:37 PM
Wutz Wutz is offline
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Quote:
Originally Posted by Letum View Post
Frankly, I don't believe you and i would be surprised if many here do, not because such a claim is so extraordinary, but because your post's content doesn't show it to be true.
you are using it as a prop for arguments you don't have. It makes you look silly.




well, no bombs had a two second delay. the delay was a result of the number of revolutions the vane took.

Some 'direct' fuses used the vain to wind the hammer back, out of the bomb. both the hammer and the vain would move out, away from the bomb. Once it had wound back enough, the detonation charge would move by spring into the hole that the hammer used to occupy. The bomb is then live. On impact, the hammer would be forced back into the bomb and strike the detonator.

The hammer moves back because it is threaded like a bolt. the number of turns it takes to arm the bomb depends on the thread of the hammer and can not be adjusted.


More commonly, the vain would turn a set of gears. The gears had a ratio of either 20:1 or 60somethig:1 (I forget). The gears spin the hammer to line up with the detonator and make the bomb live. It takes one full rotation to line up the detonator (so 20 or 60sum turns of the vain). The number of turns it takes can no be adjusted.

I do not know how the electronic fuzes that became popular mid-late war worked.

As I said earlier in this thread; at the start of the war, ground crews used to turn the spinners/vanes round a few turns so that the bombs would arm more quickly for low-level attacks.

However, fuze designs where soon changed to prevent the ground crews doing this. I suppose someone thought it might be dangerous.



Yes, very much so.
The delay was caused mechanically, pyrotechnically or chemically and could be set to a wide variety of times. It had nothing to do with the arming part of the fuze.
Really now? Then YOU tell me what we salvaged and defused at the airbase in Memmengen? I really would like to know Mr. Smart-Alec!
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  #54  
Old 12-26-2010, 06:43 PM
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Originally Posted by fruitbat View Post
fraps recorded at 1920*1200, 30fps and then virtualdub (which is free) with xvid codec compression.
Thanks fruitbat, seems like a significantly cheaper option.
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  #55  
Old 12-26-2010, 06:45 PM
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Originally Posted by TheGrunch View Post
For a cargo ship, go down to 40-50m/150ft, drop when the ship's masts are either side of the reflector gunsight. That was in a Spitfire, though. I'll have a go in a bomber of some description, now. B-25 I think.

EDIT: Same deal in the B-25. In a shallow dive, go down to about 50-60m and drop when the ship's masts fill the whole reflector gunsight frame. Bomb delay 2s in addition to the arming delay for both. The angle you drop at is quite important. Better if it's shallower, but too shallow and it'll bounce too far.
As posted earlier I can repeatably hit ships in a B-25J from 100ft (30.48m) 240mph from cockpit instuments and with 1 sec bomb delay. 150ft feels a bit high, 100ft, IMHO seems a bit safer and somewhat more prototypical.
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  #56  
Old 12-26-2010, 08:30 PM
Wutz Wutz is offline
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Originally Posted by fruitbat View Post
lol, i was going to post that here, you saved me the trouble!!!!!!
Hi Fruitbat, thank you for your vid! Did a few test runs, changed my delay which was causing my plane being blasted, and dropping my bomb a bit earlier and it worked.
Only amusing thing is though that where in 4.09 3 sec delay was fine for a 800kg bomb, it is now deadly at 4.10. But with the delay changed and now releasing the bomb roughly at the same distance as in your vid and things are o.k. So it is doable.

Only thing not changed is my opinion of a certain smart alex.
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  #57  
Old 12-26-2010, 08:51 PM
JtD JtD is offline
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Good thing about Letum is that he knows and understands stuff. Can't be said about everybody.
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  #58  
Old 12-26-2010, 08:58 PM
Tbag Tbag is offline
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Originally Posted by JtD View Post
Good thing about Letum is that he knows and understands stuff. Can't be said about everybody.
+ he knows how to communicate!
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  #59  
Old 12-26-2010, 11:14 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Wutz View Post
Hi Fruitbat, thank you for your vid! Did a few test runs, changed my delay which was causing my plane being blasted, and dropping my bomb a bit earlier and it worked.
Only amusing thing is though that where in 4.09 3 sec delay was fine for a 800kg bomb, it is now deadly at 4.10. But with the delay changed and now releasing the bomb roughly at the same distance as in your vid and things are o.k. So it is doable.

Only thing not changed is my opinion of a certain smart alex.
My bomb delay was 2 seconds, even with the G4M1. How slow are you guys going?!
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  #60  
Old 12-26-2010, 11:36 PM
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JG52Uther JG52Uther is offline
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I have survived with a 0 second bomb delay and been blown to pieces with a 3 second bomb delay,in the same plane,doing the same skip bombing,in 4.10.

There are bugs in this patch,maybe the way bomb fusing works is one of them...
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