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#251
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NO DUCKSFORD!
say it isn't so, those button clickers have won again. |
#252
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Everybody just calm down! LOL! Hasn't it struck anyone that there might be several "versions" of the map? Like we have in IL-2 where some bases are on one version and not on the other i.e the Guadalcanal maps. Just a thought
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#253
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First time poster, long-time builder and player.
This is a significant update, thanks very much Oleg and team for showing us the guts of the game. Very interesting stuff, and things will get more interesting when we actually start to build missions and campaigns. Some quick comments: *The size of the map is very impressive. It's more than I dared hope for, thank you. *I'm glad to see triggers will finally be a part of the FMB. This will allow for so many more scenarios to unfold in a mssion as opposed to the old FMB. I don't know if the question has been asked, but will the triggers be area triggers or event triggers, or maybe a combination of both? *I like the look of the new FMB. It looks instantly familiar...which is a good thing. Thanks again for the update. |
#254
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![]() I can't see that being the case Nearmiss. Are you suggesting that you were hoping for the map to go all the way to Scotland (and presumably then include Norway too - sorry that old Norwegian horse has been flogged pretty hard by me these last few days ![]() (I believe the first German aircraft to be shot down in Britain was up north [either Scotland or north of England?]) Or, do you mean that it should just include the SW and up to the midlands? There are a lot of cities to include in a bigger map - if they're all going to be done to the same standard as London it's going to take a LONG time, and for what real benefit? How many times will people re-enact a raid on Hull? Also, the secrecy argument has been used a few times before by people who have a hard time believing that their personal idea of what the game would be isn't going to happen. I don't buy it. ![]() By the way, where is Oleg when we need him? ![]() |
#255
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Hopefully not bothering reading the last 5 or so pages.
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#256
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Lol well said.
I understand why some ppl are frustrated, Oleg should say something on this as clearly some of us were expecting a larger map. Personally I would have liked the south west to be present but I'm not too bothered. Last edited by JG52Krupi; 12-08-2010 at 12:16 PM. |
#257
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I would happily play this game with the present map. Just give it us asap, please.
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#258
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+100%
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#259
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#260
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In that case, the player does in fact shape and decide strategy by the way he's building the mission. Not to mention that if the new multiplayer mode that's been talked about is in fact what most people think and hope it will be (an online dynamic campaign, like DF and coop mode mixed together with supply considerations and monitoring thrown in), the impact of players on deciding the overall strategy becomes even more. If we think of having this sort of DF server that runs weekly scenarios instead of missions spanning a few hours, it's obvious that there will be no predeterimned briefing like there is in co-ops and single player campaigns, no definite orders, but the players will form up on ad-hoc missions of their own in an effort to achieve the objectives as efficiently as they can. Give players, any players of any game, the competitive incentive and they will soon come up with a lot of variations that the people in charge back in the day missed or simply didn't want to risk trying. In that sense, i have a feeling we'll see a hugely succesful use of the 110 for example, with most people using them as fast fighter bombers and for fighter sweeps ahead of the main bomber stream, tactics that were never used in the real battle. I do agree that the line needs to be drawn somewhere and the game released. However, it would be good to know that if a community made and limited in size map of sufficient quality could be made for the "missing" territory, that it could be incorporated into a patch that joins it with the rest of the official map, just like community submitted aircraft made it into IL-2 in the past. I guess this solution would please everyone in the long run ![]() Edit: I see you guys beat me to it ![]() |
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