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#141
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Hi Oleg,
can we group Objects together and save this group to disk for later use? |
#142
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..and it would be great if one could copy/paste thouse object groups.
And rotate them (like often possible in vector drawing programs) once placed on map. Last edited by slm; 12-04-2010 at 02:43 PM. |
#143
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#144
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Oleg - Does this mean there will be a scripting language available in SoW for mission programmability? If so, that's really great news and will allow much more complex scenarios.
Long, long ago, you promised the SoW:BoB would include AI information flow from the Observer Corps (used inland where radar didn't work) to Sector Control Rooms, is that still true and are these events able to be used as triggers? Thanks for the update, 56RAF_phoenix Last edited by phoenix1963; 12-04-2010 at 01:06 PM. Reason: spelling |
#145
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Can't tell about videos though! ![]() |
#146
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Wow! Loads of great settings in there.
Thanks for this informative look into the mission builder.
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#147
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you can shows us how is the improvement to make different enemy route and this are aleatory at the moment of flight.
For example: make different options of chckpoint for bombers and when we die and want to play again the same mission, we have a surprise, is not the same that the last we flight. that could be nice. the surprise element. jeje
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#148
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I cannot wait till you get your hands on this, even if it isn't "our" favorite theater, your abilities will really shine with these new tools. Heck, even my little single missions will become even more alive. Cheers, Terry P.S. Triggers. *Insert drool smilie here*
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#149
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Oleg;
I'm hoping my title says "thank you" (I used an online translator). Disregard the negative jerks like Redwan and Seeker. They'll never be satisfied and are probably console gamers anyway (sarcasm intended LOL). ![]() The FMB looks great, lots of options. Yes it may take some time to learn how to use it but that's the price for having a great game like this. I love the IL2 FMB and it looks like you've added so much more to this next iteration of flight sim. I won't ask the standard "what about X? Can you change Y?" It's a bit late in the process to be still asking for this type of stuff. ![]() I'm sure you know from experience you will never please everybody but you will definitely please enough! All the best. |
#150
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Looks like great news!
Although I have rather little experience with the FMB I immediately spotted some features that I was missing in the Il-2 FMB and some I didn't even know I might miss ![]() (The interpolate alt/spd options haven`t been around in Il-2, or have they?, +weathering, +weather conditions, +apparently much more precise fuel/loadout options, +,+,+) What intrigued me most, however, was the ammo belt option - can you tell us to what degree it will be possible to manipulate this as mission builder/player? In any case: thanks a lot for the update, Oleg! ![]() |
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