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IL-2 Sturmovik The famous combat flight simulator.

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  #2001  
Old 12-11-2010, 01:03 PM
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FlyingShark FlyingShark is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Didn't understand it as that much critics... and tried to be humorous myself.
Fine, good luck with patch we'll get it and enjoy it when it's ready and have nice Christmass hollydays.

~S~
  #2002  
Old 12-11-2010, 03:52 PM
MD_Titus MD_Titus is offline
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Originally Posted by Feathered_IV View Post
I appreciate how much work has gone into it by so many people. Trying to weave it all together must be a nightmare. I wish you all luck. Perhaps more frequent, smaller additions would be better than one big one in future.
i think i recall a post from a TD member stating as much tbh, one of the lessons learnt from 4.10 - don't bite off so much. i wonder if, for all the features it is due to include, if there wouldn't be a similar dev time over several patch releases for the same content.
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Originally Posted by JG53Frankyboy View Post
i personally dont expect the release before end january 2011.
I guess the TD members have more important things to do the last two weeks before Christmas and than in the holidays................at least i hope they have

but a release of the RedMe PDF, as suggested in the past (and partly done already with the Hs129 stuff ) would be a nice move. I guess there is lot of reading needed, something for cold,dark winter nights
i'd take a hefty update and read me for christmas, rather than a hurried/harried patch release.
  #2003  
Old 12-11-2010, 04:01 PM
II/JG54_Emil II/JG54_Emil is offline
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Hey TD IL2 Developers,

this would be an awesome mod or can I say development to have in 4.10m:

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Originally Posted by Jumo211 View Post
Please , click the YouTube link to directly watch this video in bigger screen and HD
in order to see all details

  #2004  
Old 12-11-2010, 07:17 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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That`s a realy nice and very welcomed effect, is there a chance to have this officialy in the 4.10 created by Diadalos?!

What do you guys think about such a nice effect?! we know you have a lot of stuff to fix and check?!

Just asking, nothing more
  #2005  
Old 12-12-2010, 02:03 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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I can only speak for myself. Indeed it looks very nice and compared to the real one, quite impressive. But I have no idea, how its done, so I cannot judge the amount of work, needed to have it this way or any problems it might bring with it. In the end its just eyecandy, usefull only in movie productions (although the flames in darkness would match the nightfighting scenario and gain quite more importance there). Since we are a small team, I'd say, such is rather on the lower priority side.
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  #2006  
Old 12-12-2010, 04:04 AM
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Originally Posted by EJGr.Ost_Caspar View Post
In the end its just eyecandy, usefull only in movie productions
I don't think any eye candy is only useful for movie production.
Anything that makes the simulation look more real adds to the simulations over all fidelity and feel.
  #2007  
Old 12-12-2010, 07:08 AM
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Furio Furio is offline
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In any case, I would like the effect as an option only. We already have an excessive (in my opinion) propeller effect in front of our eyes, and developers should be prudent with anything further affecting our field of view.
  #2008  
Old 12-12-2010, 09:55 AM
II/JG54_Emil II/JG54_Emil is offline
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Originally Posted by Furio View Post
In any case, I would like the effect as an option only. We already have an excessive (in my opinion) propeller effect in front of our eyes, and developers should be prudent with anything further affecting our field of view.
And what if it was like that in reality?
I think in a simulation we should stick to what it really looked like.
Apart from that it doesn´t affect your FoV.
  #2009  
Old 12-12-2010, 10:15 AM
Letum Letum is offline
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I suspect that the problem the TD Devs would have to solve is how to make sure the flames are not visible in the wonder woman view (ctr+f1).
  #2010  
Old 12-12-2010, 11:04 AM
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FlyingShark FlyingShark is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I can only speak for myself. Indeed it looks very nice and compared to the real one, quite impressive. But I have no idea, how its done, so I cannot judge the amount of work, needed to have it this way or any problems it might bring with it. In the end its just eyecandy, usefull only in movie productions (although the flames in darkness would match the nightfighting scenario and gain quite more importance there). Since we are a small team, I'd say, such is rather on the lower priority side.
Why not try it out? You can still decide to delete and leave it if you don't like it.

~S~
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